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Returning 35 results for 'defend martial are'.
Other Suggestions:
defense martial are
Monsters
Planescape: Adventures in the Multiverse
balance between the planes through martial force. They vigilantly defend the Spire and fight at the command of Aurumach Rilmani;aurumachs to protect the neutrality of the multiverse. Ferrumachs gleam
Monsters
Fizban's Treasury of Dragons
into stoneThe thunderous clash of conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against
or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military
Monsters
Fizban's Treasury of Dragons
Intelligence as the spellcasting ability:
1/day each: alarm, Tenser's floating diskThe thunderous clash of conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend
sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons&rsquo
Monsters
Fizban's Treasury of Dragons
sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving
surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
Monsters
Fizban's Treasury of Dragons
conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their
to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Church of the Silver Flame
The Silver Flame
The Silver Flame is force of light holding foul demons at bay. Those who seek to defend the innocent from evil may draw on the power of the Flame
Flame but beware the deceiving whispers of the Shadow in the Flame. The Church of the Silver Flame has a disciplined hierarchy with a martial aspect. Friars and ministers seek to guide people to the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Church of the Silver Flame
The Silver Flame
The Silver Flame is force of light holding foul demons at bay. Those who seek to defend the innocent from evil may draw on the power of the Flame
Flame but beware the deceiving whispers of the Shadow in the Flame. The Church of the Silver Flame has a disciplined hierarchy with a martial aspect. Friars and ministers seek to guide people to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sarlona In Sarlona, you could… Infiltrate an empire ruled by psychic overlords. Defend an ancient mountain monastery. Disable a monolith used to control the dreams of a city. Tens of thousands of
the might of Riedra: the mountain refuge of Adar, homeland of the kalashtar (see chapter 1). The Adarans lack the numbers to challenge Riedra, yet they hold their fortress monasteries against endless waves of Riedran assaults. The Adarans possess remarkable psychic and martial disciplines.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sarlona In Sarlona, you could… Infiltrate an empire ruled by psychic overlords. Defend an ancient mountain monastery. Disable a monolith used to control the dreams of a city. Tens of thousands of
the might of Riedra: the mountain refuge of Adar, homeland of the kalashtar (see chapter 1). The Adarans lack the numbers to challenge Riedra, yet they hold their fortress monasteries against endless waves of Riedran assaults. The Adarans possess remarkable psychic and martial disciplines.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
strive to defend the weak and oppose evil. Your honor is as important to you as your life. Skill Proficiencies: Athletics, Survival Languages: Two of your choice Equipment: An insignia of rank, a
Solamnia provide you free, modest lodging and food at any of their fortresses or encampments.
Building a Knight of Solamnia Character Any class that has martial prowess can be a good fit in the Knights
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Ferrumach Rilmani Ferrumachs are the foot soldiers of the rilmani, preserving the balance between the planes through martial force. They vigilantly defend the Spire and fight at the command of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Ferrumach Rilmani Ferrumachs are the foot soldiers of the rilmani, preserving the balance between the planes through martial force. They vigilantly defend the Spire and fight at the command of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
strive to defend the weak and oppose evil. Your honor is as important to you as your life. Skill Proficiencies: Athletics, Survival Languages: Two of your choice Equipment: An insignia of rank, a
Solamnia provide you free, modest lodging and food at any of their fortresses or encampments.
Building a Knight of Solamnia Character Any class that has martial prowess can be a good fit in the Knights
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
used to express the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study. Why did the
Kensei (4 weapons) 17th Unerring Accuracy, Path of the Kensei (5 weapons) Path of the Kensei When you choose this tradition at 3rd level, your special martial arts training leads you to master the use
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
hundreds of deployments to the most dangerous situations across the founding civilizations and beyond. He is a master of the Dayawlongon martial art of eskrima and favors a pair of shortswords in combat
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the star’s course, recover it, and trade it to the svirfneblin for the second set of tomes. In anticipation of the star’s descent, Shalfey sent his most trusted tower hands—martial artists sworn to
defend the sages and obey their every order—to meet with Derwyth, a fellow star-watcher near the star’s estimated point of impact. In the tower hands’ absence, Shalfey’s power-hungry successor, the sage
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
used to express the beauty and precision of the martial arts. That such mastery makes a kensei a peerless warrior is but a side effect of intense devotion, practice, and study. Why did the
Kensei (4 weapons) 17th Unerring Accuracy, Path of the Kensei (5 weapons) Path of the Kensei When you choose this tradition at 3rd level, your special martial arts training leads you to master the use
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
deadly attacks from the gate’s far side. Assaults from Acheron are common, but these attacks have been highly effective and have caught Rigus’s defenders off guard each time. Extra troops now defend the
gate, but the attacks exploit every shift change and flawed positioning. Kalar fears a spy is in Rigus’s midst. If the characters can prove they have any sort of martial aptitude, Kalar offers to hire
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
in crisis. Strict rules of engagement prevent them from impacting local conditions or taking sides in a conflict; their mandate allows them only to extract those in danger and defend themselves if
hundreds of deployments to the most dangerous situations across the founding civilizations and beyond. He is a master of the Dayawlongon martial art of eskrima and favors a pair of shortswords in combat
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
deadly attacks from the gate’s far side. Assaults from Acheron are common, but these attacks have been highly effective and have caught Rigus’s defenders off guard each time. Extra troops now defend the
gate, but the attacks exploit every shift change and flawed positioning. Kalar fears a spy is in Rigus’s midst. If the characters can prove they have any sort of martial aptitude, Kalar offers to hire
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the star’s course, recover it, and trade it to the svirfneblin for the second set of tomes. In anticipation of the star’s descent, Shalfey sent his most trusted tower hands—martial artists sworn to
defend the sages and obey their every order—to meet with Derwyth, a fellow star-watcher near the star’s estimated point of impact. In the tower hands’ absence, Shalfey’s power-hungry successor, the sage
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
sight of Rigus’s highest tower. Otherwise, we will defend ourselves with full martial force!”
