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Returning 25 results for 'down marked armies'.
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Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
History of Ravnica More than ten thousand years ago, a war tore across the world of Ravnica. Ten armies battled for control of the world in a conflict that ended with the creation of a magical
contract of immense power known as the Guildpact. The leaders of each of the ten armies — ancient beings known as paruns — were the signatories to the Guildpact, and they became the first guildmasters of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
History of Ravnica More than ten thousand years ago, a war tore across the world of Ravnica. Ten armies battled for control of the world in a conflict that ended with the creation of a magical
contract of immense power known as the Guildpact. The leaders of each of the ten armies — ancient beings known as paruns — were the signatories to the Guildpact, and they became the first guildmasters of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
historical memory, is marked by the rule of supernatural beings called archons. The archons of Trax are said to have come from unknown lands to the north and established a heavy-handed rule over the
humanoids of Theros. Many peoples remember this as a time of oppressive servitude, when they were forced into the armies of the tyrant Agnomakhos. The archons dubiously suggested that their rule actually
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
historical memory, is marked by the rule of supernatural beings called archons. The archons of Trax are said to have come from unknown lands to the north and established a heavy-handed rule over the
humanoids of Theros. Many peoples remember this as a time of oppressive servitude, when they were forced into the armies of the tyrant Agnomakhos. The archons dubiously suggested that their rule actually
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Takhisis. The characters might’ve delayed Kalaman’s fall, but Kansaldi’s troops are a mere fraction of the Dragon Armies’ forces. Her master, Dragon Highlord Verminaard, will return with greater numbers
. Agents from the Blue Dragon Army are gathering other floating pieces of the City of Lost Names. One way or another, the Dragon Armies will conquer the skies. Kansaldi will show the characters mercy for
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
over the succession spiraled into outright war between the Five Nations. The Last War was a bitter struggle that forever changed the shape of Khorvaire. It was a century marked by shifting alliances
into its armies. The religion was largely abandoned toward the end of the war and many of the undead were confined to crypts, but some are still in use.
Magical Innovation. Over the course of a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Takhisis. The characters might’ve delayed Kalaman’s fall, but Kansaldi’s troops are a mere fraction of the Dragon Armies’ forces. Her master, Dragon Highlord Verminaard, will return with greater numbers
. Agents from the Blue Dragon Army are gathering other floating pieces of the City of Lost Names. One way or another, the Dragon Armies will conquer the skies. Kansaldi will show the characters mercy for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mist Talismans: Arms marked with the Blood Falcon, bloody spear head, correspondence from Lekar, sample of zombie flesh The days of the living are numbered in Falkovnia. The people would flee if they
an implacable foe: the ever-growing armies of the dead. Every month a new zombie legion issues from the Mists. Never emerging from the same place twice, the horde sweeps across the land, drawn to the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
over the succession spiraled into outright war between the Five Nations. The Last War was a bitter struggle that forever changed the shape of Khorvaire. It was a century marked by shifting alliances
into its armies. The religion was largely abandoned toward the end of the war and many of the undead were confined to crypts, but some are still in use.
Magical Innovation. Over the course of a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hobgoblin Warlord Hobgoblin warlords lead armies of hobgoblins and their allies, using their experience and strategic minds to command amid the ebb and flow of battle. Hobgoblin Warlord Medium Fey
homunculus’s form.
Homunculus Features 1d8 The Homunculus Has Features That Are...
1 Bat-like with tattered wings.
2 Made of soft metal and delicate gears.
3 Marked with its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and is universally viewed with suspicion. War Wizards The potential for wizards to influence the outcome of battle is something no ruler in Faerûn can afford to ignore, and most great armies seek to
with spells such as glyph of warding, which enforces the tendency of ordinary people to shy away from items marked by such sigils. There are folktales, in fact, about the gods themselves punishing a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mist Talismans: Arms marked with the Blood Falcon, bloody spear head, correspondence from Lekar, sample of zombie flesh The days of the living are numbered in Falkovnia. The people would flee if they
an implacable foe: the ever-growing armies of the dead. Every month a new zombie legion issues from the Mists. Never emerging from the same place twice, the horde sweeps across the land, drawn to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hobgoblin Warlord Hobgoblin warlords lead armies of hobgoblins and their allies, using their experience and strategic minds to command amid the ebb and flow of battle. Hobgoblin Warlord Medium Fey
homunculus’s form.
