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Returning 35 results for 'distinct more armor'.
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Magic Items
Dungeon Master’s Guide (2024)
Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color
Stone of Protection;Protection (Rare). You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
Ioun Stone of Regeneration;Regeneration (Legendary). You regain 15 Hit Points at
Classes
Player’s Handbook
: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 2 Dagger;Daggers
more attuned to its origin, developing distinct powers that reflect its source.
Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the
Monsters
Quests from the Infinite Staircase
Unarmored Defense. While the tower hand is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The tower hand makes two Unarmed Strike attacks, two Dart attacks
worldly possessions.
Tower Stewards
For centuries, the Tower of the Heavens has been stewarded by dutiful folk who practice two distinct traditions.
Backgrounds
Baldur’s Gate: Descent into Avernus
6
One whose beauty is greatly accented using makeup
7
An impersonation of another hero
8
The embodiment of a school of magic
9
A warrior with distinctive armor
10
A
one who truly strives to be faceless, consider a distinct set of faceless characteristics. As a result, those with this background have two sets of characteristics, one for their persona, and one for
magic-items
Dungeon Master’s Guide (2024)
This cube is about an inch across. Each face has a distinct marking on it. You can press one of those faces, expend the number of charges required for it, and thereby cast the spell associated with
Mage Armor
1
Shield
1
Leomund's Tiny Hut
3
Mordenkainen's Private Sanctum
4
Otiluke's Resilient Sphere
4
Wall of Force
5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cube of Force Wondrous Item, Rare (Requires Attunement) This cube is about an inch across. Each face has a distinct marking on it. You can press one of those faces, expend the number of charges
. Cube of Force Faces Spell Charge Cost Mage Armor 1 Shield 1 Leomund’s Tiny Hut 3 Mordenkainen’s Private Sanctum 4 Otiluke’s Resilient Sphere 4 Wall of Force 5
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cube of Force Wondrous Item, Rare (Requires Attunement) This cube is about an inch across. Each face has a distinct marking on it. You can press one of those faces, expend the number of charges
. Cube of Force Faces Spell Charge Cost Mage Armor 1 Shield 1 Leomund’s Tiny Hut 3 Mordenkainen’s Private Sanctum 4 Otiluke’s Resilient Sphere 4 Wall of Force 5
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cube of Force Wondrous Item, Rare (Requires Attunement) This cube is about an inch across. Each face has a distinct marking on it. You can press one of those faces, expend the number of charges
. Cube of Force Faces Spell Charge Cost Mage Armor 1 Shield 1 Leomund’s Tiny Hut 3 Mordenkainen’s Private Sanctum 4 Otiluke’s Resilient Sphere 4 Wall of Force 5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cube of Force Wondrous Item, Rare (Requires Attunement) This cube is about an inch across. Each face has a distinct marking on it. You can press one of those faces, expend the number of charges
. Cube of Force Faces Spell Charge Cost Mage Armor 1 Shield 1 Leomund’s Tiny Hut 3 Mordenkainen’s Private Sanctum 4 Otiluke’s Resilient Sphere 4 Wall of Force 5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Wood Elves: The Tairnadal Tairnadal Elf in Vulkoori Armor Tairnadal elves dedicate themselves to the arts of war. The greatest heroes of the Tairnadal’s many wars — against giants, dragons, and the
the footsteps of this ancestor, living as the patron did. In this way, the champion comes to embody their ancestor, allowing the dead to live on. The Tairnadal have three distinct lines: the Draleus
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
(small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black
), Vyth (steel) LIZARDFOLK SPEECH
Lizardfolk can master Common, but their mindset results in a speech pattern distinct from other humanoids. Lizardfolk rarely use metaphors. Their speech is almost
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
(small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black
), Vyth (steel) LIZARDFOLK SPEECH
Lizardfolk can master Common, but their mindset results in a speech pattern distinct from other humanoids. Lizardfolk rarely use metaphors. Their speech is almost
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Wood Elves: The Tairnadal Tairnadal Elf in Vulkoori Armor Tairnadal elves dedicate themselves to the arts of war. The greatest heroes of the Tairnadal’s many wars — against giants, dragons, and the
