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Returning 35 results for 'dusk map'.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
member of the Agile Hand. Consequently, his map contains inaccuracies, such as the following: Grinky’s guesses as to where Dusk stored the painting are wrong. Grinky’s map is missing the topmost level of the tower, where the painting is kept (area G27 on map 6.2).
Grinky’s Map Grinky furnished Adrisa with a sketched map of the Agile Hand’s guildhouse (see map 6.1). Adrisa gives Grinky’s map to the characters. Grinky is neither well informed nor a high-ranking
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
member of the Agile Hand. Consequently, his map contains inaccuracies, such as the following: Grinky’s guesses as to where Dusk stored the painting are wrong. Grinky’s map is missing the topmost level of the tower, where the painting is kept (area G27 on map 6.2).
Grinky’s Map Grinky furnished Adrisa with a sketched map of the Agile Hand’s guildhouse (see map 6.1). Adrisa gives Grinky’s map to the characters. Grinky is neither well informed nor a high-ranking
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, you can smell the odors of wine and horses that emanate from this central area. This natural clearing serves as a permanent campsite for the Vistani and their dusk elf allies. Map 5.6: Vistani Camp
(Area N9)View Player Version Roleplaying the Vistani and the Elves Use the following information to roleplay the Vistani and the dusk elves that occupy the camp. Vistani. The Vistani in this camp all
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, you can smell the odors of wine and horses that emanate from this central area. This natural clearing serves as a permanent campsite for the Vistani and their dusk elf allies. Map 5.6: Vistani Camp
(Area N9)View Player Version Roleplaying the Vistani and the Elves Use the following information to roleplay the Vistani and the dusk elves that occupy the camp. Vistani. The Vistani in this camp all
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it easier to keep track of everyone. The poster map has places to track two crucial elements: the passage of time and the carnival’s mood. Tracking Time The Witchlight Carnival opens at dusk and runs
Carnival Map On the poster map of the carnival, use a miniature figure or some other token to mark where each character is located at any given time. If the characters split up, the tokens will make
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it easier to keep track of everyone. The poster map has places to track two crucial elements: the passage of time and the carnival’s mood. Tracking Time The Witchlight Carnival opens at dusk and runs
Carnival Map On the poster map of the carnival, use a miniature figure or some other token to mark where each character is located at any given time. If the characters split up, the tokens will make
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Guildhouse Locations The following locations are keyed to map 6.2. Map 6.2: DM’s map View Player Version G1: Front Porch Nailed to this lengthy porch are short planks that bear the words “Private
piece of parchment that transfers ownership of two horses to Guildmaster Dusk. G2a: Livery Stables Ten horse stables and a hayloft line the walls of this barn, which has an open doorway at each end
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Guildhouse Locations The following locations are keyed to map 6.2. Map 6.2: DM’s map View Player Version G1: Front Porch Nailed to this lengthy porch are short planks that bear the words “Private
piece of parchment that transfers ownership of two horses to Guildmaster Dusk. G2a: Livery Stables Ten horse stables and a hayloft line the walls of this barn, which has an open doorway at each end
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(denoted on map 6.1). A small track that was once a wider, more traveled road leads to the entrance, but over the decades it has been obscured by rockslides and neglect. The scroll given to the
characters in the right direction. By conversing with these creatures, the characters can narrow their search. Follow the Bats. Thousands of bats fly out of the Lost Caverns at dusk to hunt and return at
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(denoted on map 6.1). A small track that was once a wider, more traveled road leads to the entrance, but over the decades it has been obscured by rockslides and neglect. The scroll given to the
characters in the right direction. By conversing with these creatures, the characters can narrow their search. Follow the Bats. Thousands of bats fly out of the Lost Caverns at dusk to hunt and return at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Grand Dame The Grand Dame (shown on map 11.1) is an ornately decorated riverboat owned by Lord Khaspere Drylund of Yartar (NE male Tethyrian human). Lord Drylund has the statistics of a noble
to deal 20 psychic damage to Lord Drylund. This damage is enough to kill Lord Drylund instantly. From dawn until dusk, the flat-bottomed wooden boat is moored at the city docks. Dockworkers come and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Grand Dame The Grand Dame (shown on map 11.1) is an ornately decorated riverboat owned by Lord Khaspere Drylund of Yartar (NE male Tethyrian human). Lord Drylund has the statistics of a noble
