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Returning 35 results for 'dusk of many this'.
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Magic Items
The Book of Many Things
Created in the image of the Deck of Many Things, this deck of ivory or vellum cards bestows an assortment of minor benefits and penalties on those who draw from it. Most (75 percent) of these decks
have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
magic-items
’s Call (Rare+). You can cast Animate Dead from the crown. It can be used to cast this spell three times, regaining all expended uses daily at dusk.
Master of Undeath (Very Rare+). Undead that
you create or summon have twice as many Hit Points as normal and have Advantage on saving throws.
Soul Transfer (Very Rare+). When you drop to 0 Hit Points or fail a Death Saving Throw, you can
magic-items
), or +11 (Legendary).
Necromancer’s Call (Rare+). You can cast Animate Dead from the crown. It can be used to cast this spell three times, regaining all expended uses daily at dusk.
Master of
Undeath (Very Rare+). Undead that you create or summon have twice as many Hit Points as normal and have Advantage on saving throws.
Soul Transfer (Very Rare+). When you drop to 0 Hit Points or fail a
magic-items
), or +11 (Legendary).
Necromancer’s Call (Rare+). You can cast Animate Dead from the crown. It can be used to cast this spell three times, regaining all expended uses daily at dusk.
Master of
Undeath (Very Rare+). Undead that you create or summon have twice as many Hit Points as normal and have Advantage on saving throws.
Soul Transfer (Very Rare+). When you drop to 0 Hit Points or fail a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
building, many wearing distinctive green sashes.
An elder Green Doctor named Melecio (neutral good, elf archmage) steps from the crowd, with Nene perched on her shoulder. Melecio explains that the
Realm. She believes this can be done—though it hasn’t been tried before. The Hammock of Worlds is traditionally employed only at dusk during a ritual dance, one the Green Doctors are prepared to host this
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
building, many wearing distinctive green sashes.
An elder Green Doctor named Melecio (neutral good, elf archmage) steps from the crowd, with Nene perched on her shoulder. Melecio explains that the
Realm. She believes this can be done—though it hasn’t been tried before. The Hammock of Worlds is traditionally employed only at dusk during a ritual dance, one the Green Doctors are prepared to host this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with the Cold Sun Federation, the prospectors of Hope regularly violate this treaty. The Poison Dusk lizardfolk are hostile to both the settlers and the Cold Sun Federation. Conflicts between settlers and scales have escalated over the last four years, and many fear that worse is yet to come.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with the Cold Sun Federation, the prospectors of Hope regularly violate this treaty. The Poison Dusk lizardfolk are hostile to both the settlers and the Cold Sun Federation. Conflicts between settlers and scales have escalated over the last four years, and many fear that worse is yet to come.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Velikovna, used to live here. Her brother, Kasimir Velikov, still does. The dusk elves reside in small homes built into the hillside and are mostly self-sufficient. They are skilled trackers, and many of
, you can smell the odors of wine and horses that emanate from this central area. This natural clearing serves as a permanent campsite for the Vistani and their dusk elf allies. Map 5.6: Vistani Camp
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Velikovna, used to live here. Her brother, Kasimir Velikov, still does. The dusk elves reside in small homes built into the hillside and are mostly self-sufficient. They are skilled trackers, and many of
, you can smell the odors of wine and horses that emanate from this central area. This natural clearing serves as a permanent campsite for the Vistani and their dusk elf allies. Map 5.6: Vistani Camp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
when one of the ancient fiendish Overlords stirred, unleashing fiends and corrupting many of the dragonborn themselves. Their nation in ruins, the dragonborn retreated to the darkness of Q’barra
. They have remained there ever since, guarding against corruption and fighting the evil forces of the Poison Dusk — which is sometimes described as a cult devoted to a dragon, and sometimes as an army
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ancient Overlords stirred, unleashing fiends and corrupting many of the dragonborn themselves. Their empire collapsed and the dragonborn retreated to the darkness of Q’barra. They have remained their ever
since, fighting the forces of the Poison Dusk and guarding against further corruption. To date the dragonborn have largely ignored the humans of Q’barra, and the few humans who’ve encountered
