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Returning 26 results for 'denial mythos also'.
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Classes
Xanathar's Guide to Everything
undead, and ease the suffering of the dying. Their magic also allows them to stave off death for a time, particularly for a person who still has some great work to accomplish in the world. This is a
delay of death, not a denial of it, for death will eventually get its due.
Grave Domain Features
Cleric Level
Feature
1st
Domain Spells, Circle of Mortality, Eyes of the Grave
Classes
Xanathar's Guide to Everything
undead, and ease the suffering of the dying. Their magic also allows them to stave off death for a time, particularly for a person who still has some great work to accomplish in the world. This is a
delay of death, not a denial of it, for death will eventually get its due.
Grave Domain Features
Cleric Level
Feature
1st
Domain Spells, Circle of Mortality, Eyes of the Grave
Monsters
Curse of Strahd
. She also placed the “spark of magic” in him, ensuring that he would become a spellcaster.
Baba Lysaga’s unhealthy attachment to the baby Strahd did not go unnoticed. After she
that Strahd would never accept her as his true mother, nor could she bear his rejection. As a result, she has never confronted him. She would rather exist in perpetual denial, whiling away the days
monsters
that dwells high in the cold mountains. These creatures have an unclear, but indisputable, tie to the Mythos. Whether they arrived here from another world, were crafted by dark magic, or resulted from
its followers to conduct bizarre rites and bloody sacrifices, usually in honor of Mythos deities such as Ithaqua. The gnoph-keh acts as a herald, in its own inscrutable way, for these greater powers
monsters
and of temporary lapses of visibility... singular whistling noises and colossal foot-prints made up of five circular toe marks seemed also to be associated with them.
—H.P. Lovecraft, The
complete mysteries.
What is known is that the flying polyps, similar to the elder things and other Mythos entities, are ancient creatures that perhaps existed before the gods. These creatures waged war
monsters
a head would ordinarily be. . . Sometimes they walked on all their legs and sometimes on the hind-most pair only.
—H.P. Lovecraft, The Whisperer in Darkness
The mi-go, also known as the
mining operations. They use their magic, along with promises of magical power and support, to draw humans and other folk into serving them. The mi-go tend to worship Mythos entities, and they recruit
monsters
cult of Cthulhu, protecting the cult from its enemies and lending the Mythos lore needed to enact the cult’s aims. Invariably, when one of those horrors appears, the Cthulhu cult is on the rise in
a region.
Scattered Prisoners. When Cthulhu was trapped within R’lyeh, the star-spawn were scattered across the world. Many of them were also sealed within prisons, sometimes by heroic
monsters
agents in the world. They venture forth from the ocean depths when called by a cult of Cthulhu, protecting the cult from its enemies and lending the Mythos lore needed to enact the cult’s aims
world. Many of them were also sealed within prisons, sometimes by heroic adventurers. These star-spawn struggle against their bonds. If freed, they bear no sympathy or debt to their helpers. One never
monsters
roll as a 5 or 15. It may also apply this effect to up to six willing creatures it can see.Multiattack. The Yithian makes two Snapping Claw attacks.
Snapping Claw. Melee Attack Roll: +11;{"diceNotation
cosmos. In this bizarre time, they existed in an uneasy truce with other, strange creatures of the Cthulhu Mythos. Eventually, they were among the creatures swept away by the arrival of the dreaded flying
monsters
for 10d10;{"diceNotation":"10d10", "rollType":"roll", "rollAction":"Even Death May Die"} years.
