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Returning 35 results for 'dream mystical allies'.
Other Suggestions:
dreams mystical allies
dread mystic allies
Monsters
Monster Manual
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using
Ethereal Plane, the hag casts Dream, using the same spellcasting ability as Spellcasting. Only the hag can serve as the spell’s messenger, and the target must be a creature the hag can see on the
Classes
Fizban's Treasury of Dragons
written in Draconic that contained inspiring new techniques.
6
After a dream featuring a five-handed dragonborn, you awoke with the mystical breath of dragons.
who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings. But all this power is in service of a greater goal: achieving a
Classes
Fizban's Treasury of Dragons
written in Draconic that contained inspiring new techniques.
6
After a dream featuring a five-handed dragonborn, you awoke with the mystical breath of dragons.
who follow this tradition augment their prowess in battle, bolster their allies, and can even soar through the air on draconic wings. But all this power is in service of a greater goal: achieving a
Monsters
Fizban's Treasury of Dragons
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
Monsters
Fizban's Treasury of Dragons
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
Monsters
Fizban's Treasury of Dragons
aboleth flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find
. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my
Monsters
Fizban's Treasury of Dragons
things in life by bringing me delicacies like clams or aboleth flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of
enigma for other creatures. (Any)
4
Adaptability. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker
Magic Items
Tasha’s Cauldron of Everything
tooth, roll a die at the end of your turn. On an even number, the tooth vanishes, and creatures appear as if you sowed the tooth, but they are hostile to you and your allies. On an odd number, the
allies to you, speak all languages you speak, and linger for 10 minutes before disappearing, unless otherwise noted.
Implanting Teeth. To implant the tooth, you place it in your mouth, whereupon one of
monsters
Biting Gift. If a creature willingly offers one of its teeth to the hag, the hag must accept it and has the Charmed condition for 24 hours, or until the creature or its allies deal damage to the hag
or force it to make a saving throw.
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell&rsquo
monsters
no Material components and using Charisma as the spellcasting ability (spell save DC 18):
At will:Dispel Magic, Hypnotic Pattern
1/Day Each: Contagion, Dream, Dominate Person
Legendary
":"damage", "rollAction":"Waking Nightmare", "rollDamageType":"Psychic"} Psychic damage, and the target has the Frightened condition. While Frightened, the target perceives its allies as enemies but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Role of Dreams All dreams occur in the plane of Dal Quor. When mortals sleep, their minds touch the plane and shape a shard of it. Normally, a dream is shaped by the memories and emotions of the
dreamer. But the dream spell and similar effects (such as a night hag’s Nightmare Haunting) can influence a dream from the outside, to a specific and often sinister purpose. The quori are masters of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Role of Dreams All dreams occur in the plane of Dal Quor. When mortals sleep, their minds touch the plane and shape a shard of it. Normally, a dream is shaped by the memories and emotions of the
dreamer. But the dream spell and similar effects (such as a night hag’s Nightmare Haunting) can influence a dream from the outside, to a specific and often sinister purpose. The quori are masters of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the acquisition of knowledge and the study of magic, and the floating towers of Arcanix are the finest institute for mystical study in Khorvaire. Magic is a part of daily life throughout the Five
, but she has never abandoned the dream of a Galifar reunited under her rule. While Aundair is a small nation, its arcane superiority allowed it to hold its own during the Last War. Many believe
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mystical Islands The Siren Sea is dotted with mysterious islands that are home to strange creatures, mysterious hermits, odd phenomena, and ancient ruins. These islands make fantastic adventure
might also be worlds unto themselves, where unlikely beings hold dominion or the gods have crafted a realm to their specific whims. Such mystical islands aren’t just stops on an ocean journey; they’re
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mystical secrets and possess insight into monsters, legends, omens, and other lore. Mages often gather allies or hire assistants to aid them in their research or to attain magical might. Roll on or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mystical secrets and possess insight into monsters, legends, omens, and other lore. Mages often gather allies or hire assistants to aid them in their research or to attain magical might. Roll on or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the acquisition of knowledge and the study of magic, and the floating towers of Arcanix are the finest institute for mystical study in Khorvaire. Magic is a part of daily life throughout the Five
, but she has never abandoned the dream of a Galifar reunited under her rule. While Aundair is a small nation, its arcane superiority allowed it to hold its own during the Last War. Many believe
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Tarkanan NPCs Because House Tarkanan helps all those who have aberrant dragonmarks, the organization has allies across a wide range of society, from beggars to nobles. Some of the
organization’s most important people are these: Thora, a female human, has the ability to sense mystical energies—a gift that enables her to identify others with aberrant marks. She founded the organization and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mystical Islands The Siren Sea is dotted with mysterious islands that are home to strange creatures, mysterious hermits, odd phenomena, and ancient ruins. These islands make fantastic adventure
might also be worlds unto themselves, where unlikely beings hold dominion or the gods have crafted a realm to their specific whims. Such mystical islands aren’t just stops on an ocean journey; they’re
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Tarkanan NPCs Because House Tarkanan helps all those who have aberrant dragonmarks, the organization has allies across a wide range of society, from beggars to nobles. Some of the
organization’s most important people are these: Thora, a female human, has the ability to sense mystical energies—a gift that enables her to identify others with aberrant marks. She founded the organization and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sora Kell, the Queen of the Night A mysterious figure who appears in lofty myths and children’s fables, Sora Kell extends her reach across the world and through the myriad planes, claiming mystical
the dreams of her agents, or occasionally uses magical means to communicate, sometimes directly, other times through sinister omens. Allies. As a creature of legend, Sora Kell can hardly be said to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
are gleaming, fruitful places, where dream and reality blur together and where the weary can find rest. I don’t dream because I don’t sleep. I’m always awake so no one can ever sneak up on me.
