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Returning 35 results for 'effect'.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magical Effect An effect is magical if it is created by a spell, a magic item, or a phenomenon that a rule labels as magical.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Magical Effect An effect is magical if it is created by a spell, a magic item, or a phenomenon that a rule labels as magical.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Magical Effect An effect is magical if it is created by a spell, a magic item, or a phenomenon that a rule labels as magical.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magical Effect An effect is magical if it is created by a spell, a magic item, or a phenomenon that a rule labels as magical.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Areas of Effect Spells such as burning hands and cone of cold cover an area, allowing them to affect multiple creatures at once. A spell's description specifies its area of effect, which typically
has one of five different shapes: cone, cube, cylinder, line, or sphere. Every area of effect has a point of origin, a location from which the spell's energy erupts. The rules for each shape specify how
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sphere [Area of Effect] A Sphere is an area of effect that extends in straight lines from a point of origin outward in all directions. The effect that creates a Sphere specifies the distance it
extends as the radius of the Sphere. A Sphere’s point of origin is included in the Sphere’s area of effect.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cylinder [Area of Effect] A Cylinder is an area of effect that extends in straight lines from a point of origin located at the center of the circular top or bottom of the Cylinder. The effect that
creates a Cylinder specifies the radius of the Cylinder’s base and the Cylinder’s height. A Cylinder’s point of origin is included in the area of effect. NOOR RAHMAN
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Areas of Effect Left to Right: Line, Cone, Cube, Sphere, Cylinder
*Point of Origin Spells such as burning hands and cone of cold cover an area, allowing them to affect multiple creatures at once
. A spell’s description specifies its area of effect, which typically has one of five different shapes: cone, cube, cylinder, line, or sphere. Every area of effect has a point of origin, a location from
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cube [Area of Effect] A Cube is an area of effect that extends in straight lines from a point of origin located anywhere on a face of the Cube. The effect that creates a Cube specifies its size
, which is the length of each side. A Cube’s point of origin isn’t included in the area of effect unless its creator decides otherwise.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cylinder [Area of Effect] A Cylinder is an area of effect that extends in straight lines from a point of origin located at the center of the circular top or bottom of the Cylinder. The effect that
creates a Cylinder specifies the radius of the Cylinder’s base and the Cylinder’s height. A Cylinder’s point of origin is included in the area of effect. NOOR RAHMAN
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Adjudicating Areas of Effect Many spells and other game features create areas of effect, such as the cone and the sphere. If you’re not using miniatures or another visual aid, it can sometimes be
difficult to determine who’s in an area of effect and who isn’t. The easiest way to address such uncertainty is to go with your gut and make a call. If you would like more guidance, consider using the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Mud Pit Effect Any creature that bathes in a mud pit for at least 1 hour gains 1d10 temporary hit points. Mud removed from a pit loses this property.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adjudicating Areas of Effect When the characters are fighting a large number of monsters, it’s not always practical to use miniatures on a battle grid or some other visual aid. So how do you
determine how many monsters are affected by the Wizard’s Fireball spell or some other area of effect? The Targets in Area of Effect table offers a guideline. To use the table, find the column for the shape of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Emanation [Area of Effect] An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance
it extends. An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect. An Emanation’s origin (creature or object) isn’t included in the area of effect unless its creator decides otherwise.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sphere [Area of Effect] A Sphere is an area of effect that extends in straight lines from a point of origin outward in all directions. The effect that creates a Sphere specifies the distance it
extends as the radius of the Sphere. A Sphere’s point of origin is included in the Sphere’s area of effect.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sphere [Area of Effect] A Sphere is an area of effect that extends in straight lines from a point of origin outward in all directions. The effect that creates a Sphere specifies the distance it
extends as the radius of the Sphere. A Sphere’s point of origin is included in the Sphere’s area of effect.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Line [Area of Effect] A Line is an area of effect that extends from a point of origin in a straight path along its length and covers an area defined by its width. The effect that creates a Line
specifies its length and width. A Line’s point of origin isn’t included in the area of effect unless its creator decides otherwise.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cone [Area of Effect] A Cone is an area of effect that extends in straight lines from a point of origin in a direction its creator chooses. A Cone’s width at any point along its length is equal to
that point’s distance from the point of origin. For example, a Cone is 15 feet wide at a point along its length that is 15 feet from the point of origin. The effect that creates a Cone specifies its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cone [Area of Effect] A Cone is an area of effect that extends in straight lines from a point of origin in a direction its creator chooses. A Cone’s width at any point along its length is equal to
