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Returning 10 results for 'destroyed more assign'.
Other Suggestions:
destroy more align
destroys more align
destroyed more assist
destroy more assigned
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
issue the Recruit order to this facility, choose one of the following options: Recruit: Lieutenant. You gain one new lieutenant. You can have up to ten lieutenants at any time. Assign names and
remains until it is destroyed or you command it to disband. You can’t issue this Recruit order again until your current army disbands or is destroyed.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
issue the Recruit order to this facility, choose one of the following options: Recruit: Lieutenant. You gain one new lieutenant. You can have up to ten lieutenants at any time. Assign names and
remains until it is destroyed or you command it to disband. You can’t issue this Recruit order again until your current army disbands or is destroyed.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
foot. The thorns regrow as quickly as they’re slashed, burned, or destroyed, and they can’t be parted by magic or by abilities. No damage is incurred for moving down the steps. After the characters
never be destroyed or even weakened. No spells or abilities prevent the snakes from attacking someone who climbs the stairs. After a few moments of examining the stairs, the characters notice a third
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
foot. The thorns regrow as quickly as they’re slashed, burned, or destroyed, and they can’t be parted by magic or by abilities. No damage is incurred for moving down the steps. After the characters
never be destroyed or even weakened. No spells or abilities prevent the snakes from attacking someone who climbs the stairs. After a few moments of examining the stairs, the characters notice a third
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
destroyed. Nevervault For Characters of 8th–10th Level Robson Michel The crypts of the Nevervault imprison deathless threats with a tenacious grip on the realms of the living In this encounter
the direction, roll a d6 and assign a direction to each die face. Each creature in the line must make on a DC 18 Dexterity saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
mechanism, or clog a valve that leaks poisonous gas into a room. A Strength check is often the method for thwarting traps that can be destroyed or prevented from operating through the use of brute force. A
could assign a number that the check must exceed to prevent the trap from going off. If the total of the check is equal to or lower than that number, the trap activates. Placing a Simple Trap Context and
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
destroyed. Nevervault For Characters of 8th–10th Level Robson Michel The crypts of the Nevervault imprison deathless threats with a tenacious grip on the realms of the living In this encounter
the direction, roll a d6 and assign a direction to each die face. Each creature in the line must make on a DC 18 Dexterity saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
mechanism, or clog a valve that leaks poisonous gas into a room. A Strength check is often the method for thwarting traps that can be destroyed or prevented from operating through the use of brute force. A
could assign a number that the check must exceed to prevent the trap from going off. If the total of the check is equal to or lower than that number, the trap activates. Placing a Simple Trap Context and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as they try in vain to cross through.
Creatures. Two hell hounds are presently held within magical wards in this area. Hoobur summoned these fiends but has yet to assign them a task, so he keeps them
warded areas. Unless the hell hounds are first destroyed, the only way to safely climb the stairs is to disarm the runes with a successful DC 15 Intelligence (Arcana) check. Failure by 5 or more triggers
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as they try in vain to cross through.
Creatures. Two hell hounds are presently held within magical wards in this area. Hoobur summoned these fiends but has yet to assign them a task, so he keeps them
warded areas. Unless the hell hounds are first destroyed, the only way to safely climb the stairs is to disarm the runes with a successful DC 15 Intelligence (Arcana) check. Failure by 5 or more triggers