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Returning 35 results for 'draw willing'.
Other Suggestions:
draw walking
dead willing
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Magic Items
Planescape: Adventures in the Multiverse
This small, smooth stone contains the essence of a single experience.
As an action, you or a willing creature you designate can touch the stone and experience the sensation as if it happened to the
stone.
Siphon Sensation. As a bonus action, you can draw on the stone’s magic to end the charmed or frightened condition on yourself, destroying the stone in the process.
Backgrounds
Guildmasters’ Guide to Ravnica
draw the blood of your enemies, or even directly touch their souls.
Suggested Characteristics
Members of the Orzhov Syndicate range from the decadent nobility at the top of the oligarchy to the debt
Personality Trait
1
I am always willing to act in accordance with the financial incentive offered.
2
Debts are never meant to be forgiven.
3
I am accustomed to enjoying the
Magic Items
Lost Laboratory of Kwalish
advantage on death saving throws.
The armor has further capabilities that can be powered either by energy cells or by your own life energy. You can use a bonus action to draw power from an energy cell
Power. Powered armor originally required energy cells to fuel it, but was adapted by Kwalish to be fueled by the life energy of the creature wearing it. You might decide that the armor can also draw
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters see the deck, and if they’re willing to perform a service for Oddlewin, he might let them draw from it. This is a good way to introduce the deck to low-level characters. Heroes of a more
adventurous bent might explore the ruins of Gardmore Abbey presented in chapter 16. The abbey has long been associated with the deck, since an ill-fated draw caused a massacre of both the knights who
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters see the deck, and if they’re willing to perform a service for Oddlewin, he might let them draw from it. This is a good way to introduce the deck to low-level characters. Heroes of a more
adventurous bent might explore the ruins of Gardmore Abbey presented in chapter 16. The abbey has long been associated with the deck, since an ill-fated draw caused a massacre of both the knights who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Loviatar The Maiden of Pain, the Scourge Mistress, the Willing Whip Pain isn’t a means to an end for Loviatar’s faithful, but an end unto itself. To them, nothing is as transcendent as suffering
operate quietly in such places, few citizens take notice or raise a fuss if they do witness cult activity. The sufferers who endure the lash, however, aren’t always willing participants, and Lovatar’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Loviatar The Maiden of Pain, the Scourge Mistress, the Willing Whip Pain isn’t a means to an end for Loviatar’s faithful, but an end unto itself. To them, nothing is as transcendent as suffering
operate quietly in such places, few citizens take notice or raise a fuss if they do witness cult activity. The sufferers who endure the lash, however, aren’t always willing participants, and Lovatar’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
either location. Also review the “Goliaths” entry in appendix C, in particular the “Spine of the World Goliaths” section. There is also a list of goliath names you can draw from, as needed. Wyrmdoom Crag
mission.) The Wyrmdoom goliaths are willing to share their dwelling with travelers and guests, but they hold a strong dislike for the goliaths of Skytower Shelter. The characters can learn the cause of that resentment by speaking to Ogolai, chieftain of the Thuunlakalaga clan.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
either location. Also review the “Goliaths” entry in appendix C, in particular the “Spine of the World Goliaths” section. There is also a list of goliath names you can draw from, as needed. Wyrmdoom Crag
mission.) The Wyrmdoom goliaths are willing to share their dwelling with travelers and guests, but they hold a strong dislike for the goliaths of Skytower Shelter. The characters can learn the cause of that resentment by speaking to Ogolai, chieftain of the Thuunlakalaga clan.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, offering magical trinkets and the opportunity to draw from his Deck of Many Things. But when the Grim Harrow begins to close in, Oddlewin hides the deck among the characters’ belongings and flees, sending
the harrowing hunt in pursuit of the characters. Domenico Cava Jyn Corvis may have been the first person
to draw the Skull card from the deck Redemption. Asteria (see chapter 22) believes the Grim
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, offering magical trinkets and the opportunity to draw from his Deck of Many Things. But when the Grim Harrow begins to close in, Oddlewin hides the deck among the characters’ belongings and flees, sending
the harrowing hunt in pursuit of the characters. Domenico Cava Jyn Corvis may have been the first person
to draw the Skull card from the deck Redemption. Asteria (see chapter 22) believes the Grim
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
have the ability to devise and cast a ritual, similar to Gromph’s but nowhere near as dangerous or foolish, that will draw the most powerful demon lords together to the site of the original summoning
extinguished. They will thus be cast back into the Abyss, as effectively as if they had been banished.
“The ritual needs certain components to produce the talisman that will draw the demons. Then a rite to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
have the ability to devise and cast a ritual, similar to Gromph’s but nowhere near as dangerous or foolish, that will draw the most powerful demon lords together to the site of the original summoning
extinguished. They will thus be cast back into the Abyss, as effectively as if they had been banished.