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ancient Overlords stirred, unleashing fiends and corrupting many of the dragonborn themselves. Their empire collapsed and the dragonborn retreated to the darkness of Q’barra. They have remained their ever
since, fighting the forces of the Poison Dusk and guarding against further corruption. To date the dragonborn have largely ignored the humans of Q’barra, and the few humans who’ve encountered
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
when one of the ancient fiendish Overlords stirred, unleashing fiends and corrupting many of the dragonborn themselves. Their nation in ruins, the dragonborn retreated to the darkness of Q’barra
. They have remained there ever since, guarding against corruption and fighting the evil forces of the Poison Dusk — which is sometimes described as a cult devoted to a dragon, and sometimes as an army
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Observatory Locations For optimal stargazing, an observatory is typically situated at a high elevation, such as a mountain peak or a coastal bluff. Astronomers prize a clear, dark sky, so many
area heavily obscured. At dusk, the fog clears, unveiling a cloudless night sky. Communal Dreaming. Creatures that fall asleep within 6 miles of the observatory share the same dreamscape. While dreaming
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
humans know nothing about: the lizardfolk of the Cold Sun Federation, the dragonborn of Ka’rhashan, and the confederacy of the Poison Dusk. Most settlers know very little about these cultures, and
regularly break the terms of the treaty. There have been a number of clashes with the scales and many here fear that a greater conflict is on the horizon. Q’barra is split into three main regions. New
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Sending Off a Friend Cudgel Ironsmile and Becklin Uth Viharin send off their friend Ispin Greenshield The funeral takes place at dusk on the stage and dock extending from the rear of the Brass Crab
. Becklin encourages the characters to linger near the dock, while many mourning locals in small fishing craft assemble in the nearby water. When you’re ready for the funeral to begin, Becklin takes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Umizu Umizu is a welcoming city, and many citizens hail from far-flung lands. Humans are the most numerous, with skin tones ranging from pale to medium brown, and with hair and eyes ranging
dress based on class. Ancestor Spirits Respect for the spirits infuses daily life. Native residents keep shrines to their ancestors in their homes and leave out offerings at dawn and dusk. They
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Sending Off a Friend Cudgel Ironsmile and Becklin Uth Viharin send off their friend Ispin Greenshield The funeral takes place at dusk on the stage and dock extending from the rear of the Brass Crab
. Becklin encourages the characters to linger near the dock, while many mourning locals in small fishing craft assemble in the nearby water. When you’re ready for the funeral to begin, Becklin takes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Observatory Locations For optimal stargazing, an observatory is typically situated at a high elevation, such as a mountain peak or a coastal bluff. Astronomers prize a clear, dark sky, so many
area heavily obscured. At dusk, the fog clears, unveiling a cloudless night sky. Communal Dreaming. Creatures that fall asleep within 6 miles of the observatory share the same dreamscape. While dreaming
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
humans know nothing about: the lizardfolk of the Cold Sun Federation, the dragonborn of Ka’rhashan, and the confederacy of the Poison Dusk. Most settlers know very little about these cultures, and
regularly break the terms of the treaty. There have been a number of clashes with the scales and many here fear that a greater conflict is on the horizon. Q’barra is split into three main regions. New
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Umizu Umizu is a welcoming city, and many citizens hail from far-flung lands. Humans are the most numerous, with skin tones ranging from pale to medium brown, and with hair and eyes ranging
dress based on class. Ancestor Spirits Respect for the spirits infuses daily life. Native residents keep shrines to their ancestors in their homes and leave out offerings at dawn and dusk. They
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
truly ever die? Myrkul’s faithful see him as the Reaper, who lays claim to souls and brings them to Kelemvor to be judged. Myrkul is a deity of death, decay, old age, exhaustion, dusk, and autumn. He’s
many followers of Kelemvor and Jergal, priests of Myrkul serve as undertakers and typically keep their patron’s identity secret. Shrines to Myrkul or engravings of his holy symbol appear in many places
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
truly ever die? Myrkul’s faithful see him as the Reaper, who lays claim to souls and brings them to Kelemvor to be judged. Myrkul is a deity of death, decay, old age, exhaustion, dusk, and autumn. He’s