If
cover blocks the sphere. While within the sphere, you and your allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere (a campfire
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sora Kell, the Queen of the Night A mysterious figure who appears in lofty myths and children’s fables, Sora Kell extends her reach across the world and through the myriad planes, claiming mystical
the dreams of her agents, or occasionally uses magical means to communicate, sometimes directly, other times through sinister omens. Allies. As a creature of legend, Sora Kell can hardly be said to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
are gleaming, fruitful places, where dream and reality blur together and where the weary can find rest. I don’t dream because I don’t sleep. I’m always awake so no one can ever sneak up on me.
If
cover blocks the sphere. While within the sphere, you and your allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere (a campfire
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of pixies and sprites; the dragon insists that Fey allies address any questions and concerns to the figurines
5 A painting of a beautiful Feywild vista; the dragon studies the painting every
dream journals written by creatures the dragon has befriended over the years; the dragon has each entry illustrated by a different celebrated artist, making the library one of the largest art collections in the world
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of pixies and sprites; the dragon insists that Fey allies address any questions and concerns to the figurines
5 A painting of a beautiful Feywild vista; the dragon studies the painting every
dream journals written by creatures the dragon has befriended over the years; the dragon has each entry illustrated by a different celebrated artist, making the library one of the largest art collections in the world
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
After a dream featuring a five-handed dragonborn, you awoke with the mystical breath of dragons.
Draconic Disciple 3rd-Level Way of the Ascendant Dragon Feature You can channel draconic power to
their prowess in battle, bolster their allies, and can even soar through the air on draconic wings. But all this power is in service of a greater goal: achieving a spiritual unity with the essence of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
After a dream featuring a five-handed dragonborn, you awoke with the mystical breath of dragons.
Draconic Disciple 3rd-Level Way of the Ascendant Dragon Feature You can channel draconic power to
their prowess in battle, bolster their allies, and can even soar through the air on draconic wings. But all this power is in service of a greater goal: achieving a spiritual unity with the essence of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability
). While on the Ethereal Plane, the hag casts Dream, using the same spellcasting ability as Spellcasting. Only the hag can serve as the spell’s messenger, and the target must be a creature the hag can see
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability
). While on the Ethereal Plane, the hag casts Dream, using the same spellcasting ability as Spellcasting. Only the hag can serve as the spell’s messenger, and the target must be a creature the hag can see
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
those unable (or disinclined) to share their teleportation powers. When the characters dream, they might meet other creatures in Nyx. Some of Theros’s mystical islands move around on the sea, allowing the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, emotionless logic is the way I defeat my foes. 3 I determine if a creature is worth keeping alive within the first minute of speaking to it. 4 I frequently dream of [a particular creature] and am
, powerful allies to destroy them. 2 I miss the kinship of my identical twin, who disappeared years ago. 3 I must recover an artifact that was stolen from me. 4 I have foreseen the moment of my death and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
those unable (or disinclined) to share their teleportation powers. When the characters dream, they might meet other creatures in Nyx. Some of Theros’s mystical islands move around on the sea, allowing the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, emotionless logic is the way I defeat my foes. 3 I determine if a creature is worth keeping alive within the first minute of speaking to it. 4 I frequently dream of [a particular creature] and am
, powerful allies to destroy them. 2 I miss the kinship of my identical twin, who disappeared years ago. 3 I must recover an artifact that was stolen from me. 4 I have foreseen the moment of my death and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7 I dream of seeing the deepest places in the ocean.
8 I find I rather enjoy the company of
answer, so I strive to be an enigma for other creatures. (Any)
4 Adaptability. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic