Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 21 results for 'diameter mortal after'.
Other Suggestions:
diameter metal after
diameter mortar after
demeter mortal after
diameter martial after
diameter mental after
Monsters
Icewind Dale: Rime of the Frostmaiden
the effect on itself on a success.Third Form
Auril’s third form, called Winter’s Womb or the Queen of Frozen Tears by her most ardent followers, is a 3-foot-diameter ice diamond containing
heart of the diamond.
If Auril is killed in her third and final form, she is dead until the next winter solstice. While she is dead, her mortal worshipers lose their god-granted spells and abilities
Monsters
The Wild Beyond the Witchlight
feet. If the brigganock dies, its soul light fades away.
Tunneler. Using a pickaxe or similar tool, a brigganock can burrow through solid rock at a speed of 5 feet, leaving a 6-inch-diameter tunnel
pumpkin, cook and eat dinner, move a pile of stones, or tie a dozen knots in a length of rope.Brigganocks are frantic, mouse-sized creatures that live in mines. Whenever a mortal makes a nonmagical wish
Monsters
Waterdeep: Dungeon of the Mad Mage
exceed those of most mortal wizards. His expertise with magic gates allows him to travel far and wide to engage in magical research. He spends much of his time creating gates, moving them around, and
ghostly, 1-foot-diameter humanoid eye surrounded by motes of light. The sensor is stationary, though Halaster can reorient the eye to face in any direction. Halaster can see through the eye as though he
Monsters
Princes of the Apocalypse
feet in diameter, and hurls globs of lava up to 200 feet away. Each character within this area must succeed on a DC 21 Dexterity saving throw or take 11 (2d10);{"diceNotation":"2d10","rollType":"damage
form intermittent portals to the Elemental Plane of Fire, allowing elemental creatures into the mortal world to dwell near those points.
If Imix is destroyed or banished back to his home plane
monsters
’s next turn, the worm takes 50 Psychic damage and Devour Mind ends.
Tunneler. The worm can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its
of alien psychic energy. It also serves as the queen of a hivemind colony of infinite wormlike spawn that seek mortal hosts to feast upon and control.
Secret. A specific series of constellations and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
engraved on a recessed circular seal.
The geometric symbols are 6 inches across, 1 foot apart, and set into stone disks 8 inches in diameter. Hidden behind the seals are five keyholes that conform in
characters swear on their mortal souls not to harm her once her information is divulged. Any character who reneges on the agreement contracts slimy doom, as though he or she had failed a saving throw
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
engraved on a recessed circular seal.
The geometric symbols are 6 inches across, 1 foot apart, and set into stone disks 8 inches in diameter. Hidden behind the seals are five keyholes that conform in
characters swear on their mortal souls not to harm her once her information is divulged. Any character who reneges on the agreement contracts slimy doom, as though he or she had failed a saving throw
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
behind an 8-inch-diameter stone disk. The outer surface of the disk is inscribed with a blue circle that has eight golden beams radiating from it like rays of the sun. The disk can be removed to
. The gemstone is 6 inches in diameter and has the following properties: It is indestructible until the golem completes its mission. The sapphire has 3 charges. As an action, the golem can expend 1
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Brigganock Brigganocks are frantic, mouse-sized creatures that live in mines. Whenever a mortal makes a nonmagical wish, perhaps while blowing out the candles on a birthday cake or tossing a coin
. Using a pickaxe or similar tool, a brigganock can burrow through solid rock at a speed of 5 feet, leaving a 6-inch-diameter tunnel in its wake.
Actions
Pickaxe. Melee Weapon Attack: +4 to hit
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Brigganock Brigganocks are frantic, mouse-sized creatures that live in mines. Whenever a mortal makes a nonmagical wish, perhaps while blowing out the candles on a birthday cake or tossing a coin
. Using a pickaxe or similar tool, a brigganock can burrow through solid rock at a speed of 5 feet, leaving a 6-inch-diameter tunnel in its wake.