many followers of Kelemvor and Jergal, priests of Myrkul serve as undertakers and typically keep their patron’s identity secret. Shrines to Myrkul or engravings of his holy symbol appear in many places
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
a reputation as glorified bodyguards for the city’s elite. Orderly and regimented, the Watch maintains precise, predictable patrols. At dusk, the Watch clears the Upper City of everyone but residents
, their household staffs, and guests bearing written invitations. Many Watch officers, born and raised in the city, pride themselves on recognizing every Upper City resident on sight. The Watch
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
reputation as glorified bodyguards for the city’s elite. Orderly and regimented, the Watch maintains precise, predictable patrols. At dusk, the Watch clears the Upper City of everyone but residents
, their household staffs, and guests bearing written invitations. Many Watch officers, born and raised in the city, pride themselves on recognizing every Upper City resident on sight. The Watch operates out
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
a reputation as glorified bodyguards for the city’s elite. Orderly and regimented, the Watch maintains precise, predictable patrols. At dusk, the Watch clears the Upper City of everyone but residents
, their household staffs, and guests bearing written invitations. Many Watch officers, born and raised in the city, pride themselves on recognizing every Upper City resident on sight. The Watch
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
reputation as glorified bodyguards for the city’s elite. Orderly and regimented, the Watch maintains precise, predictable patrols. At dusk, the Watch clears the Upper City of everyone but residents
, their household staffs, and guests bearing written invitations. Many Watch officers, born and raised in the city, pride themselves on recognizing every Upper City resident on sight. The Watch operates out
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sun god’s luminous “eye.” More dedicated worshipers offer short litanies at dawn, noon, and dusk, acknowledging the sun’s passage across the sky. (JAIME JONES) MYTHS OF HELIOD
Many legends about
cattle, transforming them into the first catoblepases. As a result, many animal breeders prove excessively modest to this day, with humble-boasts being common and well understood among both buyers and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The people value education highly, and the city is home to Anisa Academy, the only university in the empire. Politically, the city has enjoyed years of peace under King Diara’s rule, but many dread
the region. Entertainment in the form of cafes, theaters, and raceways is also central to life in the city. Among Niba’s many celebrities is the queen’s firstborn and heir, the ambitious and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The people value education highly, and the city is home to Anisa Academy, the only university in the empire. Politically, the city has enjoyed years of peace under King Diara’s rule, but many dread
the region. Entertainment in the form of cafes, theaters, and raceways is also central to life in the city. Among Niba’s many celebrities is the queen’s firstborn and heir, the ambitious and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sun god’s luminous “eye.” More dedicated worshipers offer short litanies at dawn, noon, and dusk, acknowledging the sun’s passage across the sky. (JAIME JONES) MYTHS OF HELIOD
Many legends about
cattle, transforming them into the first catoblepases. As a result, many animal breeders prove excessively modest to this day, with humble-boasts being common and well understood among both buyers and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of the gods. Many leonin suffered under the rule of the archons and at the whim of fickle gods, a grim history that taught them well-remembered lessons about trusting strangers or relying on
the sun rises on this festival day, the leonin gather to renew pacts of friendship. The matriarchs of all the prides hold council during this time. As dusk falls, the council announces a new speaker. A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of the gods. Many leonin suffered under the rule of the archons and at the whim of fickle gods, a grim history that taught them well-remembered lessons about trusting strangers or relying on
the sun rises on this festival day, the leonin gather to renew pacts of friendship. The matriarchs of all the prides hold council during this time. As dusk falls, the council announces a new speaker. A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
continue her duties for as long as she was contracted. Lonely Family. The Dolindars were all lonely, and there weren’t many of them. They didn’t like Evernight but couldn’t leave it for some reason
. Puzzle Buttons. Newmy doesn’t know anything about a rift or a Crevice of Dusk, but she remembers some “puzzle buttons” deeper in the tomb that she doesn’t know how to work. Maybe they lead somewhere