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Returning 19 results for 'decrease space'.
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decreases space
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deceased space
Magic Items
Dungeon Master’s Guide
97–00
97–00
Void
Each card’s effect is described below.
Balance. You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease another
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Magic Items
The Book of Many Things
unoccupied space within 5 feet of your new form.
You remain transformed in this way for 2d12 days; nothing can alter your form while you’re under the effects of this card, but the Wish spell can end
unoccupied space within 5 feet of you. The appearance of the homunculus is determined by the DM, and the homunculus treats you as its creator.
Corpse. You immediately drop to 0 hit points, have the
monsters
corpses are reduced to ash, and larger corpses are partially incinerated and decrease one size.
Fire Form. The stoker can move through a space as narrow as 1 inch without expending extra movement to
Corpse Fuel. If the stoker can see a corpse at the start of its turn, it must move as far as possible to enter the corpse’s space and use its action to incinerate the corpse. Medium or smaller
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
inside the baubles, you can set up each bauble so that leaving its extradimensional space requires some sort of victory condition. Such conditions might include killing the wraith in bauble 1, finding
a special item in the market in bauble 2, and so forth. You can also increase or decrease the number of decoy baubles throughout the city — or even have baubles taken from the city and hidden throughout the world!
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
inside the baubles, you can set up each bauble so that leaving its extradimensional space requires some sort of victory condition. Such conditions might include killing the wraith in bauble 1, finding
a special item in the market in bauble 2, and so forth. You can also increase or decrease the number of decoy baubles throughout the city — or even have baubles taken from the city and hidden throughout the world!
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the area, then read down until you find its size. Then check the rightmost column to see about how many creatures are caught in the area. If you imagine that the targets are spread out, decrease the
guidelines, and it’s fine to err on the side of affecting more creatures. For example, if eight zombies are crowded around a Fighter when the Bard centers a Shatter spell on the Fighter’s space, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the area, then read down until you find its size. Then check the rightmost column to see about how many creatures are caught in the area. If you imagine that the targets are spread out, decrease the
guidelines, and it’s fine to err on the side of affecting more creatures. For example, if eight zombies are crowded around a Fighter when the Bard centers a Shatter spell on the Fighter’s space, the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cave. Boggles engage in petty pranks to amuse themselves, using the oil they excrete to cause trouble. A boggle also isn’t above breaking dishes, hiding tools, startling cows to decrease their milk, or
. A boggle can create magical openings to travel short distances or to pilfer items that would otherwise be beyond its reach. To create such a rift in space, a boggle must be adjacent to a space
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cave. Boggles engage in petty pranks to amuse themselves, using the oil they excrete to cause trouble. A boggle also isn’t above breaking dishes, hiding tools, startling cows to decrease their milk, or
. A boggle can create magical openings to travel short distances or to pilfer items that would otherwise be beyond its reach. To create such a rift in space, a boggle must be adjacent to a space
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— 88–91 Talons 89–96 92–96 Throne 97–00 97–00 Void Each card’s effect is described below. Balance You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease
another one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
— 88–91 Talons 89–96 92–96 Throne 97–00 97–00 Void Each card’s effect is described below. Balance You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease
another one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
— 88–91 Talons 89–96 92–96 Throne 97–00 97–00 Void Each card’s effect is described below. Balance You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease
another one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— 88–91 Talons 89–96 92–96 Throne 97–00 97–00 Void Each card’s effect is described below. Balance You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease
another one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can’t be used. Any magic items you’re carrying drop in an unoccupied space within 5 feet of your new form. You remain transformed in this way for 2d12 days; nothing can alter your form while you’re under
feet. Construct. A homunculus appears in an unoccupied space within 5 feet of you. The appearance of the homunculus is determined by the DM, and the homunculus treats you as its creator. Corpse. You
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can’t be used. Any magic items you’re carrying drop in an unoccupied space within 5 feet of your new form. You remain transformed in this way for 2d12 days; nothing can alter your form while you’re under
feet. Construct. A homunculus appears in an unoccupied space within 5 feet of you. The appearance of the homunculus is determined by the DM, and the homunculus treats you as its creator. Corpse. You
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Creation 3rd-level College of Creation feature As an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space within 10 feet of you
decrease (your choice) the walking speed of that creature by 10 feet until the end of the turn, provided the item isn’t incapacitated.
Actions
Force-Empowered Slam. Melee Weapon Attack: your
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Creation 3rd-level College of Creation feature As an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space within 10 feet of you
decrease (your choice) the walking speed of that creature by 10 feet until the end of the turn, provided the item isn’t incapacitated.
Actions
Force-Empowered Slam. Melee Weapon Attack: your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dran
Map 6.2 shows the setup of the ritual site and the final battle. The inky black space above is now dotted by pulses of purple and green fire. The canyon narrows, then opens again into a cavern
limit to how many extra arms and attacks the goblins can have. Decrease the number of arms on all goblins. If the goblins are reduced to zero arms, they cannot attack. Mutate the current and future
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dran
Map 6.2 shows the setup of the ritual site and the final battle. The inky black space above is now dotted by pulses of purple and green fire. The canyon narrows, then opens again into a cavern
limit to how many extra arms and attacks the goblins can have. Decrease the number of arms on all goblins. If the goblins are reduced to zero arms, they cannot attack. Mutate the current and future