Homunculus Features 1d8 The Homunculus Has Features That Are...
1 Bat-like with tattered wings.
2 Made of soft metal and delicate gears.
3 Marked with its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and is universally viewed with suspicion. War Wizards The potential for wizards to influence the outcome of battle is something no ruler in Faerûn can afford to ignore, and most great armies seek to
with spells such as glyph of warding, which enforces the tendency of ordinary people to shy away from items marked by such sigils. There are folktales, in fact, about the gods themselves punishing a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in Rigus. Seasoned tacticians with centuries of battlefield experience between them, they command the armies of nations. Among them is General Braahg (lawful neutral hobgoblin warlord), a broad
elevator that comprises Rigus’s penultimate ring. The platform responds only to the Crown Generals, who can lower the district—along with armies and weapons of war—to the gate chamber. Nicknamed the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in Rigus. Seasoned tacticians with centuries of battlefield experience between them, they command the armies of nations. Among them is General Braahg (lawful neutral hobgoblin warlord), a broad
elevator that comprises Rigus’s penultimate ring. The platform responds only to the Crown Generals, who can lower the district—along with armies and weapons of war—to the gate chamber. Nicknamed the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tomb isn’t marked with the person’s name. Few people favor Jergal as a deity, and most who do are concerned with the dispensation of the dead in some way. Priests of Jergal serve communities as
sought out the Castle of Bone. Through armies of skeletons, legions of zombies, hordes of wraiths, and a gauntlet of liches they battled. Eventually they reached the object of their lifelong quest
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tomb isn’t marked with the person’s name. Few people favor Jergal as a deity, and most who do are concerned with the dispensation of the dead in some way. Priests of Jergal serve communities as
sought out the Castle of Bone. Through armies of skeletons, legions of zombies, hordes of wraiths, and a gauntlet of liches they battled. Eventually they reached the object of their lifelong quest
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
at last to discover the political landscape had dramatically changed, leaving them surrounded and vastly outnumbered by the armies of the Bürach Empire. Realizing there was only one way for his
and nimble armies made them a force to be reckoned with in the early days of Etharis. However, their unchallenged dominion over the forests combined with their long lives made the elves arrogant
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
attendants moving amid the crowd can explain that the gamblers here are Vixsheer the pit fiend and Bholmaz the balor, two generals of fiendish armies locked in the eternal Blood War. The Fiends are indifferent
stars magically limned in fiery red or crackling green auras. The Fiends are playing a variation on the game three-dragon ante. The stakes are Material Plane worlds—those of the nimbus-marked stars
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
attendants moving amid the crowd can explain that the gamblers here are Vixsheer the pit fiend and Bholmaz the balor, two generals of fiendish armies locked in the eternal Blood War. The Fiends are indifferent
stars magically limned in fiery red or crackling green auras. The Fiends are playing a variation on the game three-dragon ante. The stakes are Material Plane worlds—those of the nimbus-marked stars
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to the high, tilted saddle, waving their arms and commanding imaginary armies into battle. Within spitting distance of the statue is the Stag-Horned Flagon, a cozy tavern run by an gray-haired, middle
monsters, and that’s good enough for them. Calling Horns stands where Jundar’s Pass meets up with the Evermoor Way. The intersection is marked by a cairn of weathered and lichen-covered orc skulls that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to the high, tilted saddle, waving their arms and commanding imaginary armies into battle. Within spitting distance of the statue is the Stag-Horned Flagon, a cozy tavern run by an gray-haired, middle
monsters, and that’s good enough for them. Calling Horns stands where Jundar’s Pass meets up with the Evermoor Way. The intersection is marked by a cairn of weathered and lichen-covered orc skulls that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
battlefield, capable of annihilating whole armies with her five breath weapons, her formidable spellcasting, and her fearsome claws. Tiamat’s most hated enemy is Bahamut the Platinum Dragon, with whom
acid, leaving thin layers of hide that enhance its skeletal appearance. A black dragon’s head is marked by spikes and horns. Its tongue is flat with a forked tip, drooling slime whose acidic scent adds
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
battlefield, capable of annihilating whole armies with her five breath weapons, her formidable spellcasting, and her fearsome claws. Tiamat’s most hated enemy is Bahamut the Platinum Dragon, with whom
acid, leaving thin layers of hide that enhance its skeletal appearance. A black dragon’s head is marked by spikes and horns. Its tongue is flat with a forked tip, drooling slime whose acidic scent adds