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Returning 21 results for 'down method alone'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
method for luring prey involves positioning the body of its latest catch just outside its hiding spot. Whenever it gets hungry, it tears off a few chunks of flesh to feed itself. In the meantime, the
choker can keep its body deep inside the crevice where it hides, beyond the reach of most normal weapons.
Chokers tend to set their ambushes alone, rather than working in concert, but where one
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
(28 standard days).
The typical method for determining the length of a year—the amount of time that passes during a complete cycle of the seasons—has no meaning or usefulness for individuals who spend
most of their time on the Astral Plane. For this reason, astral travelers avoid using years as a measurement of time.
Travel by Thought Alone A creature doesn’t need a vessel to travel through the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
(28 standard days).
The typical method for determining the length of a year—the amount of time that passes during a complete cycle of the seasons—has no meaning or usefulness for individuals who spend
most of their time on the Astral Plane. For this reason, astral travelers avoid using years as a measurement of time.
Travel by Thought Alone A creature doesn’t need a vessel to travel through the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
method for luring prey involves positioning the body of its latest catch just outside its hiding spot. Whenever it gets hungry, it tears off a few chunks of flesh to feed itself. In the meantime, the
deep inside the crevice where it hides, beyond the reach of most normal weapons. Chokers tend to set their ambushes alone, rather than working in concert, but where one choker is found, others are
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
method for luring prey involves positioning the body of its latest catch just outside its hiding spot. Whenever it gets hungry, it tears off a few chunks of flesh to feed itself. In the meantime, the
deep inside the crevice where it hides, beyond the reach of most normal weapons. Chokers tend to set their ambushes alone, rather than working in concert, but where one choker is found, others are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
choker’s usual method for luring prey involves positioning the body of its latest catch just outside its hiding spot. Whenever it gets hungry, it tears off a few chunks of flesh to feed itself. In the
choker can keep its body deep inside the crevice where it hides, beyond the reach of most normal weapons. Lone Hunters. Chokers tend to set their ambushes alone, rather than working in concert, but
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
choker’s usual method for luring prey involves positioning the body of its latest catch just outside its hiding spot. Whenever it gets hungry, it tears off a few chunks of flesh to feed itself. In the
choker can keep its body deep inside the crevice where it hides, beyond the reach of most normal weapons. Lone Hunters. Chokers tend to set their ambushes alone, rather than working in concert, but
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
puzzle cube trap before touching it, and its magic turned him to stone. If a greater restoration spell or similar magic is cast on Voj, he reverts to flesh, realizes he’s not alone, and attacks anyone
. Relighting a torch by any other method proves impossible. If all eight torches are inserted into the empty brackets in area 19B, the puzzle cube can be handled safely. Treasure. Voj carries an
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, the gods found an endless font of believers. Their worship lifted the gods to greater heights, securing their ability to turn the wheel of the universe. The Aetheric War The gods were not alone. At the
this end, the Four Divines gifted him with four holy artifacts that would enable him to rule wisely and protect his empire. For a time, all was good. Unfortunately, this method of salvation carried the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
puzzle cube trap before touching it, and its magic turned him to stone. If a greater restoration spell or similar magic is cast on Voj, he reverts to flesh, realizes he’s not alone, and attacks anyone
. Relighting a torch by any other method proves impossible. If all eight torches are inserted into the empty brackets in area 19B, the puzzle cube can be handled safely. Treasure. Voj carries an
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
choose to use that method for your Grim Hollow game, you can do so. Each heritage presented in this chapter features base traits shared by all characters of that heritage, plus eight traditional
wholly unique and alone, disconnected from any of the culture or history that gives even the rare heritages and the other eldritch heritages a common baseline defining their place in the world
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
admiral in the Keoland Navy. The young half-dragon is merciless, and her greed is as strong as that of any red dragon. She alone can sound the dragon’s horn, a monstrous instrument mounted to the prow of
, and two bugbears. An ogre named Yem serves as the ship’s first mate, and Yem’s method of discipline tends to be fatal. A red dragon’s wing emblazoned on a black background flies from the mast of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
underground, or to even more dangerous and remote places. The cartographer selects the method and route of travel for a franchise, and creates and maintains maps of the journey. As the characters travel
the gods, you’re going to be one too.
3 You’re fairly certain no one else in your party even knows how to hold a map, let alone read one.
4 You like spyglasses. A lot.
5 Your nickname
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
admiral in the Keoland Navy. The young half-dragon is merciless, and her greed is as strong as that of any red dragon. She alone can sound the dragon’s horn, a monstrous instrument mounted to the prow of
, and two bugbears. An ogre named Yem serves as the ship’s first mate, and Yem’s method of discipline tends to be fatal. A red dragon’s wing emblazoned on a black background flies from the mast of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
underground, or to even more dangerous and remote places. The cartographer selects the method and route of travel for a franchise, and creates and maintains maps of the journey. As the characters travel
the gods, you’re going to be one too.
3 You’re fairly certain no one else in your party even knows how to hold a map, let alone read one.
4 You like spyglasses. A lot.
5 Your nickname
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Alagarthas is too stubborn and determined to give up. He hopes the perytons will grow bored of their antics and leave him alone eventually. He is, however, misguided in that expectation. Alagarthas is a
understudy), Mauldower (an old-timer who believes his cohorts are amateurs), Angara (the troupe’s matriarchal dame), Gorgenal (a jester), Carthasar (a method actor), and Thornelia (a minstrel). The
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Alagarthas is too stubborn and determined to give up. He hopes the perytons will grow bored of their antics and leave him alone eventually. He is, however, misguided in that expectation. Alagarthas is a
understudy), Mauldower (an old-timer who believes his cohorts are amateurs), Angara (the troupe’s matriarchal dame), Gorgenal (a jester), Carthasar (a method actor), and Thornelia (a minstrel). The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
form of the response might vary depending on the method of divination used, which can go beyond the inlaid sticks, dragon bones, or ornate cards mentioned in the spell description. Diviners in Theros
stands alone in a forest clearing.
5 45 A fierce wind blows in a particular direction.
6 46 A character sees distinct figures or patterns in the sky when lightning flashes.
Omens of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
form of the response might vary depending on the method of divination used, which can go beyond the inlaid sticks, dragon bones, or ornate cards mentioned in the spell description. Diviners in Theros
stands alone in a forest clearing.
5 45 A fierce wind blows in a particular direction.
6 46 A character sees distinct figures or patterns in the sky when lightning flashes.
Omens of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(Stealth) check while doing so. Once the grate is open, characters can drop down into area D7. The chains holding the ship aloft are too sturdy to be broken by any quick or simple method. Severing one
alerted by fighting elsewhere. The aberration does not fight alone. Sgothgah recently bestowed another gift on the councillor — a unique flesh golem made from fish, monstrous lobsters, sharks, and octopi
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(Stealth) check while doing so. Once the grate is open, characters can drop down into area D7. The chains holding the ship aloft are too sturdy to be broken by any quick or simple method. Severing one
alerted by fighting elsewhere. The aberration does not fight alone. Sgothgah recently bestowed another gift on the councillor — a unique flesh golem made from fish, monstrous lobsters, sharks, and octopi