that point’s distance from the point of origin. For example, a Cone is 15 feet wide at a point along its length that is 15 feet from the point of origin. The effect that creates a Cone specifies its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cone [Area of Effect] A Cone is an area of effect that extends in straight lines from a point of origin in a direction its creator chooses. A Cone’s width at any point along its length is equal to
that point’s distance from the point of origin. For example, a Cone is 15 feet wide at a point along its length that is 15 feet from the point of origin. The effect that creates a Cone specifies its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adjudicating Areas of Effect When the characters are fighting a large number of monsters, it’s not always practical to use miniatures on a battle grid or some other visual aid. So how do you
determine how many monsters are affected by the Wizard’s Fireball spell or some other area of effect? The Targets in Area of Effect table offers a guideline. To use the table, find the column for the shape of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Emanation [Area of Effect] An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance
it extends. An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect. An Emanation’s origin (creature or object) isn’t included in the area of effect unless its creator decides otherwise.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Emanation [Area of Effect] An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance
it extends. An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect. An Emanation’s origin (creature or object) isn’t included in the area of effect unless its creator decides otherwise.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Emanation [Area of Effect] An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance
it extends. An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect. An Emanation’s origin (creature or object) isn’t included in the area of effect unless its creator decides otherwise.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cube [Area of Effect] A Cube is an area of effect that extends in straight lines from a point of origin located anywhere on a face of the Cube. The effect that creates a Cube specifies its size
, which is the length of each side. A Cube’s point of origin isn’t included in the area of effect unless its creator decides otherwise.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sphere [Area of Effect] A Sphere is an area of effect that extends in straight lines from a point of origin outward in all directions. The effect that creates a Sphere specifies the distance it
extends as the radius of the Sphere. A Sphere’s point of origin is included in the Sphere’s area of effect.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cube [Area of Effect] A Cube is an area of effect that extends in straight lines from a point of origin located anywhere on a face of the Cube. The effect that creates a Cube specifies its size
, which is the length of each side. A Cube’s point of origin isn’t included in the area of effect unless its creator decides otherwise.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Line [Area of Effect] A Line is an area of effect that extends from a point of origin in a straight path along its length and covers an area defined by its width. The effect that creates a Line
specifies its length and width. A Line’s point of origin isn’t included in the area of effect unless its creator decides otherwise.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Line [Area of Effect] A Line is an area of effect that extends from a point of origin in a straight path along its length and covers an area defined by its width. The effect that creates a Line
specifies its length and width. A Line’s point of origin isn’t included in the area of effect unless its creator decides otherwise.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Area of Effect The descriptions of many spells and other features specify that they have an area of effect, which typically has one of six shapes. These shapes are defined elsewhere in this glossary
: Cone
Cube
Cylinder
Emanation
Line
Sphere
An area of effect has a point of origin, a location from which the effect’s energy erupts. The rules for each shape specify how to position its
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Cylinder [Area of Effect] A Cylinder is an area of effect that extends in straight lines from a point of origin located at the center of the circular top or bottom of the Cylinder. The effect that
creates a Cylinder specifies the radius of the Cylinder’s base and the Cylinder’s height. A Cylinder’s point of origin is included in the area of effect. NOOR RAHMAN
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Adjudicating Areas of Effect Many spells and other game features create areas of effect, such as the cone and the sphere. If you’re not using miniatures or another visual aid, it can sometimes be
difficult to determine who’s in an area of effect and who isn’t. The easiest way to address such uncertainty is to go with your gut and make a call. If you would like more guidance, consider using the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Emanation [Area of Effect] An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance
it extends. An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect. An Emanation’s origin (creature or object) isn’t included in the area of effect unless its creator decides otherwise.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Emanation [Area of Effect] An Emanation is an area of effect that extends in straight lines from a creature or an object in all directions. The effect that creates an Emanation specifies the distance
it extends. An Emanation moves with the creature or object that is its origin unless it is an instantaneous or a stationary effect. An Emanation’s origin (creature or object) isn’t included in the area of effect unless its creator decides otherwise.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Mud Pit Effect Any creature that bathes in a mud pit for at least 1 hour gains 1d10 temporary hit points. Mud removed from a pit loses this property.