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Returning 28 results for 'facing shape'.
Other Suggestions:
facing share
falling shape
flying shape
flaring shape
facial shape
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
size and shape to the heads of the skeleton keys found on the other tomb levels (see "Skeleton Keys"). Each time the characters complete a trial in areas 72 to area 76, one stone seal rolls aside
manner other than that which is prescribed above. Facing the Night Hags. If the characters manage to open all five keyholes and have the requisite skeleton keys in their possession, the Sewn Sisters
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
feet), and then another square diagonally (10 feet) for a total movement of 30 feet. Optional Rule: Facing If you want the precision of knowing which way a creature is facing, consider using this
optional rule. Whenever a creature ends its move, it can change its facing. Each creature has a front arc (the direction it faces), left and right side arcs, and a rear arc. A creature can also change its
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Life, War
Dragonâs head, in profile, facing left
Bane, god of war and conquest
LE
War
Claw with three talons pointing down
Corellon, god of magic and the arts
CG
Light
Eight
anvil
Pelor, god of the sun and agriculture
NG
Life, Light
Circle with six outwardly radiating points
Raven Queen, goddess of death
LN
Life, Death
Ravenâs head, in profile, facing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
boulder is five feet tall and colored brown with dark streaks and spots. Leaning against it is what appears to be a bamboo staff.
In the mud around the base of the boulder is a moving shape, looking like
a crayfish. It is facing you and seems to be aware of your presence.
Slippery Mud. The floor of the chamber is very slippery, counting as difficult terrain. Any sudden actions, including those
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
and onto the glyph causes a wall of fire spell to spring up in the doorway, with the damaging side facing away from the character who entered. The wall remains in place for 1 minute. Creature. Within
the copper coffin is a doppelganger. The creature emerges from the coffin through a hole in the side facing away from the entrance as soon as the glyph is triggered. It assumes the form of any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
as they examine their surroundings. You are in a long, narrow chamber, running east-west. In the center of this apartment is a domed shape on the floor. In the east wall is a blank-faced stone door
. The west end of the room is blocked by fallen stone and rubble, apparently the result of a collapse. The two side walls appear to have several niches cut into them.
The shape in the center of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Outline The events of Hoard of the Dragon Queen lead directly into The Rise of Tiamat. The shape of this adventure is defined by the meetings of the Council of Waterdeep, which divide the adventure
. Tiamatâs Return. At the Well of Dragons, a battle unfolds that will decide the fate of FaerĂ»n. The factions of the Sword Coast fight alongside new and unexpected allies, facing off against the assembled
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the west wall. This 30-foot-high room has the following features: Statue. A deformed granite statue stands on the east side of a large stone column, facing eastward.
Staircase. West of the statue
planted at his feet. Halaster used stone shape spells to create the statueâs second head and rub away the inscriptions on the pedestal. Even the Mad Mage is unaware, however, that the statue hides a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
4. Temple of Thrym Of all the north-facing lodges, this is the only one that has survived more or less intact. Once a temple dedicated to Thrym, the god of frost giants, it was recently taken over by
a nest. The nest is littered with humanoid bones and also contains a rotted wooden chest with a black serpent formed in the shape of an âSâ burned into its lid. It contains 1d4 magic items. Roll on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and benches are arranged in a semicircle facing a smaller antechamber to the west. A large, fish-like shape hangs in the air at the far end of the alcove.
When the cultists gather to worship
arrive. T6. Watery Descent A wide flight of slippery stairs stands at the end of this antechamber, leading down into a pool of slimy, murky water. The shape above the stairs is a rotting sharkâs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the Long Road facing the Stone Trail. The innâs proprietor is the affable Herivin Dardragon (CG male strongheart halfling commoner), a curly-haired collector and reseller of paintings and
Kolbaz (see the âInner Circlesâ section at the end of this chapter). The greatest threat facing Yartar is the Kraken Society (see the âFactions in the Northâ section in the introduction), which is trying
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spell cast on it. A button carved in the shape of a twinkling star is hidden in a nearby wall fresco; a character who searches the wall spots it with a successful DC 17 Wisdom (Perception) check. When the
reaches its peak in this room, which contains the following features: Statues. Standing in alcoves to the north and south, facing one another, are green marble statues of 6-foot-tall, proud elf warriors
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Five web cocoons hang down from the larger mass, their bottoms dangling ten feet above the cavern floor. Two cocoons â one larger and one smaller â have a suspiciously humanoid shape.
Creature
two became separated during a carrion crawler attack in the cavern just beyond this one. Caerhan must have escaped deeper into the tunnels, but Gorkoh wasnât willing to risk facing the monster to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
here. K5. Ruined Stable This old stable is in bad shape. Most of the roof has caved in, and rotting debris fills the interior. Six horse stalls line the back wall.
