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Returning 35 results for 'desired save'.
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desire save
Magic Items
Dungeon Master’s Guide
. The DM can use a different stat block to represent the knight, as desired.
Moon. You gain the ability to cast Wish 1d3 times.
Puzzle. Permanently reduce your Intelligence or Wisdom by 1d4 + 1 (to
, Neutral Evil
AC 20 Initiative +3 (13)
HP Half the HP maximum of its summoner
Speed 60 ft., Fly 60 ft. (hover)
Mod
Save
STR
16
+3
+3
DEX
16
+3
+3
Monsters
Curse of Strahd
","rollDamageType":"psychic"} psychic damage on a failed save, or half as much damage on a successful one.
Fey Ancestry. Rahadin has advantage on saving throws against being charmed, and magic can't put him to
desired above all. She told him of a vault of forbidden lore called the Amber Temple, where the secret of gaining immortality was hidden. While Strahd was off exploring the temple, Rahadin handled
Monsters
The Book of Many Things
. Hulgaz casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
At will: Charm Person
2/day each: Dispel Magic, Fog Cloud
claws, glossy black eyes, and a snakelike tail tipped with a poisonous spike. On the rare occasion when her social graces fail to achieve the desired result, Hulgaz turns her natural weapons on her
Monsters
The Wild Beyond the Witchlight
following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Spellcasting"} to hit with
inheritance in order to embrace the unconventional lifestyle, fashions, and friendships he desired.
Mister Light’s Description
Mister Light has a slender frame. He is always dressed in some sort of
Monsters
Infernal Machine Rebuild
a jar's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
At will: detect thoughts, mage hand, zone of truth
3/day
operate a new mechanical body. The brains share insights and knowledge with one another, and have typically been taken from creatures that desired to prolong their consciousness — or that were tasked
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vladeska’s Torment Vladeska Drakov is close to attaining her desired empire, but circumstances keep it ever out of reach: Vladeska knows it’s only a matter of time until zombies overrun Lekar. She
has no time for rest or deliberation; every moment must be used to the fullest before the hordes return. Every wasted second is a life lost. Vladeska refuses to flee. She knows doing so could save many
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vladeska’s Torment Vladeska Drakov is close to attaining her desired empire, but circumstances keep it ever out of reach: Vladeska knows it’s only a matter of time until zombies overrun Lekar. She
has no time for rest or deliberation; every moment must be used to the fullest before the hordes return. Every wasted second is a life lost. Vladeska refuses to flee. She knows doing so could save many
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
attunement ends. Planar Tunnels. A creature attuned to the shard can navigate the tunnels within the iceberg to reach any desired destination in 1 hour without making an ability check. The creature is also
and manipulate wind only), cone of cold, fear, and gust of wind spells (spell save DC 17), requiring no material components. Once the creature uses this property to cast a spell, the creature can’t
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
attunement ends. Planar Tunnels. A creature attuned to the shard can navigate the tunnels within the iceberg to reach any desired destination in 1 hour without making an ability check. The creature is also
and manipulate wind only), cone of cold, fear, and gust of wind spells (spell save DC 17), requiring no material components. Once the creature uses this property to cast a spell, the creature can’t
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
their desired gift. A contract requires magical ink and paper worth 10 GP for each Transformation Stage you have acquired. You and the mortal must both sign the contract willingly, fully aware of the
costs involved. Once signed, daemonic entities give you a Gift of Damnation, and the mortal receives their desired wishes within 7 days. You do not have to provide this boon yourself. For example
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd with the prospect of immortality—something Strahd desired above all. She told him of a vault of forbidden lore called the Amber Temple, where the secret of gaining immortality was hidden
instantly caught his eye, and Rahadin had the pleasure of informing Patrina that her presence at the castle was no longer desired. Rahadin’s loyalty didn’t waver after Tatyana died and Strahd became a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd with the prospect of immortality—something Strahd desired above all. She told him of a vault of forbidden lore called the Amber Temple, where the secret of gaining immortality was hidden
instantly caught his eye, and Rahadin had the pleasure of informing Patrina that her presence at the castle was no longer desired. Rahadin’s loyalty didn’t waver after Tatyana died and Strahd became a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
how perilous it will be, just which direction to go in. The DM decides how long it takes to get to a desired destination. A trek to a specific location—a particular Wildspace system or Astral outpost
by physical eyes, their colors are understood rather than seen.) Traveling to another plane requires locating a color pool that leads to the desired plane. These gateways can be identified by color
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
how perilous it will be, just which direction to go in. The DM decides how long it takes to get to a desired destination. A trek to a specific location—a particular Wildspace system or Astral outpost
by physical eyes, their colors are understood rather than seen.) Traveling to another plane requires locating a color pool that leads to the desired plane. These gateways can be identified by color
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
—— Defensive ——
——— Offensive ———
CR
Prof.
