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Returning 35 results for 'dungeon and depict this for'.
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Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Citadel Features Maps 7.2 and map 7.3 depict the flying citadel. Unless otherwise noted, the following features are consistent throughout the dungeon: Corridors. All corridors have 10-foot-high
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Citadel Features Maps 7.2 and map 7.3 depict the flying citadel. Unless otherwise noted, the following features are consistent throughout the dungeon: Corridors. All corridors have 10-foot-high
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
connections and opportunities. Depict the public’s interest in the characters by using the renown system presented in the Dungeon Master’s Guide. Start the characters with high renown scores, but let their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
connections and opportunities. Depict the public’s interest in the characters by using the renown system presented in the Dungeon Master’s Guide. Start the characters with high renown scores, but let their
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vault Features Maps 6.3 and 6.4 depict the Three Moons Vault. The vault is a complex, castle-like structure with a dungeon level, several towers, a secret entrance through the cliffs, and a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dome, which is in no danger of collapse, even if the pillars were to be toppled. Each pillar is carved with a wraparound bas-relief. From north to south, the pillars depict the following scenes: A hill
snow thins out and disappears after about 100 feet. The tracks of the humans continue east into the dungeon complex.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vault Features Maps 6.3 and 6.4 depict the Three Moons Vault. The vault is a complex, castle-like structure with a dungeon level, several towers, a secret entrance through the cliffs, and a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dome, which is in no danger of collapse, even if the pillars were to be toppled. Each pillar is carved with a wraparound bas-relief. From north to south, the pillars depict the following scenes: A hill
snow thins out and disappears after about 100 feet. The tracks of the humans continue east into the dungeon complex.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
. Tapestries. The wall hangings, which depict weed-grown rocks and green and golden tan scenes of undersea life, are special, antimagic-treated creations made of green slime and brown mold (see “Dungeon
Hazards” in chapter 5 of the Dungeon Master’s Guide). If either tapestry is torn down, it instantly turns into green slime and covers a 20-foot-long, 10-foot-wide area of floor when it falls. Note that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
. Tapestries. The wall hangings, which depict weed-grown rocks and green and golden tan scenes of undersea life, are special, antimagic-treated creations made of green slime and brown mold (see “Dungeon
Hazards” in chapter 5 of the Dungeon Master’s Guide). If either tapestry is torn down, it instantly turns into green slime and covers a 20-foot-long, 10-foot-wide area of floor when it falls. Note that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
location. Everything within the dungeon is built to giant scale. Harshnag is familiar with the general features and layout of the complex (except for area 9), but not its traps or current denizens. EYE OF
are made of granite adorned with bas-reliefs that depict regal giants fighting and slaying dragons. Door hinges and handles are made of wrought iron, and the handles are 12 feet off the floor. A Huge
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
location. Everything within the dungeon is built to giant scale. Harshnag is familiar with the general features and layout of the complex (except for area 9), but not its traps or current denizens. EYE OF
are made of granite adorned with bas-reliefs that depict regal giants fighting and slaying dragons. Door hinges and handles are made of wrought iron, and the handles are 12 feet off the floor. A Huge
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
49. Maze of Death Stone slabs seal off the entrances to this corner of the dungeon. 49A. Stone Slabs When the characters reach either entrance, read: A stone slab blocks the end of this corridor
. Relief carvings on the walls depict crowds of humanoids fleeing a black star in the sky, with rays of light extending from it to turn those they strike to dust.
If the stone slabs are raised up to seal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
49. Maze of Death Stone slabs seal off the entrances to this corner of the dungeon. 49A. Stone Slabs When the characters reach either entrance, read: A stone slab blocks the end of this corridor
. Relief carvings on the walls depict crowds of humanoids fleeing a black star in the sky, with rays of light extending from it to turn those they strike to dust.
If the stone slabs are raised up to seal
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Glory of the Giants Myths, fairy tales, folklore, and fantasy literature throughout the real world depict a tremendous range of giants. Some tales suggest that the humans of past ages were gigantic
giants. Chapter 2 offers advice and tables to help Dungeon Masters use giants in play. It covers roleplaying tips, an overview of the hierarchical structure of the ordning and giants’ religion, and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Glory of the Giants Myths, fairy tales, folklore, and fantasy literature throughout the real world depict a tremendous range of giants. Some tales suggest that the humans of past ages were gigantic
giants. Chapter 2 offers advice and tables to help Dungeon Masters use giants in play. It covers roleplaying tips, an overview of the hierarchical structure of the ordning and giants’ religion, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
silently informs the headmaster in area 15 when visitors arrive.
Ceiling Mosaics. This room has a 30-foot-high arched ceiling. Bright mosaics on the arched roof depict wizards engaged in dazzling
provide “a much needed sanitary service” by ridding the dungeon of pesky monsters. If the characters are just passing through on their way to the lower levels, the headmaster offers to take them to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
silently informs the headmaster in area 15 when visitors arrive.