to deal 20 psychic damage to Lord Drylund. This damage is enough to kill Lord Drylund instantly. From dawn until dusk, the flat-bottomed wooden boat is moored at the city docks. Dockworkers come and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dolindar Tomb Locations The following locations are keyed to map 1.2. Dyson Logos Map 1.2: Dolindar Tomb View Player Version B1: Portico A roof supported by stone pillars extends from the Dolindar
. Puzzle Buttons. Newmy doesn’t know anything about a rift or a Crevice of Dusk, but she remembers some “puzzle buttons” deeper in the tomb that she doesn’t know how to work. Maybe they lead somewhere
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dolindar Tomb Locations The following locations are keyed to map 1.2. Dyson Logos Map 1.2: Dolindar Tomb View Player Version B1: Portico A roof supported by stone pillars extends from the Dolindar
. Puzzle Buttons. Newmy doesn’t know anything about a rift or a Crevice of Dusk, but she remembers some “puzzle buttons” deeper in the tomb that she doesn’t know how to work. Maybe they lead somewhere
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The Sensa Empire is structured around the three city-states of Anisa, Niba, and Tarikh, each a wealthy oasis in an arid and unforgiving landscape. Map 7.2: sensa empireView Player
leave offerings of gold and salt at the site, which are collected at dusk by the clergy known as the Acolytes of the Faceless Prophet. According to the acolytes who tend the tomb, learning the Prophet’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites The Sensa Empire is structured around the three city-states of Anisa, Niba, and Tarikh, each a wealthy oasis in an arid and unforgiving landscape. Map 7.2: sensa empireView Player
leave offerings of gold and salt at the site, which are collected at dusk by the clergy known as the Acolytes of the Faceless Prophet. According to the acolytes who tend the tomb, learning the Prophet’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
architectural designs for the gates show this to be false, however, and they can be viewed in the Map House — the guildhall of the Surveyors’, Map-, and Chart-makers’ Guild in the Castle Ward. Must-see
, or perhaps to primp before an important meeting or a night out, visit Sune’s faithful at the Temple of Beauty. Its marbled public baths and mirrored salons are open from before dawn to after dusk
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
architectural designs for the gates show this to be false, however, and they can be viewed in the Map House — the guildhall of the Surveyors’, Map-, and Chart-makers’ Guild in the Castle Ward. Must-see
, or perhaps to primp before an important meeting or a night out, visit Sune’s faithful at the Temple of Beauty. Its marbled public baths and mirrored salons are open from before dawn to after dusk
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the wine. Map 5.2: Blue Water Inn (Area N2)View Player Version Keepers of the Feather Urwin Martikov (LG male human) is a wereraven (see appendix D) and a high-ranking member of the Keepers of the
attic (area N2q). From noon to dusk, the taproom holds 2d4 local patrons (male and female commoners). Between dusk and midnight, 2d8 Vallakians are here. In addition, one or more of the following people
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the wine. Map 5.2: Blue Water Inn (Area N2)View Player Version Keepers of the Feather Urwin Martikov (LG male human) is a wereraven (see appendix D) and a high-ranking member of the Keepers of the
attic (area N2q). From noon to dusk, the taproom holds 2d4 local patrons (male and female commoners). Between dusk and midnight, 2d8 Vallakians are here. In addition, one or more of the following people
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
intentions of rulers. Maps are usually consulted, and it’s widely considered lucky to possess and examine a map on Wintershield. Map sales are brisk in the tenday preceding this holiday. Alturiak 14: The
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
intentions of rulers. Maps are usually consulted, and it’s widely considered lucky to possess and examine a map on Wintershield. Map sales are brisk in the tenday preceding this holiday. Alturiak 14: The
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Locations in Vogler While in Vogler, the characters might visit any of the locations in this section. These sites are marked on map 3.1. Map 3.1: Vogler View Player Version The Brass Crab The Brass
these docks each dawn and dusk, rowing out with empty nets and returning with the day’s catch. At the end of the southernmost pier, a centuries-old wooden post bears an eroded carving of a bird with a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Locations in Vogler While in Vogler, the characters might visit any of the locations in this section. These sites are marked on map 3.1. Map 3.1: Vogler View Player Version The Brass Crab The Brass
