Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'deep mages are'.
Other Suggestions:
deep magic are
dead magic are
deed magic are
deeds magic are
deem magic are
Monsters
Strixhaven: A Curriculum of Chaos
. However, these ferret-sized swamp creatures hold deep wells of life essence, making them convenient fuel sources for the magic of Witherbloom mages. As such, many Witherbloom students have adopted pests
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
spell slot used to cast it is not expended.High fae mages are some of the mightiest magic users among the faeries of Eldraine. These skilled spellcasters have mastered the arcane art of dealmaking
among the fae, magically negotiating themselves advantages in battle.
Like many high fae, these mages draw power from the latent energy found throughout the wilds of Eldraine. However, high fae mages
Monsters
Mythic Odysseys of Theros
":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
of the sea, tritons live rich lives unknown to most land-dwelling individuals. While the waves separate most tritons from land-dwellers, occasionally the inhabitants of the surface and the deep come
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
reboant voice. Guardians wear brass masks depicting the stern, bearded face of Gorm and deep blue tunics. Under each guardian’s armor, their right shoulder bears a cobalt-hued tattoo of a lightning bolt
. Mages of Usamigaras Like their mischievous god Usamigaras—a deity of magic, messengers, and thieves—the Mages of Usamigaras are outwardly kind but duplicitous in nature. They prize trickery above
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
reboant voice. Guardians wear brass masks depicting the stern, bearded face of Gorm and deep blue tunics. Under each guardian’s armor, their right shoulder bears a cobalt-hued tattoo of a lightning bolt
. Mages of Usamigaras Like their mischievous god Usamigaras—a deity of magic, messengers, and thieves—the Mages of Usamigaras are outwardly kind but duplicitous in nature. They prize trickery above
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
competition, elicits little outward response from Shuvadri. A deep thinker, Shuvadri is rarely surprised by such an outcome, and she enjoys being a centering presence for her peers.
Also a member of
the Student-Mages of Faith, Shuvadri is happy to talk about her appreciation of deities who are devoted to service and community. Many of her peers think she is destined to hold high rank in a temple
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
competition, elicits little outward response from Shuvadri. A deep thinker, Shuvadri is rarely surprised by such an outcome, and she enjoys being a centering presence for her peers.
Also a member of
the Student-Mages of Faith, Shuvadri is happy to talk about her appreciation of deities who are devoted to service and community. Many of her peers think she is destined to hold high rank in a temple
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Horizon’s Edge Horizon’s Edge is a demiplane refuge that drifts in the roiling fog of the Deep Ethereal plane, beyond a shimmering, golden ethereal curtain. The demiplane is a serene bubble of air
and planes, building cyclopean monuments and intricate art, and wielding magic of almost unimaginable power. As this mighty empire neared its collapse, its greatest mages created Horizon’s Edge to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Horizon’s Edge Horizon’s Edge is a demiplane refuge that drifts in the roiling fog of the Deep Ethereal plane, beyond a shimmering, golden ethereal curtain. The demiplane is a serene bubble of air
and planes, building cyclopean monuments and intricate art, and wielding magic of almost unimaginable power. As this mighty empire neared its collapse, its greatest mages created Horizon’s Edge to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Part 4: Wave Echo Cave Fifteen miles east of Phandalin, in the deep vales of the Sword Mountains, lies Wave Echo Cave. The rich mine of the Phandelver’s Pact was lost five hundred years ago during
of Spells, where the human mages of old Phandalin enchanted dwarven weapons and gnome gadgets. However, Nezznar’s exploration has been hindered by the restless undead and dangerous monsters that lurk
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Pest Mascot Grumpy, spiky, and generally irritating, pest mascots inhabit the muggy bayou of Sedgemoor. However, these ferret-sized swamp creatures hold deep wells of life essence, making them
convenient fuel sources for the magic of Witherbloom mages. As such, many Witherbloom students have adopted pests from the bayou as pets, and pests, in all their spiny glory, have become the mascots of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 4: Wave Echo Cave Fifteen miles east of Phandalin, Wave Echo Cave lies in the deep vales of the Sword Mountains. The rich mine of the Phandelver Pact was lost five hundred years ago during