Horrid Aura. A non-mythos entity that starts its turn within 30 feet of Great Cthulhu takes 10 psychic
the city will rise and he will wake, freed to roam and slay across the world. In the city are also entombed other members of Cthulhu’s species. Cthulhu is evidently the high priest and ruler of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
play, feigning surprise at the mention of evidence such as the corpses in area T5. The old man had no hand in such activities, but his denial is a lie. He knows of the murders. Treasure Baragustas has 25 cp and 19 sp on him. He also has a simple silver wedding band worth 10 gp.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
play, feigning surprise at the mention of evidence such as the corpses in area T5. The old man had no hand in such activities, but his denial is a lie. He knows of the murders. Treasure Baragustas has 25 cp and 19 sp on him. He also has a simple silver wedding band worth 10 gp.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
him and crept into his nursery on stormy nights to sing magical rhymes to him. She also placed the “spark of magic” in him, ensuring that he would become a spellcaster. Baba Lysaga’s unhealthy
rather exist in perpetual denial, whiling away the days, months, and years practicing fell magic and looking for ways to help her “son.” Raven Bane. Baba Lysaga has allies in Castle Ravenloft—a coven of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
him and crept into his nursery on stormy nights to sing magical rhymes to him. She also placed the “spark of magic” in him, ensuring that he would become a spellcaster. Baba Lysaga’s unhealthy
rather exist in perpetual denial, whiling away the days, months, and years practicing fell magic and looking for ways to help her “son.” Raven Bane. Baba Lysaga has allies in Castle Ravenloft—a coven of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, destroy the undead, and ease the suffering of the dying. Their magic also allows them to stave off death for a time, particularly for a person who still has some great work to accomplish in the world
. This is a delay of death, not a denial of it, for death will eventually get its due. I guess if you can’t disintegrate them or eat them, burying dead bodies makes as much sense as anything else
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, destroy the undead, and ease the suffering of the dying. Their magic also allows them to stave off death for a time, particularly for a person who still has some great work to accomplish in the world
. This is a delay of death, not a denial of it, for death will eventually get its due. I guess if you can’t disintegrate them or eat them, burying dead bodies makes as much sense as anything else
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
clothing — plain, dun-colored robes and sandals. Two of the clothing piles also include golden masks in the shape of scowling gargoyle faces. There are no other furnishings. A single window looks toward
Dormitory A heavy wooden shutter covers the window of this room, making it quite dark inside. It is also very warm due to a large iron stove with a well-stoked fire. Ten uncomfortable-looking pallets lie
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
clothing — plain, dun-colored robes and sandals. Two of the clothing piles also include golden masks in the shape of scowling gargoyle faces. There are no other furnishings. A single window looks toward
Dormitory A heavy wooden shutter covers the window of this room, making it quite dark inside. It is also very warm due to a large iron stove with a well-stoked fire. Ten uncomfortable-looking pallets lie
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. That devotion has granted them an uncanny ability to hold their ground against the buffeting assaults. It has also earned them the right to wear special plate armor of elemental stone, which breaks down
Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. That devotion has granted them an uncanny ability to hold their ground against the buffeting assaults. It has also earned them the right to wear special plate armor of elemental stone, which breaks down
Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to stop her, since the victims are social inferiors whose welfare isn’t worth interrupting their own revels. It’s also likely that her siblings are in denial about the true extent of their sister’s
alphabetical order. These locations are also marked on the map of Baldur’s Gate (map 6.2). Bormul House Situated in the Manorborn neighborhood, Bormul House is an elegant three-story townhouse of yellow
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to stop her, since the victims are social inferiors whose welfare isn’t worth interrupting their own revels. It’s also likely that her siblings are in denial about the true extent of their sister’s
alphabetical order. These locations are also marked on the map of Baldur’s Gate (map 6.2). Bormul House Situated in the Manorborn neighborhood, Bormul House is an elegant three-story townhouse of yellow
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to stop her, since the victims are social inferiors whose welfare isn’t worth interrupting their own revels. It’s also likely that her siblings are in denial about the true extent of their sister’s
alphabetical order. These locations are also marked on the map of Baldur’s Gate (map 6.2). Bormul House Situated in the Manorborn neighborhood, Bormul House is an elegant three-story townhouse of yellow
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to stop her, since the victims are social inferiors whose welfare isn’t worth interrupting their own revels. It’s also likely that her siblings are in denial about the true extent of their sister’s
alphabetical order. These locations are also marked on the map of Baldur’s Gate (map 6.2). Bormul House Situated in the Manorborn neighborhood, Bormul House is an elegant three-story townhouse of yellow
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. These helmed horrors also animate if anyone touches one of the suits of armor. The helmed horrors’ Spell Immunity trait grants them immunity to burning hands, fireball, and scorching ray spells. As a
. Figurine 4 is sorrowful and filled with regret from a life that ended too soon. Figurine 5 is full of undying loyalty to the king. Figurine 6 exudes denial and refuses to accept what is happening
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. These helmed horrors also animate if anyone touches one of the suits of armor. The helmed horrors’ Spell Immunity trait grants them immunity to burning hands, fireball, and scorching ray spells. As a
. Figurine 4 is sorrowful and filled with regret from a life that ended too soon. Figurine 5 is full of undying loyalty to the king. Figurine 6 exudes denial and refuses to accept what is happening