“The ritual needs certain components to produce the talisman that will draw the demons. Then a rite to
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. If you choose to fight against injustice, what is the cost of wielding power? If you choose to follow your own ambitions, what havoc are you willing to unleash? Grim Hollow invites you to explore
so choose, can defeat monsters while battling those within yourself. It’s now time to lock your doors and draw your shutters. Gather ‘round the light, but keep your eyes on the shadows. You’re
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
in the name of Talos. Recently, Sovendahl expressed opposition to some of Gadrille’s more enthusiastic endeavors, deeming them too risky and likely to draw the attention of larger and more powerful
speak with the drow about his affliction, pointing out that he is sick and in need of assistance, the drow might stop fighting and ask the characters if they can help him. He is willing to walk away
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
in the name of Talos. Recently, Sovendahl expressed opposition to some of Gadrille’s more enthusiastic endeavors, deeming them too risky and likely to draw the attention of larger and more powerful
speak with the drow about his affliction, pointing out that he is sick and in need of assistance, the drow might stop fighting and ask the characters if they can help him. He is willing to walk away
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
yourselves, but it’s a matter of the utmost discretion. If you are willing to help, together we will bring joy to all the children of Daggerford. And your reward! You shall dine on the most delicious food
the sort of adventurers who draw swords first and ask questions later. Hiring them was my mistake. But Arthur is a peaceful man, and I can’t believe he’s responsible for their deaths. I hope you can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids
). Emboldening Bond 1st-level Peace Domain feature You can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the control of the vampire that created them. If a true vampire allows a spawn to draw blood from its own body, the spawn transforms into a true vampire no longer under its master’s control. Few
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
If the characters ask to be let inside or otherwise draw the attention of the guards on the wall, one of the guards fetches the burgomaster, Dmitri Krezkov (LG male human noble). His ancestors built
more than he is willing to humor Strahd’s allies. The only way the characters can earn his favor is to help Krezk in some way, whereupon Dmitri is required by his oath of office and his honor as a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids
). Emboldening Bond 1st-level Peace Domain feature You can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
If the characters ask to be let inside or otherwise draw the attention of the guards on the wall, one of the guards fetches the burgomaster, Dmitri Krezkov (LG male human noble). His ancestors built
more than he is willing to humor Strahd’s allies. The only way the characters can earn his favor is to help Krezk in some way, whereupon Dmitri is required by his oath of office and his honor as a
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
yourselves, but it’s a matter of the utmost discretion. If you are willing to help, together we will bring joy to all the children of Daggerford. And your reward! You shall dine on the most delicious food
the sort of adventurers who draw swords first and ask questions later. Hiring them was my mistake. But Arthur is a peaceful man, and I can’t believe he’s responsible for their deaths. I hope you can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the control of the vampire that created them. If a true vampire allows a spawn to draw blood from its own body, the spawn transforms into a true vampire no longer under its master’s control. Few
vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
locals draw no shortage of entertainment from sending would-be thieves on grand chases for wands, rings, and other magic trinkets that any prudent person would realize simply don’t exist. After all
advised to “mind the tusks” by locals, a reference to an old joke that none remember. Folk willing to wait can have the able hands of the Ostevers perform a slaughter, hanging, dressing, and packing for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
be brought into line with his goals, Neverember hopes to use that achievement as a draw for wealthy Waterdhavian nobles — who have been reluctant to link their fortunes to a failed Open Lord who was
city. Anyone who is willing to do so can come to this area, claim a portion of land, and build a structure in which to live or work. There aren’t yet any guilds to restrict trade or construction, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
locals draw no shortage of entertainment from sending would-be thieves on grand chases for wands, rings, and other magic trinkets that any prudent person would realize simply don’t exist. After all
advised to “mind the tusks” by locals, a reference to an old joke that none remember. Folk willing to wait can have the able hands of the Ostevers perform a slaughter, hanging, dressing, and packing for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
be brought into line with his goals, Neverember hopes to use that achievement as a draw for wealthy Waterdhavian nobles — who have been reluctant to link their fortunes to a failed Open Lord who was
city. Anyone who is willing to do so can come to this area, claim a portion of land, and build a structure in which to live or work. There aren’t yet any guilds to restrict trade or construction, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
as they draw near. This new rilmani halts and does a double-take, looking from you to the scroll and back again. The newcomer then approaches, holds up the parchment, and asks: “Excuse me. Is this you
group find and question rilmani artisans called plumachs. These rilmani harvest crystals from the Spire and might have seen R04M. It takes Ascetelis an hour to find a plumach willing to acknowledge
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
as they draw near. This new rilmani halts and does a double-take, looking from you to the scroll and back again. The newcomer then approaches, holds up the parchment, and asks: “Excuse me. Is this you
group find and question rilmani artisans called plumachs. These rilmani harvest crystals from the Spire and might have seen R04M. It takes Ascetelis an hour to find a plumach willing to acknowledge
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the dragon’s lair in search of emeralds.
2 An adult silver dragon tries to befriend and draw out a reclusive adult emerald dragon.
3 An adult emerald dragon unwillingly serves a fire
that to do so, he must rely on allies. Raulothim is therefore open to negotiating with adventurers willing to aid in that task—but only those he is sure he can trust. On more than one occasion, doubt
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
leave the plane of her own will. She must be called forth, but only the mightiest rituals can draw her back into the world. So, if she has been imprisoned here, how and why did that come about?
The
the Nine and elected to swell the ranks of her armies through the aggressive recruitment of mortal souls. Her agents offer gifts of martial skill and courage to any who are willing to bargain. Zariel
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
plunged into a pact with the deeps. An entity of the ocean, the Elemental Plane of Water, or another otherworldly sea now allows you to draw on its thalassic power. Is it merely using you to learn about
to five other willing creatures that you can see within 30 feet of you. Amid a whirl of tentacles, you all vanish and then reappear up to 1 mile away in a body of water you’ve seen (pond size or larger
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Path of the Beast You have to respect anyone who lets their inner beast out for a brisk jog and healthy throat-ripping.
Tasha
Barbarians who walk the Path of the Beast draw their rage from a
, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the dragon’s lair in search of emeralds.
2 An adult silver dragon tries to befriend and draw out a reclusive adult emerald dragon.
3 An adult emerald dragon unwillingly serves a fire
that to do so, he must rely on allies. Raulothim is therefore open to negotiating with adventurers willing to aid in that task—but only those he is sure he can trust. On more than one occasion, doubt