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Returning 22 results for 'demise mortal after'.
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spirits for guidance and are unafraid to meet their mortal demise. All things must have their place in laneshi society, which is built on a rigid caste system reflecting this view.
The mystic caste
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spirits whose deaths he had caused. Now, all living souls that dwell in Mordent are doomed to haunt the domain’s Darklord long after the demise of their mortal bodies.
pursue research into mortal souls. Rastinon crafted a terrible artifact he called the Apparatus, which could separate the soul from a living body, translocate souls from one body to another, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
spirits whose deaths he had caused. Now, all living souls that dwell in Mordent are doomed to haunt the domain’s Darklord long after the demise of their mortal bodies.
pursue research into mortal souls. Rastinon crafted a terrible artifact he called the Apparatus, which could separate the soul from a living body, translocate souls from one body to another, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s demise, the characters feel drawn to Castle Ravenloft’s overlook (area K6), and there they witness the following scene. Thick clouds fill the sky. Through the chilly morning mists, the land
. Their feet do not touch the ground as they tread a path beyond this mortal world. Their invisible road takes them beyond the eastern precipice, their glow illuminating and thinning the clouds above
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s demise, the characters feel drawn to Castle Ravenloft’s overlook (area K6), and there they witness the following scene. Thick clouds fill the sky. Through the chilly morning mists, the land
. Their feet do not touch the ground as they tread a path beyond this mortal world. Their invisible road takes them beyond the eastern precipice, their glow illuminating and thinning the clouds above
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Banshee A banshee is the hateful spirit of a once-beautiful female elf. It appears as a luminous, wispy form that vaguely recalls its mortal features. A banshee’s face is wreathed in a wild tangle of
hair, and its body is clad in wispy rags that flutter and stream around it. A banshee is forever bound to the place of its demise. It abhors mirrors, for it can’t bear to see the horror of its undead
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creatures of unknown realms far removed from mortal concerns. As heroes confront this evil, they must face the selfish, cold tendencies of their own kind as well. A campaign featuring troubled heroes who
mad wizard creates a flesh golem in an effort to revive his lost love. A villain could go to extreme lengths to achieve immortality to avoid confronting its own demise. The adventurers might help a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
creatures of unknown realms far removed from mortal concerns. As heroes confront this evil, they must face the selfish, cold tendencies of their own kind as well. A campaign featuring troubled heroes who
mad wizard creates a flesh golem in an effort to revive his lost love. A villain could go to extreme lengths to achieve immortality to avoid confronting its own demise. The adventurers might help a
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Banshee A banshee is the hateful spirit of a once-beautiful female elf. It appears as a luminous, wispy form that vaguely recalls its mortal features. A banshee’s face is wreathed in a wild tangle of
hair, and its body is clad in wispy rags that flutter and stream around it. A banshee is forever bound to the place of its demise. It abhors mirrors, for it can’t bear to see the horror of its undead
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
luminous, wispy forms that vaguely recall their mortal features. A banshee’s face is wreathed in a wild tangle of hair, its body clad in wispy rags that flutter and stream around it. Divine Wrath
transformation into undead monsters. Sorrow Bound. A banshee becomes forever bound to the place of its demise, unable to venture more than five miles from there. It is forced to relive every moment of its life
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and gold dust over its food to heighten the experience of eating, devouring its wealth as mortals consume a precious spice. Lords of the Earth. A dao never assists a mortal unless the genie has
burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn’t disturb the material it moves through.
Elemental Demise. If the dao dies, its body disintegrates into
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and gold dust over its food to heighten the experience of eating, devouring its wealth as mortals consume a precious spice. Lords of the Earth. A dao never assists a mortal unless the genie has
burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn’t disturb the material it moves through.
Elemental Demise. If the dao dies, its body disintegrates into
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
luminous, wispy forms that vaguely recall their mortal features. A banshee’s face is wreathed in a wild tangle of hair, its body clad in wispy rags that flutter and stream around it. Divine Wrath
transformation into undead monsters. Sorrow Bound. A banshee becomes forever bound to the place of its demise, unable to venture more than five miles from there. It is forced to relive every moment of its life
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
employ, treat them kindly, and part with them reluctantly. A mortal who desires the brief service of a djinni can entreat it with fine gifts, or use flattery to bribe it into compliance. Powerful wizards
the cruel wizards that have imprisoned their kind in bottles, iron flasks, and wind instruments throughout the ages. Betrayal, particularly by a mortal whom a djinni trusted, is a vile deed that only
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
employ, treat them kindly, and part with them reluctantly. A mortal who desires the brief service of a djinni can entreat it with fine gifts, or use flattery to bribe it into compliance. Powerful wizards
the cruel wizards that have imprisoned their kind in bottles, iron flasks, and wind instruments throughout the ages. Betrayal, particularly by a mortal whom a djinni trusted, is a vile deed that only
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. A marid doesn’t expect much from its servants, simply wanting to have them for the prestige. Marids go out of their way to obtain skilled servants, and aren’t above kidnapping mortal artists
means of dealing with marids, to which an obsequious mortal is a creature that knows its place. Whimsical Storytellers. Marids are champion tale-tellers, whose favorite legends emphasize the prowess of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. A marid doesn’t expect much from its servants, simply wanting to have them for the prestige. Marids go out of their way to obtain skilled servants, and aren’t above kidnapping mortal artists
means of dealing with marids, to which an obsequious mortal is a creature that knows its place. Whimsical Storytellers. Marids are champion tale-tellers, whose favorite legends emphasize the prowess of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
permanently. No matter the cause of their demise, they return. To all appearances, they are alive and mortal, but they control the amassed resources of an immortal. 6 Primal Manifestation. Its
specific region of the Material Plane. It cultivates a network of mortal informants and agents to serve its agenda. 5 The Endless. This person has lived many lifetimes because they can’t die—at least not
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
permanently. No matter the cause of their demise, they return. To all appearances, they are alive and mortal, but they control the amassed resources of an immortal. 6 Primal Manifestation. Its
specific region of the Material Plane. It cultivates a network of mortal informants and agents to serve its agenda. 5 The Endless. This person has lived many lifetimes because they can’t die—at least not
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
entwined along the line between life and death. They commune with spirits for guidance and are unafraid to meet their mortal demise. All things must have their place in laneshi society, which is built on a
extraordinarily beautiful, these ancient folk believe they are descended from the nature spirits who cultivated the mortal realm. The elves claim the forests and river lands of Caer Neiada as their ancestral
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
black with age beyond mortal reason. She stares into four glowing crystal balls, her serpentine face curled into a wicked scowl around a humanoid femur bone poking out between her teeth. Attacking such a
powerful being would almost surely result in your demise.
Claugiyliamatar is an ancient green dragon of immense power. You can find her stats in Appendix A: Creatures. Roleplaying Claugiyliamatar
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
black with age beyond mortal reason. She stares into four glowing crystal balls, her serpentine face curled into a wicked scowl around a humanoid femur bone poking out between her teeth. Attacking such a
powerful being would almost surely result in your demise.
Claugiyliamatar is an ancient green dragon of immense power. You can find her stats in Appendix A: Creatures. Roleplaying Claugiyliamatar