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Returning 35 results for 'draw mythos arms'.
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represented some ridged barrel-shaped object with thin horizontal arms radiating spoke-like from a central ring and with vertical knobs or bulbs projecting from the head and base of the barrel. Each
of these knobs was the hub of a system of five long, flat, triangularly tapering arms arranged around it like the arms of a starfish.
—H.P. Lovecraft, Dreams in the Witch House
The
Monsters
The Tortle Package
each type, but not their identities.Also known as rocklings and rock hermits, geonids are small, intelligent cave dwellers that originated on the Elemental Plane of Earth. A geonid’s arms and
legs come out of a small opening in the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the
monsters
mining operations. They use their magic, along with promises of magical power and support, to draw humans and other folk into serving them. The mi-go tend to worship Mythos entities, and they recruit
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
volume as they draw near. With the exception of the mastaba (see area V1), the necropolis consists of a series of ruined stone walls jutting out of the sand and patches of paved streets revealed by
with hundreds of skeletal arms that try to drag them down into the sands. Each character must succeed on a DC 17 Dexterity saving throw or be caught in the iron grip of 1d4 + 1 skeletal arms that are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
volume as they draw near. With the exception of the mastaba (see area V1), the necropolis consists of a series of ruined stone walls jutting out of the sand and patches of paved streets revealed by
with hundreds of skeletal arms that try to drag them down into the sands. Each character must succeed on a DC 17 Dexterity saving throw or be caught in the iron grip of 1d4 + 1 skeletal arms that are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Geonid Also known as rocklings and rock hermits, geonids are small, intelligent cave dwellers that originated on the Elemental Plane of Earth. A geonid’s arms and legs come out of a small opening in
the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the geonid can’t see and relies on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Geonid Also known as rocklings and rock hermits, geonids are small, intelligent cave dwellers that originated on the Elemental Plane of Earth. A geonid’s arms and legs come out of a small opening in
the bottom of its shell. A geonid can draw its limbs into its shell and close the opening. When it does so, the creature looks like a small boulder. In this state, the geonid can’t see and relies on
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
perches on the top of the crow’s nest, spreading its scraggly wings and screeching harshly. Its wings and legs resemble those of a mangy vulture, while its head, torso, and arms look almost human. It
clutches a large bone like a club and flexes its talons.
On its first turn, the harpy uses its Luring Song in an attempt to charm the characters and draw them up to the crow’s nest. A character
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
perches on the top of the crow’s nest, spreading its scraggly wings and screeching harshly. Its wings and legs resemble those of a mangy vulture, while its head, torso, and arms look almost human. It
clutches a large bone like a club and flexes its talons.
On its first turn, the harpy uses its Luring Song in an attempt to charm the characters and draw them up to the crow’s nest. A character
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
heard me this time. I have never been so scared, but I must tell Lady Maria what I have seen. I must!
In her diary, Sarah tried to draw the image of the cover of an old tome Lord Viallis was reading
. The sketch shows a monstrous creature with a bulbous head, long arms, tentacles for legs, and multifaceted eyes (see “Lord Viallis’s Tome” later in the adventure for more information). Sarah also
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
such trees in secret groves as they draw near the moment of their awakening. During the long process of awakening, a tree acquires face-like features in its bark, a division of the lower trunk into legs
, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home. Legendary
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
such trees in secret groves as they draw near the moment of their awakening. During the long process of awakening, a tree acquires face-like features in its bark, a division of the lower trunk into legs
, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home. Legendary
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
If the characters ask to be let inside or otherwise draw the attention of the guards on the wall, one of the guards fetches the burgomaster, Dmitri Krezkov (LG male human noble). His ancestors built
wine for days, and the next delivery is long overdue. If the characters force their way into town using magic or strength of arms, Dmitri tells his guards to stand down, hoping to avoid bloodshed, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
not to draw attention to their shameful forms.
Once, the kenku held the wind in their wings, embracing the gusty sky and singing the sweet language of birdsong. Serving a master whose identity is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
were caught in the Mourning, and even though they somehow survived it, what they lived through drove them insane. Former Comrade A former comrade-in-arms can be a useful hook to draw adventurers into a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
were caught in the Mourning, and even though they somehow survived it, what they lived through drove them insane. Former Comrade A former comrade-in-arms can be a useful hook to draw adventurers into a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
heard me this time. I have never been so scared, but I must tell Lady Maria what I have seen. I must!
In her diary, Sarah tried to draw the image of the cover of an old tome Lord Viallis was reading
. The sketch shows a monstrous creature with a bulbous head, long arms, tentacles for legs, and multifaceted eyes (see “Lord Viallis’s Tome” later in the adventure for more information). Sarah also
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
not to draw attention to their shameful forms.
Once, the kenku held the wind in their wings, embracing the gusty sky and singing the sweet language of birdsong. Serving a master whose identity is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
If the characters ask to be let inside or otherwise draw the attention of the guards on the wall, one of the guards fetches the burgomaster, Dmitri Krezkov (LG male human noble). His ancestors built
wine for days, and the next delivery is long overdue. If the characters force their way into town using magic or strength of arms, Dmitri tells his guards to stand down, hoping to avoid bloodshed, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their deaths, drawing them in close for the harpy to kill and then consume.
A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human. Its wicked talons and bone
outcast god, then taught that song of beauty and seduction to the elf.