, where the human mages of old Phandalin enchanted dwarven weapons and gnome gadgets. However, the Spider’s exploration has been hindered by the dangerous monsters that lurk in Wave Echo Cave. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel Defenses The Radiant Citadel’s location within the Deep Ethereal makes it difficult to assault. It keeps no standing army, but its council for defense has contingency plans it frequently
properties, the city attracts an unusually large number of powerful adventurers and spellcasters. If the citadel is attacked, no fewer than a dozen archmages and twenty mages led by Sholeh rally. If
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Pest Mascot Grumpy, spiky, and generally irritating, pest mascots inhabit the muggy bayou of Sedgemoor. However, these ferret-sized swamp creatures hold deep wells of life essence, making them
convenient fuel sources for the magic of Witherbloom mages. As such, many Witherbloom students have adopted pests from the bayou as pets, and pests, in all their spiny glory, have become the mascots of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel Defenses The Radiant Citadel’s location within the Deep Ethereal makes it difficult to assault. It keeps no standing army, but its council for defense has contingency plans it frequently
properties, the city attracts an unusually large number of powerful adventurers and spellcasters. If the citadel is attacked, no fewer than a dozen archmages and twenty mages led by Sholeh rally. If
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Part 4: Wave Echo Cave Fifteen miles east of Phandalin, in the deep vales of the Sword Mountains, lies Wave Echo Cave. The rich mine of the Phandelver’s Pact was lost five hundred years ago during
of Spells, where the human mages of old Phandalin enchanted dwarven weapons and gnome gadgets. However, Nezznar’s exploration has been hindered by the restless undead and dangerous monsters that lurk
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 4: Wave Echo Cave Fifteen miles east of Phandalin, Wave Echo Cave lies in the deep vales of the Sword Mountains. The rich mine of the Phandelver Pact was lost five hundred years ago during
, where the human mages of old Phandalin enchanted dwarven weapons and gnome gadgets. However, the Spider’s exploration has been hindered by the dangerous monsters that lurk in Wave Echo Cave. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
11–12 2d4 doppelgangers 13–14 1d4 quaggoth thonots with 1d10 + 2 quaggoths 15–16 1d3 ropers 17–18 3d6 gargoyles 19–20 1d10 mimics 21–25 A 100-foot-long ravine, 4d10 feet wide and 5d20 + 200 feet deep
grick alphas 75 1d6 + 2 xorn 76–80 A ruined village that once belonged to deep gnomes. A search has a 50% chance of uncovering 1d3 potions of healing and a 25% chance of finding a random common magic
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
11–12 2d4 doppelgangers 13–14 1d4 quaggoth thonots with 1d10 + 2 quaggoths 15–16 1d3 ropers 17–18 3d6 gargoyles 19–20 1d10 mimics 21–25 A 100-foot-long ravine, 4d10 feet wide and 5d20 + 200 feet deep
grick alphas 75 1d6 + 2 xorn 76–80 A ruined village that once belonged to deep gnomes. A search has a 50% chance of uncovering 1d3 potions of healing and a 25% chance of finding a random common magic
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
those in the rest of Little Lockford. A few dead deep gnomes lie in the streets; most wear the weapons and armor of the militia. L1: Entrance and Gatehouse When the characters are ready to enter the town
outer gates lock automatically when they close. The two gnome mages on duty have prepared knock spells, which they use to circumvent the gates’ complex locking mechanisms. It takes two knock spells to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
those in the rest of Little Lockford. A few dead deep gnomes lie in the streets; most wear the weapons and armor of the militia. L1: Entrance and Gatehouse When the characters are ready to enter the town
outer gates lock automatically when they close. The two gnome mages on duty have prepared knock spells, which they use to circumvent the gates’ complex locking mechanisms. It takes two knock spells to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
+ 2 magma mephits 08 1 goblin boss with 2d4 goblins 09 2d4 darkmantles 10 2d8 + 1 drow 11 2d10 piercers 12 1d4 minotaur skeletons 13–14 3d6 deep gnomes 15 1 druid with 1 polar bear (cave bear) 16–17
salamanders 88 1 cloaker 89 2d4 wights 90 1d4 driders 91 1 fire giant 92 1 grick alpha with 2d4 gricks 93 1 mind flayer arcanist 94 1d4 drow mages 95 1 spirit naga 96 1d4 mind flayers 97 1 behir 98 1 aboleth 99 1 dao or 1 stone giant 00 1 beholder
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
with Prismari College in the field of art history, with some students splitting their studies between the two colleges. Lorehold mages use their magic to unearth secrets and share illumination. The
slowly devolving into chaos? Are deep patterns hidden in historical texts, or is time a series of coincidence and happenstance? The perspective of order emphasizes the structures that pull people together
