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Returning 35 results for 'draw martial armaments'.
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draw martial arguments
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, provided it can see the attacker. After the attack hits or misses, the high fae then makes one Fae Claymore attack against the attacker.High fae kindguards have spent centuries perfecting their martial
of Eldraine. They draw power from motes of light found throughout the wilds, and they use their innate illusory magic to power and embellish their various weapons.
The high fae are ruled by Talion
classes
Basic Rules (2014)
, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior
them. Your armaments are now among your most important possessions—the only things that stand between you and death’s embrace.
QUICK BUILD
You can make a fighter quickly by following
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Death Knights Haunted Commanders of Unliving Legions Habitat: Any; Treasure: Armaments Alex Brock A death knight and its aspirants march to war against the living Champions of evil, death knights
are armor-clad, skeletal warlords. Combining devastating martial prowess and blasphemous magic, these undying tyrants lead unholy legions against the living or brood in cursed citadels. Every death knight is haunted by a legacy of tragedy and dishonor that drives it to commit greater evils.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Death Knights Haunted Commanders of Unliving Legions Habitat: Any; Treasure: Armaments Alex Brock A death knight and its aspirants march to war against the living Champions of evil, death knights
are armor-clad, skeletal warlords. Combining devastating martial prowess and blasphemous magic, these undying tyrants lead unholy legions against the living or brood in cursed citadels. Every death knight is haunted by a legacy of tragedy and dishonor that drives it to commit greater evils.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Your armaments are now among your most important possessions — the only things that stand between you and death’s embrace. Quick Build You can make a fighter quickly by following these suggestions
Intelligence if you plan to adopt the Eldritch Knight martial archetype. Second, choose the soldier background. Level
Proficiency
Bonus
Features
1st
+2
Fighting Style, Second Wind
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Your armaments are now among your most important possessions — the only things that stand between you and death’s embrace. Quick Build You can make a fighter quickly by following these suggestions
Intelligence if you plan to adopt the Eldritch Knight martial archetype. Second, choose the soldier background. Level
Proficiency
Bonus
Features
1st
+2
Fighting Style, Second Wind
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hobgoblins Conquerors of Every Horizon Habitat: Desert, Forest, Grassland, Hill, Mountain, Planar (Acheron), Underdark; Treasure: Armaments, Individual Taras Susak A hobgoblin warlord oversees a
territories and plunder the wilds. In groups, they form hierarchical, martial societies bent on conquering lands and stripping them of resources to serve their expansionist zeal. Hobgoblins often
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Church of the Silver Flame
The Silver Flame
The Silver Flame is force of light holding foul demons at bay. Those who seek to defend the innocent from evil may draw on the power of the Flame
Flame but beware the deceiving whispers of the Shadow in the Flame. The Church of the Silver Flame has a disciplined hierarchy with a martial aspect. Friars and ministers seek to guide people to the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Duelist Fighting Style: Dueling, Two-Weapon Fighting Maneuvers: Evasive Footwork, Feinting Attack, Lunging Attack, Parry, Precision Attack, Riposte Feats: Defensive Duelist, Dual Wielder, Martial
improvement is a consuming passion, and you draw on the expertise of the masters who’ve come before you as you work to perfect your form.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Duelist Fighting Style: Dueling, Two-Weapon Fighting Maneuvers: Evasive Footwork, Feinting Attack, Lunging Attack, Parry, Precision Attack, Riposte Feats: Defensive Duelist, Dual Wielder, Martial
improvement is a consuming passion, and you draw on the expertise of the masters who’ve come before you as you work to perfect your form.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Church of the Silver Flame
The Silver Flame
The Silver Flame is force of light holding foul demons at bay. Those who seek to defend the innocent from evil may draw on the power of the Flame
Flame but beware the deceiving whispers of the Shadow in the Flame. The Church of the Silver Flame has a disciplined hierarchy with a martial aspect. Friars and ministers seek to guide people to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hobgoblins Conquerors of Every Horizon Habitat: Desert, Forest, Grassland, Hill, Mountain, Planar (Acheron), Underdark; Treasure: Armaments, Individual Taras Susak A hobgoblin warlord oversees a
territories and plunder the wilds. In groups, they form hierarchical, martial societies bent on conquering lands and stripping them of resources to serve their expansionist zeal. Hobgoblins often
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, shape-shift, and control the elements. Then join the Circle of the Land to draw on the magic of the environment. Fighter. Master all weapons and armor. Then embody the Champion to strive for peak combat
prowess. Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of The Open Hand to master unarmed combat. Paladin. Smite foes and shield allies with divine and martial
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, shape-shift, and control the elements. Then join the Circle of the Land to draw on the magic of the environment. Fighter. Master all weapons and armor. Then embody the Champion to strive for peak combat
prowess. Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of The Open Hand to master unarmed combat. Paladin. Smite foes and shield allies with divine and martial
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
elements. Then join the Circle of the...
Land to draw on the magic of the environment.
Moon to adopt powerful animal forms.
Sea to channel tides and storms.
Stars to gain powers in a starry form
to employ shadows for subterfuge.
The Elements to wield elemental power.
The Open Hand to master unarmed combat.
Paladin. Smite foes and shield allies with divine and martial might. Then swear
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
foes.
Druid. Channel nature magic to heal, shape-shift, and control the elements. Then join the Circle of the...
Land to draw on the magic of the environment.
Moon to adopt powerful animal
.
Paladin. Smite foes and shield allies with divine and martial might. Then swear the Oath of...
Devotion to emulate the angels of justice.
Glory to reach the heights of heroism.
The Ancients to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
foes.
Druid. Channel nature magic to heal, shape-shift, and control the elements. Then join the Circle of the...
Land to draw on the magic of the environment.
Moon to adopt powerful animal
.