When her singing failed to draw Fenmarel Mestarine to her side, the elf cursed the gods, invoking a dreadful power and transforming
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their deaths, drawing them in close for the harpy to kill and then consume.
A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human. Its wicked talons and bone
outcast god, then taught that song of beauty and seduction to the elf.
When her singing failed to draw Fenmarel Mestarine to her side, the elf cursed the gods, invoking a dreadful power and transforming
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
buildings, attacking with surprise if not seen. Corralled Townsfolk Twenty locals have been gathered by Six operatives in a fenced-in yard behind Ironhead Arms, a shop selling new and used weapons and
captives in case the Six needed them for some ritual, though it knows nothing more than that. The Dran & Courtier As you draw closer, you see the sign marking the Dran & Courtier swinging slowly despite
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
buildings, attacking with surprise if not seen. Corralled Townsfolk Twenty locals have been gathered by Six operatives in a fenced-in yard behind Ironhead Arms, a shop selling new and used weapons and
captives in case the Six needed them for some ritual, though it knows nothing more than that. The Dran & Courtier As you draw closer, you see the sign marking the Dran & Courtier swinging slowly despite
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the next, and so on, tracking the distances for each separate group. Mapping the Chase If you have the opportunity to plan out a chase, take the time to draw a rough map that shows the route. Insert
example, characters chasing a thief through a marketplace might draw unwanted attention from other members of the thieves’ guild. As they pursue the fleeing thief, they must also evade the thieves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the next, and so on, tracking the distances for each separate group. Mapping the Chase If you have the opportunity to plan out a chase, take the time to draw a rough map that shows the route. Insert
example, characters chasing a thief through a marketplace might draw unwanted attention from other members of the thieves’ guild. As they pursue the fleeing thief, they must also evade the thieves
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the truth to you: your psionic powers are not your own. You draw them from your parasitic twin! Psionic Spells 1st-level Aberrant Mind feature You learn additional spells when you reach certain
wizard spell list. Psionic Spells Sorcerer Level Spells 1st arms of Hadar, dissonant whispers, mind sliver 3rd calm emotions, detect thoughts 5th hunger of Hadar, sending 7th Evard’s black
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
gnolls and hyenas surrounds a demon standing nearly twenty feet tall, with massive arms, clawed hands, cloven hooves, and the head of a bull. This is a goristro, whose heart Vizeran DeVir has instructed
best course of action, the gnoll pack lord sniffs out the intruders. When it realizes that enemies are present, the pack lord howls to draw the attention of its followers. HUNTED BY YEENOGHU
If you’d
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tunnels, the sound of clashing steel is unlikely to be noticed by the duergar in areas 18c and 18d. Magical explosions or other unusual sounds do draw their attention, though. 18c. A Miner Disturbance
under her husband’s protection. If additional reinforcements are needed, Stalagma bellows, “To arms!” in Dwarvish. Her booming voice causes the duergar in areas 18b and 18c to stop working and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
gnolls and hyenas surrounds a demon standing nearly twenty feet tall, with massive arms, clawed hands, cloven hooves, and the head of a bull. This is a goristro, whose heart Vizeran DeVir has instructed
best course of action, the gnoll pack lord sniffs out the intruders. When it realizes that enemies are present, the pack lord howls to draw the attention of its followers. HUNTED BY YEENOGHU
If you’d
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the truth to you: your psionic powers are not your own. You draw them from your parasitic twin! Psionic Spells 1st-level Aberrant Mind feature You learn additional spells when you reach certain
wizard spell list. Psionic Spells Sorcerer Level Spells 1st arms of Hadar, dissonant whispers, mind sliver 3rd calm emotions, detect thoughts 5th hunger of Hadar, sending 7th Evard’s black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tunnels, the sound of clashing steel is unlikely to be noticed by the duergar in areas 18c and 18d. Magical explosions or other unusual sounds do draw their attention, though. 18c. A Miner Disturbance
under her husband’s protection. If additional reinforcements are needed, Stalagma bellows, “To arms!” in Dwarvish. Her booming voice causes the duergar in areas 18b and 18c to stop working and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
service here at the monastery. But will that service be with the strength of your bodies or the strength of your minds?”
The Grand Master. As the characters draw closer to the Grand Master, anyone
almost mechanical in nature, and are crafted from repurposed magical-mechanical parts from the planar craft. Large rings seemingly crafted in the same way encircle the devil’s arms and tail. If a monk
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
service here at the monastery. But will that service be with the strength of your bodies or the strength of your minds?”
The Grand Master. As the characters draw closer to the Grand Master, anyone
almost mechanical in nature, and are crafted from repurposed magical-mechanical parts from the planar craft. Large rings seemingly crafted in the same way encircle the devil’s arms and tail. If a monk
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the sigil of the Six! A crew of hobgoblins and goblins can be seen swarming the deck, and a ballista and three harpoon guns are trained on your vessel. To arms!
If the battle balloon took more than
the captain board the characters’ vessel, hoping to draw the characters into one-on-one combat. Round 3 A second airship drops out of the clouds! This ship has no visible crew and no weapons, but it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
open arms and plays the part of a benevolent host, offering them fresh bread, cheese, jugs of warmed ale, and bowls of hot vegetable and barley soup. He allows them to smoke from his pipe and sleep in
doesn’t draw the attention of creatures in adjacent areas, making it possible for adventurers to eliminate foes a few at a time. If the wheel stops turning, the bucket chain stops; this is a sign to the