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Returning 35 results for 'distant calls more is most'.
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Monsters
Quests from the Infinite Staircase
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Monsters
Waterdeep: Dungeon of the Mad Mage
the target, or takes a bonus action to end the effect.
Children of the Night (1/Day). Keresta magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm
bats are plentiful. In areas where they are not specifically mentioned, droppings and guano betray their presence, and they can be heard constantly scuttling and shrieking in the distant darkness.
If
classes
Wield the Power that Killed the Gods
Even the most benevolent divine beings operate outside the bounds of mortal comprehension. These eldritch forces sing a siren song that calls to mortal
worshippers through lucid dreams and terrible whispers. The Eldritch Domain empowers the followers of the unknown and distant forces of chaos, divine entities of eldritch oblivion, and dead gods.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gp in a coin pouch. 5 Ten giant bats swoop in and attack the characters. The bats focus their attacks on the character who makes the most noise. 6 The characters hear distant howls. Two dire wolves and
the sack and attacks, deeming them a much tastier meal. 8 The characters encounter an injured hunter in the wilderness who calls out for help. The hunter is actually a hungry jackalwere bandit in human form. Five more jackalweres lie in ambush nearby.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gp in a coin pouch. 5 Ten giant bats swoop in and attack the characters. The bats focus their attacks on the character who makes the most noise. 6 The characters hear distant howls. Two dire wolves and
the sack and attacks, deeming them a much tastier meal. 8 The characters encounter an injured hunter in the wilderness who calls out for help. The hunter is actually a hungry jackalwere bandit in human form. Five more jackalweres lie in ambush nearby.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
you and calls you interlopers. Other folks brandish brooms, axes, and large stones. They scream at you to leave the village.
The mob consists of twenty hostile commoners who surround the characters
they mean no harm or that they hope to help the children crying in the distant house; or they can threaten the villagers’ lives. To successfully sway the mob in one of these ways, at least one
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
you and calls you interlopers. Other folks brandish brooms, axes, and large stones. They scream at you to leave the village.
The mob consists of twenty hostile commoners who surround the characters
they mean no harm or that they hope to help the children crying in the distant house; or they can threaten the villagers’ lives. To successfully sway the mob in one of these ways, at least one
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Tuning and focusing the device this way calls for a considerable amount of skill and practice, and the device’s dilapidated condition makes the process more difficult. Both Rezmir and Borngray visit
farseer of Illusk with a successful DC 15 Intelligence (Arcana) check. After its true nature is ascertained, using it to view a distant location requires a successful DC 15 Intelligence (Arcana) check
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Tuning and focusing the device this way calls for a considerable amount of skill and practice, and the device’s dilapidated condition makes the process more difficult. Both Rezmir and Borngray visit
farseer of Illusk with a successful DC 15 Intelligence (Arcana) check. After its true nature is ascertained, using it to view a distant location requires a successful DC 15 Intelligence (Arcana) check
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Eldritch Domain Wield the Power that Killed the Gods
Even the most benevolent divine beings operate outside the bounds of mortal comprehension. These eldritch forces sing a siren song that calls
to mortal worshippers through lucid dreams and terrible whispers. The Eldritch Domain empowers the followers of the unknown and distant forces of chaos, divine entities of eldritch oblivion, and dead
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Rookledust (neutral good rock gnome) moved to Nightlund decades ago from the distant gnome homeland of Mount Nevermind. She uses the acolyte stat block, but the effects of her Spellcasting manifest from