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
with Prismari College in the field of art history, with some students splitting their studies between the two colleges. Lorehold mages use their magic to unearth secrets and share illumination. The
slowly devolving into chaos? Are deep patterns hidden in historical texts, or is time a series of coincidence and happenstance? The perspective of order emphasizes the structures that pull people together
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
+ 2 magma mephits 08 1 goblin boss with 2d4 goblins 09 2d4 darkmantles 10 2d8 + 1 drow 11 2d10 piercers 12 1d4 minotaur skeletons 13–14 3d6 deep gnomes 15 1 druid with 1 polar bear (cave bear) 16–17
salamanders 88 1 cloaker 89 2d4 wights 90 1d4 driders 91 1 fire giant 92 1 grick alpha with 2d4 gricks 93 1 mind flayer arcanist 94 1d4 drow mages 95 1 spirit naga 96 1d4 mind flayers 97 1 behir 98 1 aboleth 99 1 dao or 1 stone giant 00 1 beholder
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
), Kanadius can impart the following information: Cynidicean Factions. There are three other groups in the ziggurat: the Mages of Usamigaras, the Warriors of Madarua, and the Cult of Zargon. Kanadius doesn’t
Mages of Usamigaras initiate a new member to their faction The corridors outside this room are painted black with tiny stars resembling the night sky. The room’s iron doors each bear an engraved star
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
), Kanadius can impart the following information: Cynidicean Factions. There are three other groups in the ziggurat: the Mages of Usamigaras, the Warriors of Madarua, and the Cult of Zargon. Kanadius doesn’t
Mages of Usamigaras initiate a new member to their faction The corridors outside this room are painted black with tiny stars resembling the night sky. The room’s iron doors each bear an engraved star
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
of the surface and the deep come into conflict. In such cases, tritons prove skilled at sabotaging ocean-going vessels, employing water-based magic, and otherwise whipping up the fury of the sea. Few
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
damage.
Triton Master of Waves Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages
of the surface and the deep come into conflict. In such cases, tritons prove skilled at sabotaging ocean-going vessels, employing water-based magic, and otherwise whipping up the fury of the sea. Few
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
foes, at which point the deep friendships between them forge the kind of fighting force needed to overthrow tyranny and eradicate evil. Harper scouts engaged in charting and blocking off Underdark
passages leading to the surface world have recently brought back the terrifying news of the demon lords’ incursion into the Underdark. Word has spread quickly through their network, and the finest mages in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
foes, at which point the deep friendships between them forge the kind of fighting force needed to overthrow tyranny and eradicate evil. Harper scouts engaged in charting and blocking off Underdark
passages leading to the surface world have recently brought back the terrifying news of the demon lords’ incursion into the Underdark. Word has spread quickly through their network, and the finest mages in
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
frequently engage in deceptions and other complex games of wits against one another. John Stanko Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light
.”
—Chulane, Teller of Tales
High fae mages are some of the mightiest magic users among the faeries of Eldraine. These skilled spellcasters have mastered the arcane art of dealmaking among the fae
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
frequently engage in deceptions and other complex games of wits against one another. John Stanko Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light
.”
—Chulane, Teller of Tales
High fae mages are some of the mightiest magic users among the faeries of Eldraine. These skilled spellcasters have mastered the arcane art of dealmaking among the fae
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
grows at the heart of the arboretum. For centuries, Netherese mages crafted their wands and staffs from the wood of this oak. Saturated in profane magic, the tree developed a brooding sentience and a
gnarly face. The Nether Oak uses the treant stat block but is neutral evil and speaks Common and Primordial. When the characters arrive, the Nether Oak is in deep slumber. To complete the Rite of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
grows at the heart of the arboretum. For centuries, Netherese mages crafted their wands and staffs from the wood of this oak. Saturated in profane magic, the tree developed a brooding sentience and a
gnarly face. The Nether Oak uses the treant stat block but is neutral evil and speaks Common and Primordial. When the characters arrive, the Nether Oak is in deep slumber. To complete the Rite of the