Bonus
Armor Class
Hit Points
Attack Bonus
Damage/
Round
Save DC
0 +2 = 13 1–6 = +3 0–1 = 13 1/8 +2 13 7–35 +3 2–3 13 1/4
Raise or lower the monster’s Armor Class, hit points, attack bonus, damage output per round, and save DC as you see fit, based on whatever concept you have in mind for the monster. For example, if you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
—— Defensive ——
——— Offensive ———
CR
Prof.
Bonus
Armor Class
Hit Points
Attack Bonus
Damage/
Round
Save DC
0 +2 = 13 1–6 = +3 0–1 = 13 1/8 +2 13 7–35 +3 2–3 13 1/4
Raise or lower the monster’s Armor Class, hit points, attack bonus, damage output per round, and save DC as you see fit, based on whatever concept you have in mind for the monster. For example, if you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
example, you could ignore a Critical Hit to save a character’s life. Don’t alter die rolls too often, though, and never let the players know when you fudge a die roll. Visible Die Rolls. Rolling dice
encounters rather than anxiously anticipating an ambush. If these in-game techniques don’t have the desired effect, have a conversation outside the game with your players about which game elements are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
example, you could ignore a Critical Hit to save a character’s life. Don’t alter die rolls too often, though, and never let the players know when you fudge a die roll. Visible Die Rolls. Rolling dice
encounters rather than anxiously anticipating an ambush. If these in-game techniques don’t have the desired effect, have a conversation outside the game with your players about which game elements are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lifestyle, fashions, and friendships he desired. Mister Light’s Description Mister Light has a slender frame. He is always dressed in some sort of costume and is rarely seen in public without makeup. He
, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):
At will: dancing lights, polymorph (after casting, roll a d8; on a roll of 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
example, you could ignore a Critical Hit to save a character’s life. Don’t alter die rolls too often, though, and never let the players know when you fudge a die roll. Visible Die Rolls. Rolling dice
encounters rather than anxiously anticipating an ambush. If these in-game techniques don’t have the desired effect, have a conversation outside the game with your players about which game elements are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lifestyle, fashions, and friendships he desired. Mister Light’s Description Mister Light has a slender frame. He is always dressed in some sort of costume and is rarely seen in public without makeup. He
, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):
At will: dancing lights, polymorph (after casting, roll a d8; on a roll of 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
example, you could ignore a Critical Hit to save a character’s life. Don’t alter die rolls too often, though, and never let the players know when you fudge a die roll. Visible Die Rolls. Rolling dice
encounters rather than anxiously anticipating an ambush. If these in-game techniques don’t have the desired effect, have a conversation outside the game with your players about which game elements are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain. A character who has placed a piece of themselves in a particular doll can use an action to mutilate the doll in one of the following ways to gain a desired result: If the doll’s eyes are pierced
the doll is set on fire or torn apart, it is destroyed, and the student it represents must make a DC 14 Constitution saving throw. On a successful save, the student is stunned for 1 minute. On a failed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain. A character who has placed a piece of themselves in a particular doll can use an action to mutilate the doll in one of the following ways to gain a desired result: If the doll’s eyes are pierced
the doll is set on fire or torn apart, it is destroyed, and the student it represents must make a DC 14 Constitution saving throw. On a successful save, the student is stunned for 1 minute. On a failed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the two of you have been drawn together by fate. Work with your DM to create a name and backstory for this NPC. The DM can use a different stat block to represent the knight, as desired. Moon You
)
Mod Save STR 16 +3 +3 DEX 16 +3 +3 CON 16 +3 +3 Mod Save INT 16 +3 +3 WIS 16 +3 +3 CHA 16 +3 +3
