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Returning 6 results for 'down metal arguments'.
Other Suggestions:
down mortal armaments
down mental argument
down mortal argument
down mortal augments
down mortal arguments
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
steal the weapons within. Heavy metal gates bar its few windows, and a relief of a menacing horned skull—the faction’s symbol—hangs over its main entrance within. Day and night, the Armory’s chimneys
, faction agents, and devils with a knack for navigating the subtleties of the law. While cheap advocates linger on the courthouse steps hoping to find work, their arguments are brittle. Brilliant
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
steal the weapons within. Heavy metal gates bar its few windows, and a relief of a menacing horned skull—the faction’s symbol—hangs over its main entrance within. Day and night, the Armory’s chimneys
, faction agents, and devils with a knack for navigating the subtleties of the law. While cheap advocates linger on the courthouse steps hoping to find work, their arguments are brittle. Brilliant
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
opaque rectangular shape darkens the center of the ceiling.
The fountain’s central water jet climbs high above its pool. A metal staircase curves around the atrium’s back wall to a landing forty feet
spell granted in the tomb (see area P12)—they won’t entertain any notion of leaving. If the effect on them is broken, the couple entertains reasonable arguments to return home and speak to their
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
opaque rectangular shape darkens the center of the ceiling.
The fountain’s central water jet climbs high above its pool. A metal staircase curves around the atrium’s back wall to a landing forty feet
spell granted in the tomb (see area P12)—they won’t entertain any notion of leaving. If the effect on them is broken, the couple entertains reasonable arguments to return home and speak to their
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wooden chest, its lid closed and secured with a heavy metal padlock.
The lock on the chest can be opened by a character who succeeds on a DC 12 Dexterity check using thieves’ tools. The chest bears a
surface. Halfway across the room, a metal grill extends across the space.
Though the water is not particularly clear, you can see a shape swimming around below the surface beyond the grill.
Above the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wooden chest, its lid closed and secured with a heavy metal padlock.
The lock on the chest can be opened by a character who succeeds on a DC 12 Dexterity check using thieves’ tools. The chest bears a
surface. Halfway across the room, a metal grill extends across the space.
Though the water is not particularly clear, you can see a shape swimming around below the surface beyond the grill.
Above the