Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 9 results for 'death seraph'.
Other Suggestions:
death search
death seraphs
death scraps
races
At the conclusion of the Gods’ End, a thousand souls fell to Etharis like burning stars from the sky. The downcast had once been part of the celestial legions, but the death of the gods sent
powerful lieutenants among the angelic hosts, strong enough to retain a semblance of their divine power following the tragedy. But an angel is not a god. An Arch Seraph cannot embody every aspect of a
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Stage 2, 3d6 at Stage 3, and 4d6 at Stage 4. Stage 1 Flaw: Planar Binding Seraph Stage 1 Flaw Your body and soul are bound to the higher planes of good. You have Disadvantage on Death Saving Throws as
Seraph Stages At each stage of this Transformation, follow the instructions provided for that stage. Achieving a New Stage To move from one stage to the next higher one in this Transformation, an
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
results in a physical change is punishable by immediate death: no evidence, testimony, trial, or ceremony needed. Seraph transformations are the exception to this swift “justice,” as they are seen as
was magically gifted. Eventually, Valieda proclaimed that all arcanists should be captured and put to death, regardless of their crimes or ability to control their magic. These deaths were seen as sad
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
unyielding theocratic control can make life in this peninsula truly difficult. The state religion follows the Seraphs; in particular, Arch Seraph Empyreus. The Inquisition has made the law of the church
the law of the land. Arcane magic is illegal, and its practitioners are subject to unpleasant fates, the least barbaric of which is death. Castinella presents an image of order and safety, but this hides untold horrors that are more dangerous than the wildest forests or the deepest caves.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
celestial beings view themselves as unbiased aspects of the human spirit. Empyreus Arch Seraph of Valor
The Arch Seraph of Valor is the former servant of the war god Maligant. A favorite of holy
clergy may also look to Empyreus’s example for strength and courage. Zabriel Arch Seraph of Truth
The Arch Seraph of Truth was once the librarian of the goddess Typharia. Zabriel abandoned her
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Meditate in the glow of a powerful arcane item or location Kill an Arch Daemon or Arch Seraph and absorb their power Lich Stage 1 When you initially undergo the Lich Transformation, you gain the Undead
of your Transformation Stages. You regain this ability when you complete a Long Rest. To store a soul within the soul vessel, the lich must use a Magic action within 1 minute of a creature’s death, or
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
strength to you. Establishing a portal between the material plane and the Netherworld. Killing or corrupting a Seraph. Fiend Stage 1 When you initially undergo the Fiend Transformation, you gain the
Stage 1 Flaw Your body and soul are bound to the Netherworld. You have Disadvantage on Death Saving Throws as the plane attempts to pull you into it. Fiend Stage 2 When you reach Stage 2 of the Fiend
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
human domain. While many commoners believe it to be the death of the gods that began this downfall, folk of other heritages whisper that it was human hubris. When there were no more realms to conquer
entwined along the line between life and death. They commune with spirits for guidance and are unafraid to meet their mortal demise. All things must have their place in laneshi society, which is built on a
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
events, building layouts, passwords, details of the creature’s death, and similar information. To recall a memory, you take a Magic action and make an ability check using your spellcasting ability
Point Dice. The target’s Creeping Death threshold is equal to the roll’s total. For the spell’s duration, if the creature’s Hit Points are reduced to or lower than its Creeping Death threshold, the