By pleading their case and succeeding on a DC 16 Charisma (Persuasion) check, a character can convince
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives. Others flee outright if their compensation
.
—Volothamp Geddarm, legendary explorer
Guard Guards are perceptive, but most have little martial training. They might be bouncers, lookouts, members of a city watch, or other keen-eyed warriors
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
sight of Rigus’s highest tower. Otherwise, we will defend ourselves with full martial force!”
By pleading their case and succeeding on a DC 16 Charisma (Persuasion) check, a character can convince
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
martial arts are enhanced by a capacity for telekinetic strikes. During your turn, your reach is 5 feet greater with Unarmed Strikes. In addition, when you hit a creature with an Unarmed Strike as part of
mastered the psionic disciplines necessary to defend mortals from planar threats. As a Magic action, you can spend 5 Focus Points to cast Dispel Evil and Good, Hold Monster, Telekinesis, or Wall of Force. Wisdom is your spellcasting ability for these spells, and you can cast them without Material components.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of duty. They might perform their duties vigilantly or distractedly. Some raise alarms at the first sign of danger and defend their charges with their lives. Others flee outright if their compensation
.
—Volothamp Geddarm, legendary explorer
Guard Guards are perceptive, but most have little martial training. They might be bouncers, lookouts, members of a city watch, or other keen-eyed warriors
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bladesinging Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a
Starting at 14th level, you add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while your Bladesong is active. BLADESINGER STYLES
From its inception as a martial
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the area around the dragon’s lair.
Young Sapphire Dragon Connections d6 Connected Creatures
1 A young sapphire dragon practices martial skills by regularly using a horn of Valhalla to
worm will deter treasure hunters.
2 An adult sapphire dragon employs a dao to help shape and defend the dragon’s lair, and the dao maintains a portal to the Elemental Plane of Earth there
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Bladesinging Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a
Starting at 14th level, you add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while your Bladesong is active. BLADESINGER STYLES
From its inception as a martial
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the area around the dragon’s lair.
Young Sapphire Dragon Connections d6 Connected Creatures
1 A young sapphire dragon practices martial skills by regularly using a horn of Valhalla to
worm will deter treasure hunters.
2 An adult sapphire dragon employs a dao to help shape and defend the dragon’s lair, and the dao maintains a portal to the Elemental Plane of Earth there
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
row of seats in the audience. The intellect devourers fiercely defend their creators, who attack intruders on sight. Creature Feature. Shortly after the characters enter, the screen glitches
side of the arena, and the ceiling is twenty feet high. Alien rodents scurry between athletic equipment along the walls.
Three synthetic humanoids—a boxer, a fencer, and a martial artist—limber up
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
row of seats in the audience. The intellect devourers fiercely defend their creators, who attack intruders on sight. Creature Feature. Shortly after the characters enter, the screen glitches
side of the arena, and the ceiling is twenty feet high. Alien rodents scurry between athletic equipment along the walls.
Three synthetic humanoids—a boxer, a fencer, and a martial artist—limber up
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
activity outside, two duergar take light crossbows (+2 to hit, 1d8 piercing damage) and post themselves at the arrow slits. The other three prepare to defend the room’s only entrance. B6. Yarsha’s
(see chapter 7 for both) dwell here. In addition to normal gear, Yarsha carries a potion of greater healing, and the guards have light crossbows (+3 to hit, 1d8 piercing damage) if they need to defend
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
activity outside, two duergar take light crossbows (+2 to hit, 1d8 piercing damage) and post themselves at the arrow slits. The other three prepare to defend the room’s only entrance. B6. Yarsha’s
(see chapter 7 for both) dwell here. In addition to normal gear, Yarsha carries a potion of greater healing, and the guards have light crossbows (+3 to hit, 1d8 piercing damage) if they need to defend
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
take responsibility for temple services is a sign of her trust and their own ability. They defend her unless they learn the truth. Phandalin … Phandalin. Yeah, I know it. Temperate climate. Average
region. He is brave and honest, but nearly losing his life years before caused him to doubt not only his martial skills but also his decision making. He could prove to be a valuable ally to the