Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'device more access'.
Other Suggestions:
divine more across
divine more accept
decide more across
demise more across
desire more across
Magic Items
Planescape: Adventures in the Multiverse
it floats at a distance of 1d3 feet from you and you can access its properties. While the mimir is floating, a creature other than you can use an action to grasp or net the device, either by making a
This skull-shaped device is filled with knowledge. The device weighs 5 pounds and is covered with subtle etchings of planar sigils.
As a bonus action, you can toss the device into the air, whereupon
Backgrounds
Guildmasters’ Guide to Ravnica
blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn’t unlimited. If obtaining or using the information gets you in trouble
sparkles.
If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body
monsters
access to dozens of brains. The strange apparatus that keeps the brains alive also allows the mi-go, or any human who gains access to the device, the ability to speak to the brain.Hideous Counsel.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creature uses an action to change the puzzle’s configuration. Puzzle cubes don’t function while on Horizon’s Edge, but a device somewhere in the demiplane allows a cube to function in reverse while the
cube is fitted into it.
Without a puzzle cube, the plane shift spell can reach the demiplane, but the specifications for the tuning fork necessary for the spell to access the plane are lost. A trek through the Deep Ethereal might reveal the single ethereal curtain that reaches the demiplane.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
to their hidden memories, doled out as you deem appropriate. This might take the form of allowing the character to navigate an alien installation, operate an inscrutable device, or read an otherworldly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creature uses an action to change the puzzle’s configuration. Puzzle cubes don’t function while on Horizon’s Edge, but a device somewhere in the demiplane allows a cube to function in reverse while the
cube is fitted into it.
Without a puzzle cube, the plane shift spell can reach the demiplane, but the specifications for the tuning fork necessary for the spell to access the plane are lost. A trek through the Deep Ethereal might reveal the single ethereal curtain that reaches the demiplane.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
to their hidden memories, doled out as you deem appropriate. This might take the form of allowing the character to navigate an alien installation, operate an inscrutable device, or read an otherworldly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, haste, protection from energy, water breathing, Evard’s black tentacles, fire shield, wall of fire, hold monster, chain lightning, and disintegrate. Access to Arauthator’s Lair Near the western end
down the chute using crampons or some other device to grip the wall. Other characters can climb down only with ropes, pitons, and other climbing gear. The chute descends 60 feet to the roof of area 19
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, haste, protection from energy, water breathing, Evard’s black tentacles, fire shield, wall of fire, hold monster, chain lightning, and disintegrate. Access to Arauthator’s Lair Near the western end
down the chute using crampons or some other device to grip the wall. Other characters can climb down only with ropes, pitons, and other climbing gear. The chute descends 60 feet to the roof of area 19
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
magical bridge into another realm of existence. The mythal thrummed in response, the intangible pulse of the old device taking on a new and different note. Sarya ignored the mythal stone’s change and
appeared. With one smooth step he crossed from his infernal plane into the mythal chamber.
— Richard Baker, Farthest Reach
A number of spells allow direct or indirect access to other planes of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
magical bridge into another realm of existence. The mythal thrummed in response, the intangible pulse of the old device taking on a new and different note. Sarya ignored the mythal stone’s change and
appeared. With one smooth step he crossed from his infernal plane into the mythal chamber.
— Richard Baker, Farthest Reach
A number of spells allow direct or indirect access to other planes of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
weather caught the attention of one of the Wind Dukes of Aaqa on the Elemental Plane of Air. This benevolent entity gave them access to powerful elemental magic in exchange for their fealty. After
are giant-sized but shrink to fit whoever attunes to them. C7. Zikran’s Basement Workshop The characters can access the basement from the entrance hall (area C2). If they try to do so, one of Zikran’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
weather caught the attention of one of the Wind Dukes of Aaqa on the Elemental Plane of Air. This benevolent entity gave them access to powerful elemental magic in exchange for their fealty. After
are giant-sized but shrink to fit whoever attunes to them. C7. Zikran’s Basement Workshop The characters can access the basement from the entrance hall (area C2). If they try to do so, one of Zikran’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, overlooking the magma lake far below. Its huge sliding doors stand open, revealing dark furnaces and silent machinery. A raised loading dock allows access to the dangling buckets of the Slagline, which
turn there, that creature becomes the target of a crown of madness spell (save DC 15) that has a duration of 1 minute. Fail-Safe Device. If Tockworth’s security key is inserted into the metal box
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, overlooking the magma lake far below. Its huge sliding doors stand open, revealing dark furnaces and silent machinery. A raised loading dock allows access to the dangling buckets of the Slagline, which
turn there, that creature becomes the target of a crown of madness spell (save DC 15) that has a duration of 1 minute. Fail-Safe Device. If Tockworth’s security key is inserted into the metal box
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Manor Locations (C11-C20) C11. Side Deck These smaller side decks each have a low railing that the characters can easily climb over to access the locked glass door leading into manor. Bushy magic
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
— predictably — atop the mast, 40 feet above the main deck. Access to it is provided by a rope ladder whose lower end drops near the hatch on the main deck. The crow’s nest is an open, wooden platform
very slippery. Climbing the hull without a rope or other device requires a successful DC 14 Strength (Athletics) check. On a failed check, the climber falls into the water.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Manor Locations (C11-C20) C11. Side Deck These smaller side decks each have a low railing that the characters can easily climb over to access the locked glass door leading into manor. Bushy magic
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
