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Returning 18 results for 'defense more aligned'.
Monsters
Storm King's Thunder
":"damage","rollAction":"Rock","rollDamageType":"bludgeoning"} bludgeoning damage.Harshnag the Grim is a legendary good-aligned frost giant. In taverns throughout the North, he is known as a monster to
some and a hero to others. In Waterdeep, he’s remembered as the largest member of Force Grey, a notoriously destructive adventuring company that came to the city’s defense on more than one
Backgrounds
Guildmasters’ Guide to Ravnica
voices and actions aligned in common purpose. (Good)
3
Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)
4
Life. Preserving life and
finally know peace. (Any)
Bonds
d6
Bond
1
I would give my life in the defense of the small enclave where I first encountered Mat’Selesnya.
2
I love beasts and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, whatever squabbles their brothers might have. Ephara, Karametra, and Iroas are closely aligned with Heliod in attitude and philosophy. In some ways, these three gods represent the principles and the
while Heliod stands for justice, Iroas actually fights for it, taking up arms against brutality and injustice in defense of what is good and right. Heliod hates and fears Erebos, his dark twin and his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
too distracted by the abundance of food to pose much of a threat. They fight only in self-defense.
Metal Wasps The metal wasps are programmed to attack Medium humanoids; they ignore other creatures
composed of notched bronze rings, which can be turned so that the notches line up. Aligning the notches requires an action, and doing so causes the orb to gong loudly until the notches are no longer aligned. The sounds are spaced 6 seconds apart and can be heard out to a range of 600 feet.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, whatever squabbles their brothers might have. Ephara, Karametra, and Iroas are closely aligned with Heliod in attitude and philosophy. In some ways, these three gods represent the principles and the
while Heliod stands for justice, Iroas actually fights for it, taking up arms against brutality and injustice in defense of what is good and right. Heliod hates and fears Erebos, his dark twin and his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
too distracted by the abundance of food to pose much of a threat. They fight only in self-defense.
Metal Wasps The metal wasps are programmed to attack Medium humanoids; they ignore other creatures
composed of notched bronze rings, which can be turned so that the notches line up. Aligning the notches requires an action, and doing so causes the orb to gong loudly until the notches are no longer aligned. The sounds are spaced 6 seconds apart and can be heard out to a range of 600 feet.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
graymatter fluid. The animated fluid takes the shape of a tall, lithe humanoid and introduces itself as Landro. This neutral-aligned being uses the water elemental stat block, except it has telepathy out to
befriend Landro, or if two or more of the characters agree to share a secret with it, the entity warns the party of the engine room’s defense sentinels and explains how the colossus’s shutdown sequence
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
graymatter fluid. The animated fluid takes the shape of a tall, lithe humanoid and introduces itself as Landro. This neutral-aligned being uses the water elemental stat block, except it has telepathy out to
befriend Landro, or if two or more of the characters agree to share a secret with it, the entity warns the party of the engine room’s defense sentinels and explains how the colossus’s shutdown sequence
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that grows in the middle of the keep. An ancient treant named Wander Root dwells in the keep and acts as an informal ambassador between the humans of Keoland and the wood elves and good-aligned fey of
Keoland have observed the Wild Flame Pact — a treaty that calls for mutual defense against the Dreadwood’s horrors. The outpost is commanded by its castellan, Kiara Shadowbreaker (LG female half-elf
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
that grows in the middle of the keep. An ancient treant named Wander Root dwells in the keep and acts as an informal ambassador between the humans of Keoland and the wood elves and good-aligned fey of
Keoland have observed the Wild Flame Pact — a treaty that calls for mutual defense against the Dreadwood’s horrors. The outpost is commanded by its castellan, Kiara Shadowbreaker (LG female half-elf
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
towers provide defense. The southern gate, called the Twin Teeth, boasts the most impressive towers, standing twice as tall as the city walls, and bedecked with crenellations and arrow slits enough
equal it. The laws of the city govern the behavior of the Ships and their captains, decreeing the Ships responsible for the city’s defense, its administration, and the management of its resources
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
towers provide defense. The southern gate, called the Twin Teeth, boasts the most impressive towers, standing twice as tall as the city walls, and bedecked with crenellations and arrow slits enough
equal it. The laws of the city govern the behavior of the Ships and their captains, decreeing the Ships responsible for the city’s defense, its administration, and the management of its resources
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and devouring all in its path. Though the demon consumes indiscriminately, it hungers most for divine blood. As such, the essence of a good-aligned god, the blood of a good celestial, or even the
try to slay the demon, while nearby demons leap to its defense. As the two opposing forces clash, Crokek’toeck slips past the devils. The demon can gnaw through a bloodied chain link in 1 minute.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and devouring all in its path. Though the demon consumes indiscriminately, it hungers most for divine blood. As such, the essence of a good-aligned god, the blood of a good celestial, or even the
try to slay the demon, while nearby demons leap to its defense. As the two opposing forces clash, Crokek’toeck slips past the devils. The demon can gnaw through a bloodied chain link in 1 minute.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Doomvault, so they can offer no information about the dungeon. Many of the helpless Chosen are thoroughly evil, and good-aligned characters might balk at seeing them freed. Take advantage of this situation
fight if he is freed. Treasure. Thutai wears bracers of defense and has spell scrolls of remove curse and speak with dead . Keys. Thutai has a glyph key attuned to every zone in this sector, as well as a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Doomvault, so they can offer no information about the dungeon. Many of the helpless Chosen are thoroughly evil, and good-aligned characters might balk at seeing them freed. Take advantage of this situation
fight if he is freed. Treasure. Thutai wears bracers of defense and has spell scrolls of remove curse and speak with dead . Keys. Thutai has a glyph key attuned to every zone in this sector, as well as a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and clear-headed leader. The regular militia takes turns serving in the Twelve, a mounted police force (good-aligned male and female human veterans of various ethnicities on riding horses) that
, Kolstaag’s bracers of defense, and a +1 wand of the war mage. T16. The Triboar Arms The Triboar Arms has burned to the ground twice and been rebuilt twice. Its owner and proprietor is Nemyth (NG male
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and clear-headed leader. The regular militia takes turns serving in the Twelve, a mounted police force (good-aligned male and female human veterans of various ethnicities on riding horses) that
, Kolstaag’s bracers of defense, and a +1 wand of the war mage. T16. The Triboar Arms The Triboar Arms has burned to the ground twice and been rebuilt twice. Its owner and proprietor is Nemyth (NG male