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Returning 35 results for 'enter obeys'.
Other Suggestions:
enters obeys
Monsters
Storm King's Thunder
that hit Maegera are destroyed by fire immediately after dealing damage to it.
Fire Form. Maegera can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1
fire elemental obeys Maegera’s commands and fights until destroyed.Fire, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Quests from the Infinite Staircase
underside. Maschin-i-bozorgs typically act as guardians and sentries, tirelessly patrolling the sites they’re assigned to protect. Each machine obeys the commands of its creator.
A machin-i-bozorg
its body, and spray jets of scalding steam to fend off intruders.Poison, PsychicCrushing Stride. The maschin-i-bozorg moves up to its speed in a straight line. During this movement, it can enter Medium
Monsters
Vecna: Eve of Ruin
, Fallen Soldier (Costs 3 Actions). Kas magically summons a specter. The specter appears in an unoccupied space within 30 feet of Kas, whom it obeys. The specter takes its turn immediately after Kas
can enter a hostile creature’s space and stop there. While in mist form, Kas can pass through a space without squeezing as long as air can pass through that space, but he can’t pass
Monsters
The Wild Beyond the Witchlight
in an unoccupied space within 5 feet of Bavlorna, obeys her commands, and takes its turn immediately after hers. A lornling lasts for 1 hour, until it or Bavlorna dies, or until Bavlorna dismisses it
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
Monsters
Princes of the Apocalypse
as Ogrémoch. Ogrémoch can’t use this action if he has 50 hit points or fewer. The gargoyle obeys Ogrémoch’s commands and fights until destroyed.Ogrémoch’s
Lair
Ogrémoch is normally found in the depths of elemental earth, choosing caverns with black crystals and jagged rock spikes to serve as his throne room. He can enter the Material Plane
Monsters
Van Richten’s Guide to Ravenloft
devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the
can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no
Monsters
Curse of Strahd
actions, speak, or manipulate objects. He is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a
following flaws:
Forbiddance. He can’t enter a residence without an invitation from one of the occupants.
Harmed by Running Water. He takes 20 acid damage if he ends his turn in running water
Monsters
Van Richten’s Guide to Ravenloft
given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable
body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is
Monsters
Van Richten’s Guide to Ravenloft
a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then
silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If
Monsters
Van Richten’s Guide to Ravenloft
these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through
unoccupied space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest
Monsters
Storm King's Thunder
;s dread overlord, the red wyrm Klauth. Scattered here and there are the crushed or charred bones of powerful adventurers and entire orc hordes that dared to enter the valley.
“Old Snarl,&rdquo
about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of
Monsters
Van Richten’s Guide to Ravenloft
of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find
stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it
Monsters
Van Richten’s Guide to Ravenloft
powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries
space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s
Compendium
- Sources->Dungeons & Dragons->Divine Contention
creature on the main deck speaks the statue’s command word (“Artemis”), the statue animates and obeys the creature who animated it. As a bonus action, the creature can direct the statue to move up to
from its mouth. The oil burns on the surface of the water for 1 minute. Creatures and objects that enter or start their turn in the burning oil take 18 (4d8) fire damage. I4. Icingdeath Captain’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Maschin-i-bozorgs typically act as guardians and sentries, tirelessly patrolling the sites they’re assigned to protect. Each machine obeys the commands of its creator. A machin-i-bozorg can roll over its
-bozorg moves up to its speed in a straight line. During this movement, it can enter Medium and smaller creatures’ spaces. A creature whose space the maschin-i-bozorg enters must make a DC 15 Dexterity
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
damage to it.
Fire Form. Maegera can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch without squeezing if fire could pass through that space
Maegera’s initiative count. Maegera can’t use this action if it has 50 hit points or fewer. The fire elemental obeys Maegera’s commands and fights until destroyed.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
depict the contemplative face of a beautiful angel.
A detect magic spell reveals that the window radiates an aura of abjuration magic. The window is unbreakable, and no one can enter the citadel from
Hag When the characters enter this 30-foot-wide chamber, read the following boxed text to the players: A pool of blood fills the center of this chamber. Five goat-headed demons reeking of rot crouch
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tragic tale of woe and misery puts her in a bargaining mood. If these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of
Bavlorna, obeys her commands, and takes its turn immediately after hers. A lornling lasts for 1 hour, until it or Bavlorna dies, or until Bavlorna dismisses it as an action. Bavlorna can have no more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
poisonous snake, with these changes: The serpent is a construct that understands and obeys whoever was holding the staff when it transformed. It has immunity to poison damage and the poisoned
enter a room, speak the word ‘xunderbrok’ for all to hear. You might be rewarded.” (Characters who understand Dwarvish know that the word means “secret trove.”) “Demons invaded our temple, but we trapped them in statues on this level. Beware them.” (See area 29d.)
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
feet, can hover, and can enter a hostile creature’s space and stop there. Kas can pass through a space without squeezing as long as air can pass through that space, but he can’t pass through water. Kas
appears in an unoccupied space within 30 feet of Kas, whom it obeys. The specter takes its turn immediately after Kas. It lasts for 1 hour, until Kas dies, or until Kas dismisses it as a bonus action. Kas can’t have more than two specters summoned at a time.