Actions
Pickaxe. Melee Weapon Attack: +4 to hit
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
behind an 8-inch-diameter stone disk. The outer surface of the disk is inscribed with a blue circle that has eight golden beams radiating from it like rays of the sun. The disk can be removed to
. The gemstone is 6 inches in diameter and has the following properties: It is indestructible until the golem completes its mission. The sapphire has 3 charges. As an action, the golem can expend 1
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rarely speaks, but he crackles and roars with terrible laughter as anything combustible within his grasp bursts into flame and feeds his hate. Mortal beings are mere objects of contempt to Imix, and he
20 feet in diameter, and hurls globs of lava up to 200 feet away. Each character within this area must succeed on a DC 21 Dexterity saving throw or take 11 (2d10) bludgeoning damage plus 17 (5d6
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rarely speaks, but he crackles and roars with terrible laughter as anything combustible within his grasp bursts into flame and feeds his hate. Mortal beings are mere objects of contempt to Imix, and he
20 feet in diameter, and hurls globs of lava up to 200 feet away. Each character within this area must succeed on a DC 21 Dexterity saving throw or take 11 (2d10) bludgeoning damage plus 17 (5d6
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
petrified remains of dead gods end up—gods who were slain by more powerful entities or who lost all their mortal worshipers and perished as a result. A dead god looks like a gigantic, nondescript stone
-dimensional pools of rippling colors, 1d6 × 10 feet in diameter. (“Color,” as with everything in the Astral Plane, is a matter of metaphor; since these portals are perceived by the Astral self and not
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
petrified remains of dead gods end up—gods who were slain by more powerful entities or who lost all their mortal worshipers and perished as a result. A dead god looks like a gigantic, nondescript stone
-dimensional pools of rippling colors, 1d6 × 10 feet in diameter. (“Color,” as with everything in the Astral Plane, is a matter of metaphor; since these portals are perceived by the Astral self and not
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
her poison vials hidden in a 1-foot-deep, 1-foot-diameter hole in the ground covered by her sleeping mat. Creatures with a passive Wisdom (Perception) score of 14 or higher notice that the mat dips
restrained creature on a success. C7. Slime Pool Overlook This small ledge overlooks the slime pool with a 10-foot-long, 2-foot-diameter mossy log sitting near the ledge. The log can be used to bridge the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
her poison vials hidden in a 1-foot-deep, 1-foot-diameter hole in the ground covered by her sleeping mat. Creatures with a passive Wisdom (Perception) score of 14 or higher notice that the mat dips
restrained creature on a success. C7. Slime Pool Overlook This small ledge overlooks the slime pool with a 10-foot-long, 2-foot-diameter mossy log sitting near the ledge. The log can be used to bridge the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
helpful: So long as she has mortal worshipers, Auril can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals’ demands. As the
fallible and blind to their own flaws. It’s appropriate for Auril to act as though she’s invincible while underestimating her mortal enemies, even in her current weakened state. Lair Actions Auril
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
helpful: So long as she has mortal worshipers, Auril can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals’ demands. As the
fallible and blind to their own flaws. It’s appropriate for Auril to act as though she’s invincible while underestimating her mortal enemies, even in her current weakened state. Lair Actions Auril
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The room’s west end contains a jumble of stones stacked to create a vertical ring about five feet in diameter. A sleek staff—the Rod of Seven Parts—is jammed between two encircling stones like a
magical portal to the demiplane that has served as Miska’s prison for eons. Miska is bound behind the portal and can’t yet move through to Pandemonium. The stones can’t be affected by mortal magic, as they
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The room’s west end contains a jumble of stones stacked to create a vertical ring about five feet in diameter. A sleek staff—the Rod of Seven Parts—is jammed between two encircling stones like a
magical portal to the demiplane that has served as Miska’s prison for eons. Miska is bound behind the portal and can’t yet move through to Pandemonium. The stones can’t be affected by mortal magic, as they