the footsteps of this ancestor, living as the patron did. In this way, the champion comes to embody their ancestor, allowing the dead to live on. The Tairnadal have three distinct lines: the Draleus
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
only the barest minimum of technology—tattered clothes, piecemeal armor, and heavy weapons, all scavenged from their fallen foes. They wander alone or gather in bands under the leadership of the
strongest among them, and in either case tend to kill any human they encounter. Three distinct bands are particularly well-known by their Akroan foes. Bloodhorn Minotaurs Named for their blood-caked horns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
only the barest minimum of technology—tattered clothes, piecemeal armor, and heavy weapons, all scavenged from their fallen foes. They wander alone or gather in bands under the leadership of the
strongest among them, and in either case tend to kill any human they encounter. Three distinct bands are particularly well-known by their Akroan foes. Bloodhorn Minotaurs Named for their blood-caked horns
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Skill Proficiencies Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B:(A) Spear, 2
, developing distinct powers that reflect its source. Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the talents of sorcery appear as a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack
Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin, developing distinct powers that reflect its source
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
serve her fall into two distinct roles that parallel Hiatea’s dual nature. At home, primeval wardens tend the hearths and tutor the young. Primeval wardens who patrol the borders of firbolg communities
are fierce hunters who guard against external threats and incursions. Firbolg Primeval Warden Medium Humanoid (Druid), Any Alignment
Armor Class 16 (hide armor, shield)
Hit Points 65 (10d8 + 20
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
serve her fall into two distinct roles that parallel Hiatea’s dual nature. At home, primeval wardens tend the hearths and tutor the young. Primeval wardens who patrol the borders of firbolg communities
are fierce hunters who guard against external threats and incursions. Firbolg Primeval Warden Medium Humanoid (Druid), Any Alignment
Armor Class 16 (hide armor, shield)
Hit Points 65 (10d8 + 20
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack
Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow more attuned to its origin, developing distinct powers that reflect its source
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Skill Proficiencies Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion Weapon Proficiencies Simple weapons Armor Training None Starting Equipment Choose A or B:(A) Spear, 2
, developing distinct powers that reflect its source. Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the talents of sorcery appear as a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
every trapped tile, each word can have a distinct trap associated with it, as described below: Magic. The trap triggers normally, as described in this puzzle’s “Traps” section. Abjuration. The trap
one. Illusion. A suit of animated armor appears in an unoccupied space within 5 feet of the creature that set off this trap. The armor attacks only the creature that summoned it and can’t leave the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounters distinct. Building Type d20 Type 1–10 Residence (roll once on the Residence table) 11–12 Religious (roll once on the Religious Building table) 13–15 Tavern (roll once on the Tavern table and
, expensive goods 7–10 Cheap goods 11–14 Bulk goods 15 Live animals 16–17 Weapons/armor 18–19 Goods from a distant land 20 Secret smuggler’s den Shop d20 Type 1 Pawnshop 2 Herbs/incense 3 Fruits
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
tremendously, most dragons covet wealth, hoarding mounds of coins and gathering gems, jewels, and magic items.
Chromatic and metallic dragons pass through four distinct stages of life, from wyrmlings to
, many blue dragons take pleasure in lording their power over creatures they see as lesser.
Blue Dragon Wyrmling Blue Dragon Wyrmling
Medium Dragon (Chromatic), Typically Lawful Evil
Armor Class 17
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
their might. These expressions of a plane’s power are called planar incarnates, and they appear as roiling energies with features distinct to the plane that created it. They protect their home from
embody. Planar Incarnate Gargantuan Celestial or Fiend, Any Alignment
Armor Class 20 (natural armor)
Hit Points 333 (18d20 + 144)
Speed 40 ft., fly 40 ft.