Magic Items
Infernal Machine Rebuild
remains a mystery. It is rumored that if one specific combination of controls is set, the Infernal Machine will enter a repair mode, allowing unfettered access to its inner workings—and
bones. You have vulnerability to radiant damage, and you have disadvantage on attack rolls while in direct sunlight.
09
You summon a unicorn that obeys your commands. If you give a command that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The gargoyle obeys Ogrémoch’s commands and fights until destroyed.
Ogrémoch’s Lair Ogrémoch is normally found in the depths of elemental earth, choosing caverns with black crystals and jagged rock
spikes to serve as his throne room. He can enter the Material Plane through large and well-established nodes of elemental earth, with a little help from the proper rituals. Within such a node, Ogrémoch
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
make up the bulk of its population navigate the “intuitive” grid of numbered streets with ease. Automata obeys a strict hierarchy of law overseen by the Council of Order, a triumvirate of officials
Inverse and administers its own twisted brand of justice. Gate An enormous, toothed gear rises out of the center of town, turning slowly. Creatures can enter and exit the portal from either side of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
come before her. The Uthgardt are likewise forbidden to enter, as are the characters. The fossilized remains of three long-dead thanes stand in alcoves carved into the west wall, their eyes fixed on a
golem. She animates the giant that stands closest to the character or characters she considers the most threatening, then orders the construct to attack them. The golem obeys Kayalithica’s commands; it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-preservation. Like a scaladar, the iron spider has a control ring (possessed by Drivvin Freth). The iron spider obeys the commands of whoever wears its control ring. The spider is incapacitated in the area of an
enter the area. The quaggoths drop to the floor or crawl down the walls to attack intruders they don’t recognize. 12d. Giant Lizard Pen Monsters. Ten docile giant lizards are tethered to iron spikes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of adventurers that Strahd defeated long ago) can’t enter the characters’ location unless invited. Heart of Sorrow Strahd can afford to be bold in his tactics, for he has additional protection in the
and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove curse spell cast on the target restores its natural shadow, but only if its
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Shortly after the characters enter, a chaotic evil ghost and three specters free themselves from the necrotic slurry and attack. One more specter escapes from the liquid at the end of each round until
detailed here. Map 1.3 depicts a wing of the Nevervault. When the characters enter, read or paraphrase the following text: Otherworldly tubes bathe this lofty crypt in a dim red glow. Skeletal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
222, a fetid realm of ooze and fungi, obeys the whims of Juiblex and Zuggtmoy. The Death Dells Yeenoghu and his gnoll servants prowl layer 422—a cruel, desolate realm. The Endless Maze Layer 600’s
fanged skull. The spires constitute the fortress of Abysm, where echoes of Demogorgon’s turbulent thoughts resound through the halls, tearing at the minds of creatures who dare to enter. Layer 113
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it
creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
you.” When the simulacrum arrives, it passes itself off as Manshoon as it welcomes the characters to its extradimensional sanctum. It offers a guided tour, gesturing for the characters to enter area
. The purple mist that fills the demiplane doesn’t enter this area even if the glass is shattered. Teleportation Circle. The teleportation circle functions as described under the spell of the same name
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
pipe is too narrow for Small or Medium creatures to enter. The rattling comes from a nervous Modron Duodrone cowering inside the stove. Characters who open the stove’s iron doors spot the Indifferent
himself in the rubble along with an Earth Elemental he summoned from the Stone of Controlling Earth Elementals in his hoard. The elemental obeys the dragon’s commands. Both have Total Cover. While
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the knight gains the beast’s senses and ability to breathe underwater. The bonded mount obeys the knight’s commands. If its mount dies, the knight can train a new beast to serve as its bonded mount
weapons. It also has immunity to the following conditions: exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious. The serpent form can enter a hostile creature’s space and stop
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
find Bess, she tries to flee unless one of them wears a symbol of St. Cuthbert, in which case she follows that character around singing and obeys orders given to her by that character. M7. Missionary
dragon turtle spends most of its time within 60 feet of the wreck, watching the Marshal. When the characters enter the area, the dragon turtle approaches, demanding to know what they are doing in its
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
doll smugly. “Kitchen’s cwosed.”
The doll, Bubba Wugga, is positioned in front of the double door and refuses to let visitors enter the kitchen (area C10), per Uncle Nibblecheek’s instructions
condition. Until this condition ends, the wyrmling regards the hag as her ally and obeys Uncle Nibblecheek. A character who takes the Search action to observe the wyrmling and succeeds on a DC 13
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Charisma check. A character with proficiency in the Animal Handling skill has advantage on the check. The bonded tressym obeys that character’s commands and no one else’s. Near the top of Moongleam Tower is
a circular, windowless room that contains a permanent teleportation circle, which high-ranking Harpers use to enter and leave the tower unseen (see the “Inner Circles” section at the end of this