whenever they want to go; she just needs to grab her invention. The Fargab Rookledust calls her newest invention the “fargab” (see appendix A). She was supposed to design a new weapon for the Red Dragon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Rookledust (neutral good rock gnome) moved to Nightlund decades ago from the distant gnome homeland of Mount Nevermind. She uses the acolyte stat block, but the effects of her Spellcasting manifest from
whenever they want to go; she just needs to grab her invention. The Fargab Rookledust calls her newest invention the “fargab” (see appendix A). She was supposed to design a new weapon for the Red Dragon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
scattered trading outposts that welcome visitors from neighboring and distant lands. The steppe nomads have a rich storytelling tradition that reinforces a strong sense of clan identity and family line
Schnai (“snow”). The Schnai are strong and numerous. When Queen Ingrid of the Schnai has a mind to raid the isles of the Sea Baronies or the coasts of Aerdiaak and the Great Kingdom, she calls upon the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
scattered trading outposts that welcome visitors from neighboring and distant lands. The steppe nomads have a rich storytelling tradition that reinforces a strong sense of clan identity and family line
Schnai (“snow”). The Schnai are strong and numerous. When Queen Ingrid of the Schnai has a mind to raid the isles of the Sea Baronies or the coasts of Aerdiaak and the Great Kingdom, she calls upon the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gatekeeper, Bedlam’s distant ruler. Day and night, shrieking winds erupt from six arched pores at the tower’s base—the blastgates—which render conversation impossible in the town’s lowest district. Bedlam’s
rampaging suits of animated armor. 2 Each night, a darkweaver (see Morte’s Planar Parade) snatches a resident of Midtown and drags them into the Wailing Hollows. Gatekeeper Cirrus calls for the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gatekeeper, Bedlam’s distant ruler. Day and night, shrieking winds erupt from six arched pores at the tower’s base—the blastgates—which render conversation impossible in the town’s lowest district. Bedlam’s
rampaging suits of animated armor. 2 Each night, a darkweaver (see Morte’s Planar Parade) snatches a resident of Midtown and drags them into the Wailing Hollows. Gatekeeper Cirrus calls for the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
destabilize the region, weaken the crown, and clear the way for the Scarlet Brotherhood to seize control. The Brotherhood arranges for the Solmor ships to meet with eager merchants in distant ports who
, prompting outraged calls for justice from Anders. 19 Pirate activity increases, bearing the unmistakable mark of the Sea Princes. The Brotherhood’s ships adopt Sea Prince regalia to confuse the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
destabilize the region, weaken the crown, and clear the way for the Scarlet Brotherhood to seize control. The Brotherhood arranges for the Solmor ships to meet with eager merchants in distant ports who
, prompting outraged calls for justice from Anders. 19 Pirate activity increases, bearing the unmistakable mark of the Sea Princes. The Brotherhood’s ships adopt Sea Prince regalia to confuse the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
him. In truth, Stillmarsh is a vampire (NE male Tethyrian human) whom Nalaskur occasionally calls upon to dispose of unwanted guests. Stillmarsh has an agreement with Nalaskur not to feed on locals or
warriors awaken to the sound of any loud disturbance. All the tribe members are hostile toward interlopers. A manticore also calls the cavern home. Having formed a tenuous alliance with the Black Lion
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
him. In truth, Stillmarsh is a vampire (NE male Tethyrian human) whom Nalaskur occasionally calls upon to dispose of unwanted guests. Stillmarsh has an agreement with Nalaskur not to feed on locals or
warriors awaken to the sound of any loud disturbance. All the tribe members are hostile toward interlopers. A manticore also calls the cavern home. Having formed a tenuous alliance with the Black Lion
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mug made of a cut-off section of horn, with an antler handle added, upright and centered.
The ogre can never remember its name, so the verbeeg calls it “Friend.” It has fully recovered from its
Stream To the north along the frozen stream, the tunnel splits, with one way continuing north and the other veering east. The stream follows the dark northward tunnel. Light from a distant fire is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Hellbloom Luke Eidenschink Falling water and birdsong echo through the ruined stone passages of this garden, mingled with eerie, distant animal calls. A prodigious flower blooms in the northwest corner. Its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carousing companion, Gondolo. Together, they thought they’d soon be living the high life on distant shores. Within a few months, they’d squandered most of Faroul’s cash at the dinosaur races and were in
leads adventurers through undead-infested regions. As he travels through the jungle, Qawasha calls out the names of unusual flora and fauna around him. The druid also has a knack for camping in places
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Hellbloom Luke Eidenschink Falling water and birdsong echo through the ruined stone passages of this garden, mingled with eerie, distant animal calls. A prodigious flower blooms in the northwest corner. Its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attract Dredavex, who arrives in 2 rounds. If any squidlings have died, Dredavex telepathically summons Vorryn and tries to kill the party. Otherwise, Dredavex calls off the golem and attempts to defuse
4 (1d8) lightning damage. Treasure. The two magic items on the worktable were fashioned on distant worlds. The first is a sticky, metal monocle with a kaleidoscopic lens that functions like eyes of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mug made of a cut-off section of horn, with an antler handle added, upright and centered.
The ogre can never remember its name, so the verbeeg calls it “Friend.” It has fully recovered from its
Stream To the north along the frozen stream, the tunnel splits, with one way continuing north and the other veering east. The stream follows the dark northward tunnel. Light from a distant fire is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attract Dredavex, who arrives in 2 rounds. If any squidlings have died, Dredavex telepathically summons Vorryn and tries to kill the party. Otherwise, Dredavex calls off the golem and attempts to defuse
4 (1d8) lightning damage. Treasure. The two magic items on the worktable were fashioned on distant worlds. The first is a sticky, metal monocle with a kaleidoscopic lens that functions like eyes of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
carousing companion, Gondolo. Together, they thought they’d soon be living the high life on distant shores. Within a few months, they’d squandered most of Faroul’s cash at the dinosaur races and were in
leads adventurers through undead-infested regions. As he travels through the jungle, Qawasha calls out the names of unusual flora and fauna around him. The druid also has a knack for camping in places
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
captives. The captives are unconscious, although they groan and writhe slowly.
A steady breeze blows toward a passage to the west, while from the east comes the distant sound of running water.
The mist
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
calls himself Great Ulfe. These raiders emerge from the Mountain Door to hunt and pillage in the surrounding area. To keep their lair secure, the orcs have blocked access to the lower levels of
to confine the stirges on the other side. (She calls the stirges her “little stingies” and occasionally captures one to use in her potions and brews.) Burdug orders her two followers to engage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
calls himself Great Ulfe. These raiders emerge from the Mountain Door to hunt and pillage in the surrounding area. To keep their lair secure, the orcs have blocked access to the lower levels of
to confine the stirges on the other side. (She calls the stirges her “little stingies” and occasionally captures one to use in her potions and brews.) Burdug orders her two followers to engage
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
captives. The captives are unconscious, although they groan and writhe slowly.
A steady breeze blows toward a passage to the west, while from the east comes the distant sound of running water.
The mist
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
before sending them through planar portals to distant burial grounds, faraway family crypts, or elemental planes for storage or cremation. The funerary process often uncovers a creature’s cause of death
lookout for fugitives. Repeated calls for reconstruction go ignored in the Hall of Speakers. CoupleOfKooks “You are all tallow for my flames.”
–Ignus, Hands of Havoc arsonist
Smoldering Corpse Bar
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
before sending them through planar portals to distant burial grounds, faraway family crypts, or elemental planes for storage or cremation. The funerary process often uncovers a creature’s cause of death
lookout for fugitives. Repeated calls for reconstruction go ignored in the Hall of Speakers. CoupleOfKooks “You are all tallow for my flames.”
–Ignus, Hands of Havoc arsonist
Smoldering Corpse Bar
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, either to learn the secrets of her hallucinogenic plants or to ask questions about the distant past. Nangalore lies a half-mile from the River Olung. Thanks to centuries of silting and erosion, one of
-Taya. When Zalkoré is reduced to 63 hit points or fewer, she calls out to her dead lover for protection. The spirit of Thiru-Taya answers the call, appearing as a barely visible 10-foot-tall apparition