Ceiling Mosaics. This room has a 30-foot-high arched ceiling. Bright mosaics on the arched roof depict wizards engaged in dazzling
provide “a much needed sanitary service” by ridding the dungeon of pesky monsters. If the characters are just passing through on their way to the lower levels, the headmaster offers to take them to the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
secret doors finds the trapdoor with a successful DC 15 Wisdom (Perception) check. The trapdoor pulls open to reveal a candy ladder that descends to the dungeon (area C15). C5: Taffy Factory Rhythmic
the dungeon (area C15), and asking him for help By succeeding on DC 15 Dexterity (Sleight of Hand) checks, with one apple pilfered per success By recruiting a woodland critter from the surrounding
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
secret doors finds the trapdoor with a successful DC 15 Wisdom (Perception) check. The trapdoor pulls open to reveal a candy ladder that descends to the dungeon (area C15). C5: Taffy Factory Rhythmic
the dungeon (area C15), and asking him for help By succeeding on DC 15 Dexterity (Sleight of Hand) checks, with one apple pilfered per success By recruiting a woodland critter from the surrounding
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
“Poisons” in chapter 8 of the Dungeon Master’s Guide). A character who is proficient with a poisoner’s kit recognizes the recipe and can spend 10 minutes finishing the poison. Secret Poison Pit. Delis keeps
assassin’s blood, and a vial of malice (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). C4. Enchanting Spore Cavern The remains of ghouls, skeletons, zombies, and some other undead lay
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Councilor’s Burial Room The painted walls of this room depict scenes of a throne room where a well-dressed councilor advises monarchs. In the center of the room lies a wooden coffin riddled with bite
characters enter, read: The chill of death pervades this royal tomb. Its walls depict scenes of the last great king of Cynidicea. An elegant sarcophagus rests in the center of the room.
Suddenly, a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
“Poisons” in chapter 8 of the Dungeon Master’s Guide). A character who is proficient with a poisoner’s kit recognizes the recipe and can spend 10 minutes finishing the poison. Secret Poison Pit. Delis keeps
assassin’s blood, and a vial of malice (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). C4. Enchanting Spore Cavern The remains of ghouls, skeletons, zombies, and some other undead lay
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Constitution saving throw for each niche or urn they search or contract sewer plague (see chapter 8 of the Dungeon Master’s Guide). Treasure. Amid the rotted remains on each of the six stacked burial
and most of its trappings ruined by earth and time. The two statues depict the god Phenax; the depictions are slightly disturbing but harmless. The 2-foot-deep standing water here makes the entire
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Councilor’s Burial Room The painted walls of this room depict scenes of a throne room where a well-dressed councilor advises monarchs. In the center of the room lies a wooden coffin riddled with bite
characters enter, read: The chill of death pervades this royal tomb. Its walls depict scenes of the last great king of Cynidicea. An elegant sarcophagus rests in the center of the room.
Suddenly, a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Constitution saving throw for each niche or urn they search or contract sewer plague (see chapter 8 of the Dungeon Master’s Guide). Treasure. Amid the rotted remains on each of the six stacked burial
and most of its trappings ruined by earth and time. The two statues depict the god Phenax; the depictions are slightly disturbing but harmless. The 2-foot-deep standing water here makes the entire
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
descends 15 feet to area V27 of the dungeon. If the Vanthampurs need to flee the dungeon, they can use the trapdoor to reach their horses quickly. Thurstwell Vanthampur
Medium humanoid (human
flagstone floor is a ten-foot-wide, fifteen-foot-long rug of exquisite design, depicting a royal coronation. Two tapestries hanging on the walls depict a dragon flying over a ship and pilgrims on camels
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
descends 15 feet to area V27 of the dungeon. If the Vanthampurs need to flee the dungeon, they can use the trapdoor to reach their horses quickly. Thurstwell Vanthampur
Medium humanoid (human
flagstone floor is a ten-foot-wide, fifteen-foot-long rug of exquisite design, depicting a royal coronation. Two tapestries hanging on the walls depict a dragon flying over a ship and pilgrims on camels
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
statues were sculpted by magic and that, given their costuming, they depict Netherese wizards. A character can do the same with a successful DC 15 Intelligence (History) check. Hiding behind the two
touches the spear, the light around the spear fades as Vlagomir’s spark bestows the following supernatural charm on the character (see “Supernatural Gifts” in the Dungeon Master’s Guide): Vlagomir’s Spark
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
statues were sculpted by magic and that, given their costuming, they depict Netherese wizards. A character can do the same with a successful DC 15 Intelligence (History) check. Hiding behind the two
touches the spear, the light around the spear fades as Vlagomir’s spark bestows the following supernatural charm on the character (see “Supernatural Gifts” in the Dungeon Master’s Guide): Vlagomir’s Spark
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The giants who carved the statue had no clue what Annam looked like, and they dared not misrepresent him. The six smaller statues depict the sons of Annam, who are listed in the table Giant Statues and
Their Weapons. Five of these statues grasp giant-sized weapons that can be removed. Thrym’s weapon is missing and can be found in area 7. Removing any of these weapons from the dungeon causes it to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The giants who carved the statue had no clue what Annam looked like, and they dared not misrepresent him. The six smaller statues depict the sons of Annam, who are listed in the table Giant Statues and
Their Weapons. Five of these statues grasp giant-sized weapons that can be removed. Thrym’s weapon is missing and can be found in area 7. Removing any of these weapons from the dungeon causes it to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the walls here depict githyanki going about their daily life beneath a silvery, star-studded sky. A row of text runs along the walls’ middle, worn away in places or covered by spreading moss. The
the pool matching the hue of an Astral color pool leading to that plane (see the “Astral Plane” section of the Dungeon Master’s Guide). Water taken from a pool can sustain an extraplanar plant removed
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the walls here depict githyanki going about their daily life beneath a silvery, star-studded sky. A row of text runs along the walls’ middle, worn away in places or covered by spreading moss. The
the pool matching the hue of an Astral color pool leading to that plane (see the “Astral Plane” section of the Dungeon Master’s Guide). Water taken from a pool can sustain an extraplanar plant removed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in the north wall. (See “Sample Traps” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide for the rules on how this trap functions.) The trap resets when the weight is lifted and
bullets for the musket). For more information on firearms and explosives, see chapter 9, “Dungeon Master’s Workshop,” of the Dungeon Master’s Guide. Glider. Any Small or Medium humanoid can wear the