The cultists havenât bothered to
. Open chests in the middle of the room contain suits of leather armor. The most unusual items in this armory are the shields â they are made of beaten copper and fashioned into the shape of horseshoe
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
unless someone attempts to take its book. A sage named Klaudel Kamven visited the Briny Maze long ago with an esoteric tome called Truths of the Inward Facing Mind. Klaudel had dedicated his life to
languages, and a spell scroll of tongues. Jomlus doesnât part with Truths of the Inward Facing Mind willingly, but characters who obtain it can sell it for 2,000 gp. A character can make a DC 16
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
players the shape or size of any of the mist-filled hallways or tell them what direction theyâre traveling. When the characters emerge in different rooms of the maze or gaps in the mist, describe areas in
on a success. The block weighs 2,000 pounds. P21: Pendulum Room A rope hangs from the ceiling of this room; its lower end is tied to the wall facing the doorway. At the other end is a gigantic
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
austere, high-backed chair facing a pair of padded couches and a coffee table. A hidden compartment in the left armrest of the dukeâs chair contains a silvered dagger. A character who examines the chair
. The padlock is cast in the shape of a horned devilâs scowling visage. Thalamra Vanthampur carries the key to the padlock (see area V28), which can be picked by a character with thievesâ tools who
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
clearing. An arcane sigil is inscribed on the inward-facing side of each stone, and the space between the stones is free of vegetation.
A detect magic spell reveals an aura of conjuration magic around
, its body has the shape of a school of fish. Its watery hand holds the crown aloft until a character takes it or the party moves away, at which point the hand slips back under the water. If the crown
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fashioned in the shape of a scowling gargoyle, but the hand that opened the panel seems human enough. From beneath the mask comes a female voice: âYes? What do you want?â
The monks listen to their
clothing â plain, dun-colored robes and sandals. Two of the clothing piles also include golden masks in the shape of scowling gargoyle faces. There are no other furnishings. A single window looks toward
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
underlings, Xanathar is impressed enough to grant the party an audience, during which it tries to subjugate them (see âFacing Xanatharâ). Scrying Sensor. The spectral eyestalk is a magical sensor, which
circle on the floor. Their eyes are scrunched shut, but they are aware of their surroundings. Protruding from the ceiling, directly above the circle, is a large, flaring bronze âbellâ similar in shape
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
its foot. A lizardfolk warrior in scale armor sits on the bed, facing the door, as he sharpens his sword with a whetstone.
The officer (lizardfolk scaleshield; see appendix C) leaps up, ready to
wooden benches running along each side. At the south end of the tables is a large wooden chair; four slightly smaller chairs flank it, two on each side facing the table. Placed on the tables are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the trees beyond the building, you can see a freestanding iron door with the oval shape of a portal entrance.
No zombies are present on the land, though they swarm every part of the ship. One group
characters can ignore the plight of the crew and work their way toward the docks and to the portal. This requires moving past three zombies and one ogre zombie, which are facing off against a lone pirate named
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the pentacle beneath them and succeeds on a DC 15 Intelligence (Investigation) check notices smudges along the metal, suggesting someone traced the shape in the past. If the character traces the shape
world seemingly to get her bearings. Drelnza spins a riveting tale about facing the Witch Queen in battle before succumbing to her evil magic. During the conversation, Drelnza uses her Charm action to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from age.
Itâs not terribly comfortable, but the storeroom makes a secure resting place for the party. No monsters come this way. Moreover, the storeroom door is in good shape and can easily be
workshops are nearby, but heâs reluctant to risk facing the dangerous monsters here. W9: Great Cavern Steep escarpments divide this large cavern into three sections: high ledges at either end and a lower
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
straps extend from one side of the table, into the air above its surface, and fasten to the other side. The shape suggests that something or someone invisible is lashed to the table.
Strapped to the
of interest: Eight stained glass windows overlook a ruined auditorium. Benches glistening with frost are arrayed in broken rows, facing a raised lectern. A bejeweled goblet rests on the lectern. Steam
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) is designed to serve as an escape route. At the far end of the passageway is a lowered portcullis that bars access to the sinkhole. Facing the pool and the doors are three enormous thrones. The
elemental, fabricate, legend lore, and stone shape. The rocks function like pages of a spellbook, but each weighs 600 pounds. A character who has a spellbook can record these spells in it. 26. Uthorâs
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
around the cavern.
Marlos Urnrayle used stone shape spells to create a narrow ledge that hugs the walls of the cavern. This ledge isnât visible from the cavern floor, and it starts 5 feet below the
stands 15 feet tall. Marlos Urnrayle intends to repair it, but he has not yet found anyone sufficiently skilled to do the work. Arrow Slits. The arrow slits facing this area from the guard posts at areas
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
collapsed, filling the southern section with rubble. The western wall is in much better shape than the other walls, and it holds a stone door with a rearing dragon carved in relief on it. The door has
crudely mortared half-wall, complete with crenellations.
Creatures. Two goblins are stationed behind the rough, 3-foot-high wall. They are hostile to intruders, but unwilling to die facing a superior






