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Returning 22 results for 'driving metal are'.
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Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creatures from the Elemental Earth Encounters table (see chapter 3) swarm from the Endless Rockslide, driving out the fire giants working there. The giants offer a bounty of metal craft and gems in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creatures from the Elemental Earth Encounters table (see chapter 3) swarm from the Endless Rockslide, driving out the fire giants working there. The giants offer a bounty of metal craft and gems in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
crew of scavengers. Read or paraphrase the following: Out of the red dust clouds barrels an angular metal vehicle, ten feet tall, with spiked tires and hellfire roaring in its engine. Tortured screams
travel the wasteland of Avernus harvesting scrap metal and other valuable materials. The group is searching for additional crew members to aid them in their latest score. Seeing that the characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
crew of scavengers. Read or paraphrase the following: Out of the red dust clouds barrels an angular metal vehicle, ten feet tall, with spiked tires and hellfire roaring in its engine. Tortured screams
travel the wasteland of Avernus harvesting scrap metal and other valuable materials. The group is searching for additional crew members to aid them in their latest score. Seeing that the characters
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
or weaknesses Monstrosities d4 Desired Offering 1 Dislodging the stuck scraps of the creature’s last meal 2 The creature’s favorite food 3 Driving off the creature’s rival 4 Making movements
that mimic the monster’s mating dance Oozes d4 Desired Offering 1 A vial of putrid liquids 2 A cloth bearing a noxious odor 3 Bones or metal, which the ooze promptly absorbs 4 A gallon of any
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
or weaknesses Monstrosities d4 Desired Offering 1 Dislodging the stuck scraps of the creature’s last meal 2 The creature’s favorite food 3 Driving off the creature’s rival 4 Making movements
that mimic the monster’s mating dance Oozes d4 Desired Offering 1 A vial of putrid liquids 2 A cloth bearing a noxious odor 3 Bones or metal, which the ooze promptly absorbs 4 A gallon of any
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
workshop to the south. A simple furnace—its light and heat humble compared to the Star Forge—fills one wall of the southern chamber. Heaped in a pile near the furnace are metal building materials, gigantic
in this shelter’s southern room. They’ve been ordered to collect metal scraps from around the lake, melt them down into ingots, and transfer the ingots to the Star Forge. The cinder hulks are hostile
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
workshop to the south. A simple furnace—its light and heat humble compared to the Star Forge—fills one wall of the southern chamber. Heaped in a pile near the furnace are metal building materials, gigantic
in this shelter’s southern room. They’ve been ordered to collect metal scraps from around the lake, melt them down into ingots, and transfer the ingots to the Star Forge. The cinder hulks are hostile
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
treasure to the castle. The “dragon kneelers” take it into the castle, and the lizardfolk never see it again. They are paid in steel blades (they have no ability to manufacture with metal) and magic
unhappy about the situation in the mere, and he develops the notion that these strangers could be the key to driving out the cultists and to slaughtering their cruel bullywug allies. Snapjaw tries to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
treasure to the castle. The “dragon kneelers” take it into the castle, and the lizardfolk never see it again. They are paid in steel blades (they have no ability to manufacture with metal) and magic
unhappy about the situation in the mere, and he develops the notion that these strangers could be the key to driving out the cultists and to slaughtering their cruel bullywug allies. Snapjaw tries to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
panther from an outcropping above. He holds a metal staff with a loop in its end. It looks like a shepherd’s crook.
The three niches on both the northern and southern walls are five feet wide and
similar tools can be driven into the door to provide handles. Driving pitons into the door takes 1 minute and requires a successful DC 10 Strength check. With such a grip, the door can be opened with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
panther from an outcropping above. He holds a metal staff with a loop in its end. It looks like a shepherd’s crook.
The three niches on both the northern and southern walls are five feet wide and
similar tools can be driven into the door to provide handles. Driving pitons into the door takes 1 minute and requires a successful DC 10 Strength check. With such a grip, the door can be opened with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
somber hall (see “Crypt Hauntings” in the “Crypt Features” section). Returning the hall to silence by defeating or driving off the creatures in the watery room at the end of the hall (area P5) puts the
haunt to rest. P3: Corpse Preparation Rooms These rooms all look similar, and each can be described as follows: A stone slab in the middle of this room bears a few metal tools covered in dust. A deep
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
somber hall (see “Crypt Hauntings” in the “Crypt Features” section). Returning the hall to silence by defeating or driving off the creatures in the watery room at the end of the hall (area P5) puts the
haunt to rest. P3: Corpse Preparation Rooms These rooms all look similar, and each can be described as follows: A stone slab in the middle of this room bears a few metal tools covered in dust. A deep
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spell effects, and more. These benefits are gained automatically, as a general reward for the characters’ adventuring success driving franchise advancement. So it’s important that everyone is aware
battle. Giant Statue’s Fists. A giant hollow metal statue acting as a franchise headquarters features a control center from which the statue’s arms can be manipulated. One fist can be used per round
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spell effects, and more. These benefits are gained automatically, as a general reward for the characters’ adventuring success driving franchise advancement. So it’s important that everyone is aware
battle. Giant Statue’s Fists. A giant hollow metal statue acting as a franchise headquarters features a control center from which the statue’s arms can be manipulated. One fist can be used per round
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
enters the pool for the first time on a turn or starts its turn there takes 22 (4d10) acid damage. A corroded metal box bobs in the hissing pool; its padlocked lid protrudes above the liquid’s surface
them to continue onward, asking only that they don’t interrupt the meld. Attacking the sovereign shatters the illusion and angers the Cynidiceans, who join the sovereign in driving the characters out
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
enters the pool for the first time on a turn or starts its turn there takes 22 (4d10) acid damage. A corroded metal box bobs in the hissing pool; its padlocked lid protrudes above the liquid’s surface
them to continue onward, asking only that they don’t interrupt the meld. Attacking the sovereign shatters the illusion and angers the Cynidiceans, who join the sovereign in driving the characters out
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the humanoids that live beneath them. Such tribute is only proper from their perspective, for two reasons. First, their presence in an area benefits everyone by driving away many evils, especially
ordinary currency is usually left behind after a raid. Tiny, round coins simply have no worth to a frost giant. Because frost giants can’t stand the heat of a forge, they don’t mine their own metal or craft
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the humanoids that live beneath them. Such tribute is only proper from their perspective, for two reasons. First, their presence in an area benefits everyone by driving away many evils, especially
ordinary currency is usually left behind after a raid. Tiny, round coins simply have no worth to a frost giant. Because frost giants can’t stand the heat of a forge, they don’t mine their own metal or craft
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wooden chest, its lid closed and secured with a heavy metal padlock.
The lock on the chest can be opened by a character who succeeds on a DC 12 Dexterity check using thieves’ tools. The chest bears a
alliance, united for the purpose of driving the sahuagin back into the deeps.
39. Minister’s Sleeping Quarters A single bed is set against the east wall. A small wooden bookcase containing five books
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wooden chest, its lid closed and secured with a heavy metal padlock.
The lock on the chest can be opened by a character who succeeds on a DC 12 Dexterity check using thieves’ tools. The chest bears a
alliance, united for the purpose of driving the sahuagin back into the deeps.
39. Minister’s Sleeping Quarters A single bed is set against the east wall. A small wooden bookcase containing five books