STR
27 (+8)
DEX
10 (+0)
CON
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
their might. These expressions of a plane’s power are called planar incarnates, and they appear as roiling energies with features distinct to the plane that created it. They protect their home from
embody. Planar Incarnate Gargantuan Celestial or Fiend, Any Alignment
Armor Class 20 (natural armor)
Hit Points 333 (18d20 + 144)
Speed 40 ft., fly 40 ft.
STR
27 (+8)
DEX
10 (+0)
CON
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
their might. These expressions of a plane’s power are called planar incarnates, and they appear as roiling energies with features distinct to the plane that created it. They protect their home from
embody. Planar Incarnate Gargantuan Celestial or Fiend, Any Alignment
Armor Class 20 (natural armor)
Hit Points 333 (18d20 + 144)
Speed 40 ft., fly 40 ft.
STR
27 (+8)
DEX
10 (+0)
CON
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
their might. These expressions of a plane’s power are called planar incarnates, and they appear as roiling energies with features distinct to the plane that created it. They protect their home from
embody. Planar Incarnate Gargantuan Celestial or Fiend, Any Alignment
Armor Class 20 (natural armor)
Hit Points 333 (18d20 + 144)
Speed 40 ft., fly 40 ft.
STR
27 (+8)
DEX
10 (+0)
CON
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
every trapped tile, each word can have a distinct trap associated with it, as described below: Magic. The trap triggers normally, as described in this puzzle’s “Traps” section. Abjuration. The trap
one. Illusion. A suit of animated armor appears in an unoccupied space within 5 feet of the creature that set off this trap. The armor attacks only the creature that summoned it and can’t leave the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounters distinct. Building Type d20 Type 1–10 Residence (roll once on the Residence table) 11–12 Religious (roll once on the Religious Building table) 13–15 Tavern (roll once on the Tavern table and
, expensive goods 7–10 Cheap goods 11–14 Bulk goods 15 Live animals 16–17 Weapons/armor 18–19 Goods from a distant land 20 Secret smuggler’s den Shop d20 Type 1 Pawnshop 2 Herbs/incense 3 Fruits
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
tremendously, most dragons covet wealth, hoarding mounds of coins and gathering gems, jewels, and magic items.
Chromatic and metallic dragons pass through four distinct stages of life, from wyrmlings to
, many blue dragons take pleasure in lording their power over creatures they see as lesser.
Blue Dragon Wyrmling Blue Dragon Wyrmling
Medium Dragon (Chromatic), Typically Lawful Evil
Armor Class 17
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
charnel concoctions. These origins don’t affect a boneless’s statistics but lend it distinct forms. Whether through accident or depraved genius, some villains use one corpse to create two separate undead
hunters. Boneless
Medium Undead
Armor Class 12
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
1 (−5)
WIS
10 (+0
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
territory, and each one has its own distinct society and culture. To the people of Theros, “Meletis” is more or less synonymous with “Meletians”—the polis isn’t just the people who live in the city of Meletis
don’t work metal, so they trade woodwork, the produce of the plains, and woven blankets to the human poleis in exchange for weapons and armor. Recreation The people of the poleis enjoy the opportunity
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
territory, and each one has its own distinct society and culture. To the people of Theros, “Meletis” is more or less synonymous with “Meletians”—the polis isn’t just the people who live in the city of Meletis
don’t work metal, so they trade woodwork, the produce of the plains, and woven blankets to the human poleis in exchange for weapons and armor. Recreation The people of the poleis enjoy the opportunity
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
charnel concoctions. These origins don’t affect a boneless’s statistics but lend it distinct forms. Whether through accident or depraved genius, some villains use one corpse to create two separate undead
hunters. Boneless
Medium Undead
Armor Class 12
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
1 (−5)
WIS
10 (+0