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Petrified
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
for this NPC. The DM can use a different stat block to represent the knight, as desired. Moon You gain the ability to cast Wish 1d3 times. Puzzle Permanently reduce your Intelligence or Wisdom by 1d4
20 Initiative +3 (13)
HP Half the HP maximum of its summoner
Speed 60 ft., Fly 60 ft. (hover)
Mod Save STR 16 +3 +3 DEX 16 +3 +3 CON 16 +3 +3 Mod Save INT 16 +3 +3 WIS 16 +3 +3 CHA 16
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
for this NPC. The DM can use a different stat block to represent the knight, as desired. Moon You gain the ability to cast Wish 1d3 times. Puzzle Permanently reduce your Intelligence or Wisdom by 1d4
20 Initiative +3 (13)
HP Half the HP maximum of its summoner
Speed 60 ft., Fly 60 ft. (hover)
Mod Save STR 16 +3 +3 DEX 16 +3 +3 CON 16 +3 +3 Mod Save INT 16 +3 +3 WIS 16 +3 +3 CHA 16
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the two of you have been drawn together by fate. Work with your DM to create a name and backstory for this NPC. The DM can use a different stat block to represent the knight, as desired. Moon You
)
Mod Save STR 16 +3 +3 DEX 16 +3 +3 CON 16 +3 +3 Mod Save INT 16 +3 +3 WIS 16 +3 +3 CHA 16 +3 +3
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Petrified
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
output into two separate attacks that deal 1d10 + 4 (average 9) damage each, or use any other combination where the average damage output falls within the desired range. Base the Damage on the Weapon
throw Step 12. Save DCs A monster might have an attack or some other trait that requires a target to make a saving throw. The save DCs to resist such effects have a direct bearing on the monster’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
output into two separate attacks that deal 1d10 + 4 (average 9) damage each, or use any other combination where the average damage output falls within the desired range. Base the Damage on the Weapon
throw Step 12. Save DCs A monster might have an attack or some other trait that requires a target to make a saving throw. The save DCs to resist such effects have a direct bearing on the monster’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
successful check, the character moves at half speed up or down the shaft, as desired. On a check result of 6–9, the character struggles with the climb and takes 10 minutes to ascend or descend the
make a DC 10 Dexterity saving throw. On a failed save, the creature takes 7 (2d6) bludgeoning damage from falling debris and falls with the prone condition. On a successful save, the creature takes half
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
successful check, the character moves at half speed up or down the shaft, as desired. On a check result of 6–9, the character struggles with the climb and takes 10 minutes to ascend or descend the
make a DC 10 Dexterity saving throw. On a failed save, the creature takes 7 (2d6) bludgeoning damage from falling debris and falls with the prone condition. On a successful save, the creature takes half
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
resting or spending Hit Dice. A victim who finishes a long rest can attempt a DC 12 Constitution saving throw. On a successful save, the victim shakes off the disease. Failure deals the character
to act quickly enough to save her sister. The Splintfig sisters sell rare herbs and spell components, and were visiting the manor to see if the franchisees wanted any of their wares. Their choice to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
resting or spending Hit Dice. A victim who finishes a long rest can attempt a DC 12 Constitution saving throw. On a successful save, the victim shakes off the disease. Failure deals the character
to act quickly enough to save her sister. The Splintfig sisters sell rare herbs and spell components, and were visiting the manor to see if the franchisees wanted any of their wares. Their choice to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
than 40 pounds of weight is applied to either one, both steps give way. When that happens, any creature standing on them must make a DC 15 Dexterity saving throw. On a successful save, the creature
stops short of falling through the gap. On a failed save, the creature plunges 35 feet into the 20-foot-deep lake surrounding the cottage, taking no damage. A character who falls into the lake while