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Returning 7 results for 'death seraphs'.
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At the conclusion of the Gods’ End, a thousand souls fell to Etharis like burning stars from the sky. The downcast had once been part of the celestial legions, but the death of the gods sent
absence of the gods, the Arch Seraphs of each deity descended upon the mortal realm, taking upon themselves the burden of imposing order on a world cast into disarray. The Arch Seraphs were the most
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
unyielding theocratic control can make life in this peninsula truly difficult. The state religion follows the Seraphs; in particular, Arch Seraph Empyreus. The Inquisition has made the law of the church
the law of the land. Arcane magic is illegal, and its practitioners are subject to unpleasant fates, the least barbaric of which is death. Castinella presents an image of order and safety, but this hides untold horrors that are more dangerous than the wildest forests or the deepest caves.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
prophet of the Arch Seraphs. That’s not to say commoners follow you without question. No, suspicion and fear lead folk to doubt the divine miracles you perform, and corrupt religious orders seek to
dogma. Other folk turn to darker powers for strength and protection, worshipping daemons and other powerful monsters in place of deities. Such idols exact horrific sacrifices. The death of the gods has
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Arch Seraphs and Arch Daemons In the absence of the gods, Arch Seraphs and Arch Daemons took up their mantle. While these beings are lesser divinities, they inherited part of their patron deity’s
power, making them the perceived source of divine magic in Etharis. The Arch Seraphs are worshipped for the virtues they embody. Arch Daemons personify apparent vices or evil tendencies. In truth, these
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
own religions to the dragonborn that remained—of the Aetheric War and the Divine Seraphs. The dragonborn came to believe that their gods had not abandoned them but had been destroyed by the Aether
city, where they were encouraged to embrace worship of the Divine Seraphs. With their ancient prayers seemingly answered at last, many dragonborn were drawn to become clerics, missionaries, and
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Arch Seraphs. Before the Pact of the Sacred Land united them, each province was its own territory or kingdom. Some were ruled by a noble house whose descendants still govern to this day, now bearing the
duchess of Camont is no more than five years old, orphaned after the recent death of her father, Duke Lothair Lorraine. Intrigues loom around Sylvana, as nobles scheme to make her ducal throne their own
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
events, building layouts, passwords, details of the creature’s death, and similar information. To recall a memory, you take a Magic action and make an ability check using your spellcasting ability
Point Dice. The target’s Creeping Death threshold is equal to the roll’s total. For the spell’s duration, if the creature’s Hit Points are reduced to or lower than its Creeping Death threshold, the