these docks each dawn and dusk, rowing out with empty nets and returning with the day’s catch. At the end of the southernmost pier, a centuries-old wooden post bears an eroded carving of a bird with a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raven’s feet as offerings. At dusk, giant ravens gather to feast on the remains. After devouring the carrion, the giant ravens perch on timber roosts and squawk at one another until nightfall, when they
. Their altar is a rectangular slab of stone with the phases of the moon carved into its sides. In winter, everything is under a foot or more of snow. Map 3.9: Raven Rock View Player Version Ancient
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
raven’s feet as offerings. At dusk, giant ravens gather to feast on the remains. After devouring the carrion, the giant ravens perch on timber roosts and squawk at one another until nightfall, when they
. Their altar is a rectangular slab of stone with the phases of the moon carved into its sides. In winter, everything is under a foot or more of snow. Map 3.9: Raven Rock View Player Version Ancient
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
encounter occurs on a roll of 16 or higher. Alternatively, map 6.1 offers suggested locations where encounters might occur. To determine what the characters find, roll on the Mountain Encounters table
Lost Caverns of Tsojcanth—or at least how to find them. Great tides of bats emerge from the caverns at dusk and return to them at dawn. If the characters give Berythrach treasure worth 1,000 gp or a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
encounter occurs on a roll of 16 or higher. Alternatively, map 6.1 offers suggested locations where encounters might occur. To determine what the characters find, roll on the Mountain Encounters table
Lost Caverns of Tsojcanth—or at least how to find them. Great tides of bats emerge from the caverns at dusk and return to them at dawn. If the characters give Berythrach treasure worth 1,000 gp or a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Goldenfields Locations The following locations are identified on map 2.2. Map 2.2: Goldenfields View Player Version G1. Gatehouse The Northfurrow trail ends before a magnificent stone gatehouse
, squash, tomatoes, potatoes, radishes, and other vegetables are grown. Workers till the gardens and tend the crops from dawn to dusk. G13. Wheat Fields Nearly half of the tilled earth in Goldenfields is set
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Goldenfields Locations The following locations are identified on map 2.2. Map 2.2: Goldenfields View Player Version G1. Gatehouse The Northfurrow trail ends before a magnificent stone gatehouse
, squash, tomatoes, potatoes, radishes, and other vegetables are grown. Workers till the gardens and tend the crops from dawn to dusk. G13. Wheat Fields Nearly half of the tilled earth in Goldenfields is set
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
alphabetical order. These locations are also marked on the map of Baldur’s Gate (map 6.2). Bormul House Situated in the Manorborn neighborhood, Bormul House is an elegant three-story townhouse of yellow
bribes from Lower City merchants and underworld figures to fabricate a link to the Hhune family. More than the patriar estate itself is at stake, for Lutecia’s late husband was an avid map collector
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
alphabetical order. These locations are also marked on the map of Baldur’s Gate (map 6.2). Bormul House Situated in the Manorborn neighborhood, Bormul House is an elegant three-story townhouse of yellow
merchants and underworld figures to fabricate a link to the Hhune family. More than the patriar estate itself is at stake, for Lutecia’s late husband was an avid map collector and antiquarian whose
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
alphabetical order. These locations are also marked on the map of Baldur’s Gate (map 6.2). Bormul House Situated in the Manorborn neighborhood, Bormul House is an elegant three-story townhouse of yellow
bribes from Lower City merchants and underworld figures to fabricate a link to the Hhune family. More than the patriar estate itself is at stake, for Lutecia’s late husband was an avid map collector
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
alphabetical order. These locations are also marked on the map of Baldur’s Gate (map 6.2). Bormul House Situated in the Manorborn neighborhood, Bormul House is an elegant three-story townhouse of yellow
merchants and underworld figures to fabricate a link to the Hhune family. More than the patriar estate itself is at stake, for Lutecia’s late husband was an avid map collector and antiquarian whose
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple Locations T1-T9 The following locations are keyed to the maps of the Temple of the Restful Lily. Map 7.1: temple of the restful lily View Player Version T1. Lobby The double doors open to the
flat shoes, and speaks in a soft, hushed voice. Without armor, his AC is 12. Ilmar is secretly a Harper agent and worshiper of Eilistraee who goes by the code name Dusk. He was a close friend of