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Returning 5 results for 'divots more action'.
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dots more action
devote more actions
magic-items
’s curse.
Hand of the Empty Death. While holding the book, you can use a Magic action to expend 2 charges from the book and select one Undead creature you can see within 60 feet of you that has
Magic action to invoke a tale from The Whispering Reeds that parallels the situation, environment, or creatures nearby. Eerie mists and indistinct whispers rise in a 20-foot Emanation originating from
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
can stop the druids’ attacks by claiming to be allies of Claugiyliamatar and succeeding on a DC 15 Charisma (Deception) check made as an action. The druids lead characters they believe to be allies
disturbance in area C1, each cage contains a sleeping owlbear. The cage doors are locked with latches on the outside, which can be undone or relocked as an action. If the owlbears are freed, they
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
can stop the druids’ attacks by claiming to be allies of Claugiyliamatar and succeeding on a DC 15 Charisma (Deception) check made as an action. The druids lead characters they believe to be allies
disturbance in area C1, each cage contains a sleeping owlbear. The cage doors are locked with latches on the outside, which can be undone or relocked as an action. If the owlbears are freed, they
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the end has odd divots and alcoves within the rock at various heights.
This tunnel ends abruptly. The miners intended to keep digging here, but it was abandoned after the collapse occurred. M4
dynamite stick and the fuse leading from it with a successful DC 14 Wisdom (Perception) check. A character can cut a fuse as an action (no ability check required). If a dynamite stick takes damage from any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the end has odd divots and alcoves within the rock at various heights.
This tunnel ends abruptly. The miners intended to keep digging here, but it was abandoned after the collapse occurred. M4
dynamite stick and the fuse leading from it with a successful DC 14 Wisdom (Perception) check. A character can cut a fuse as an action (no ability check required). If a dynamite stick takes damage from any