— predictably — atop the mast, 40 feet above the main deck. Access to it is provided by a rope ladder whose lower end drops near the hatch on the main deck. The crow’s nest is an open, wooden platform
very slippery. Climbing the hull without a rope or other device requires a successful DC 14 Strength (Athletics) check. On a failed check, the climber falls into the water.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
extradimensional magic created by worshipers of Gond (god of craft). An intricate clockwork device is suspended in a two-foot-diameter, faintly glowing crystal orb embedded in the ceiling over the bar. The Avowed
call this device a geometric amplifier. It is the source of the magic required to maintain the integrity of the enlarged space. The bar seats up to twenty customers, and patrons can also be seated
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
extradimensional magic created by worshipers of Gond (god of craft). An intricate clockwork device is suspended in a two-foot-diameter, faintly glowing crystal orb embedded in the ceiling over the bar. The Avowed
call this device a geometric amplifier. It is the source of the magic required to maintain the integrity of the enlarged space. The bar seats up to twenty customers, and patrons can also be seated
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cylindrical device is the Soulmonger. The malformed creature floating next to it is an atropal (see appendix D), which feeds on the captured souls of the dead. The atropal attacks any creature that
adventure) but also frees all the souls trapped within the device. Freed souls travel to the afterlife, and any creature whose soul is set free can be brought back from the dead by magical means. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cylindrical device is the Soulmonger. The malformed creature floating next to it is an atropal (see appendix D), which feeds on the captured souls of the dead. The atropal attacks any creature that
adventure) but also frees all the souls trapped within the device. Freed souls travel to the afterlife, and any creature whose soul is set free can be brought back from the dead by magical means. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
damaged, riddled with cracks after crashing into the doorway. The party can spend a few minutes clearing the rubble away to gain access to the exit. Alternatively, a character who makes a successful DC
downward-sloping passage running south from the crossroads near the torture chamber (area 50) provide access to this section. These doors can be barred from the outside with bronze bars set in brackets
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
impose its own twisted utopia. Aphelion is stalling. When the conversation flags or if the characters interrupt the monologue with combat, four combat robots pour out through the stairway access door
, after which time it must be charged at one of the plug-in terminals located throughout this level. If removed from the ship, the device ceases to function until returned. S64: Stasis Chamber (Green
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the lich drains from it, leaving only a lifeless corpse behind. Within days, a new body reforms next to the lich’s phylactery, coalescing out of glowing smoke that issues from the device. Because
Collectors. Liches collect spells and magic items. In addition to its spell repertoire, a lich has ready access to potions, scrolls, libraries of spellbooks, one or more wands, and perhaps a staff or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
damaged, riddled with cracks after crashing into the doorway. The party can spend a few minutes clearing the rubble away to gain access to the exit. Alternatively, a character who makes a successful DC
downward-sloping passage running south from the crossroads near the torture chamber (area 50) provide access to this section. These doors can be barred from the outside with bronze bars set in brackets
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
impose its own twisted utopia. Aphelion is stalling. When the conversation flags or if the characters interrupt the monologue with combat, four combat robots pour out through the stairway access door
, after which time it must be charged at one of the plug-in terminals located throughout this level. If removed from the ship, the device ceases to function until returned. S64: Stasis Chamber (Green
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the lich drains from it, leaving only a lifeless corpse behind. Within days, a new body reforms next to the lich’s phylactery, coalescing out of glowing smoke that issues from the device. Because
Collectors. Liches collect spells and magic items. In addition to its spell repertoire, a lich has ready access to potions, scrolls, libraries of spellbooks, one or more wands, and perhaps a staff or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and sleek.
Scrying Sphere. The silver sphere is a scrying device that allows Teremini to remotely communicate with Lord Soth, who has a similar sphere in his home, Dargaard Keep. A creature that
throughout the dungeon. The black rose bearer attacks anyone who enters and fights until destroyed. The doorway in the north wall opens to a stairway ascending to area V35. V11: Vault Access Two minotaur
Magic Items
Infernal Machine Rebuild
This strange device was once thought to have been built by gods long forgotten and to have survived the eons since their passing, for it is incredibly ancient and crafted by means unlike anything
Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Sleight of Hand) check allows the statues to be carefully shifted apart to allow access inside. The statues can also be smashed through (AC 10, 15 hit points, immunity to poison and psychic damage
bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
The wall murals can be deciphered with a successful DC 12 Wisdom
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and sleek.
Scrying Sphere. The silver sphere is a scrying device that allows Teremini to remotely communicate with Lord Soth, who has a similar sphere in his home, Dargaard Keep. A creature that
throughout the dungeon. The black rose bearer attacks anyone who enters and fights until destroyed. The doorway in the north wall opens to a stairway ascending to area V35. V11: Vault Access Two minotaur
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the doors to access the causeway and enter the marsh. The sahuagin guards in area 1 are overconfident; they don’t keep a close eye on the causeway. As long as the characters approach the doors quietly
fastened on the north wall inside area 2, on the east side of the gate. Under normal circumstances, it takes 3 rounds to raise or lower the gate, but an emergency device allows the raised gate to be
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Sleight of Hand) check allows the statues to be carefully shifted apart to allow access inside. The statues can also be smashed through (AC 10, 15 hit points, immunity to poison and psychic damage
bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
The wall murals can be deciphered with a successful DC 12 Wisdom