Paladin. Smite foes and shield allies with divine and martial might. Then swear the Oath of...
Devotion to emulate the angels of justice.
Glory to reach the heights of heroism.
The Ancients to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
elements. Then join the Circle of the...
Land to draw on the magic of the environment.
Moon to adopt powerful animal forms.
Sea to channel tides and storms.
Stars to gain powers in a starry form
to employ shadows for subterfuge.
The Elements to wield elemental power.
The Open Hand to master unarmed combat.
Paladin. Smite foes and shield allies with divine and martial might. Then swear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fully as NPCs on separate sheets (perhaps using the NPC Tracker in chapter 3). Similarly, the Bastion Tracker provides space to indicate the space of each special facility, but encourage players to draw
Objects table. 74–75 Roll on the 2,500 GP Art Objects table. 76–90 Roll on a Common Magic Items table of your choice (Arcana, Armaments, Implements, or Relics). 91–98 Roll on an Uncommon Magic Items
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(level 6 version), Geas, True Seeing
Guards Sentries and Watch Members
Habitat: Any; Treasure: Armaments, Individual
Guards protect people, places, and things, either for pay or from a sense
.
—Volothamp Geddarm, legendary explorer
Guard Guards are perceptive, but most have little martial training. They might be bouncers, lookouts, members of a city watch, or other keen-eyed warriors
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fully as NPCs on separate sheets (perhaps using the NPC Tracker in chapter 3). Similarly, the Bastion Tracker provides space to indicate the space of each special facility, but encourage players to draw
Objects table. 74–75 Roll on the 2,500 GP Art Objects table. 76–90 Roll on a Common Magic Items table of your choice (Arcana, Armaments, Implements, or Relics). 91–98 Roll on an Uncommon Magic Items
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Heroes of the Giants Barbarians who harness the might of giants are not the only adventurers who draw power from giants. A character of any class can explore ties to giants in the following ways
. Elements and Environments If your spells or class features draw on elemental forces or the magic of the land, you might use a connection to giants to tap into that power. A druid belonging to the Circle
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
daunting fortifications. Your mimir chimes as you draw closer, its glowing eyes pulsing in time with a distant drumbeat.
If the characters draw near Rigus in their walking castle, the gate-town’s
sight of Rigus’s highest tower. Otherwise, we will defend ourselves with full martial force!”
By pleading their case and succeeding on a DC 16 Charisma (Persuasion) check, a character can convince
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
daunting fortifications. Your mimir chimes as you draw closer, its glowing eyes pulsing in time with a distant drumbeat.
If the characters draw near Rigus in their walking castle, the gate-town’s
sight of Rigus’s highest tower. Otherwise, we will defend ourselves with full martial force!”
By pleading their case and succeeding on a DC 16 Charisma (Persuasion) check, a character can convince
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Heroes of the Giants Barbarians who harness the might of giants are not the only adventurers who draw power from giants. A character of any class can explore ties to giants in the following ways
. Elements and Environments If your spells or class features draw on elemental forces or the magic of the land, you might use a connection to giants to tap into that power. A druid belonging to the Circle
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction. Superior Technique You learn one maneuver of your
is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest. Thrown Weapon Fighting You can draw a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(level 6 version), Geas, True Seeing
Guards Sentries and Watch Members
Habitat: Any; Treasure: Armaments, Individual
Guards protect people, places, and things, either for pay or from a sense
.
—Volothamp Geddarm, legendary explorer
Guard Guards are perceptive, but most have little martial training. They might be bouncers, lookouts, members of a city watch, or other keen-eyed warriors
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
spellcasters, but they can enrich any character’s story. When using this table, you can either choose the entries that speak to you or draw cards from the deck. Sage Destinies Card Heroic Tie
wild mages, even if your own powers are different. Key Your spellbook manifests as a deck of cards. Knight Your family of renowned warriors judges you on your martial talents (or lack thereof). Moon
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction. Superior Technique You learn one maneuver of your
is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest. Thrown Weapon Fighting You can draw a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
spellcasters, but they can enrich any character’s story. When using this table, you can either choose the entries that speak to you or draw cards from the deck. Sage Destinies Card Heroic Tie
wild mages, even if your own powers are different. Key Your spellbook manifests as a deck of cards. Knight Your family of renowned warriors judges you on your martial talents (or lack thereof). Moon
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Fighting Style You have honed your martial prowess and gain a Fighting Style feat of your choice (see “Feats”). Defense is recommended. Whenever you gain a Fighter level, you can replace the feat you
chose with a different Fighting Style feat. Level 1: Second Wind You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Fighting Style You have honed your martial prowess and gain a Fighting Style feat of your choice (see “Feats”). Defense is recommended. Whenever you gain a Fighter level, you can replace the feat you
chose with a different Fighting Style feat. Level 1: Second Wind You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, contests of sport or martial prowess, and at the naming ceremonies of children. If she isn’t invited to such an event, she might take offense and wreak misfortune on those involved. Temples to Beshaba
murders and accidents more prevalent, the fashion is to draw the black antlers of Beshaba with charcoal on a nearby wall, leaving the symbol on display until weather scours it away. These “shrines,” in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Fighting Style You have honed your martial prowess and gain a Fighting Style feat of your choice (see chapter 5). Defense is recommended. Whenever you gain a Fighter level, you can replace the feat you
chose with a different Fighting Style feat. Level 1: Second Wind You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, contests of sport or martial prowess, and at the naming ceremonies of children. If she isn’t invited to such an event, she might take offense and wreak misfortune on those involved. Temples to Beshaba
murders and accidents more prevalent, the fashion is to draw the black antlers of Beshaba with charcoal on a nearby wall, leaving the symbol on display until weather scours it away. These “shrines,” in