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Returning 33 results for 'facts armor'.
Other Suggestions:
focus armor
face armor
faith armor
feats armor
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Clarifying the Threat As the characters complete these assignments, it becomes clear the Dragon Army is more than a group of raiders. Gradually reinforce the following facts: Dangerous Recruits
. Dragon Army soldiers refer to these creatures as draconians. Enemy Armor. Dragon Army troops wear black armor with red flourishes and the symbol of Takhisis the Dragon Queen. The Highmaster. The Red
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Clarifying the Threat As the characters complete these assignments, it becomes clear the Dragon Army is more than a group of raiders. Gradually reinforce the following facts: Dangerous Recruits
. Dragon Army soldiers refer to these creatures as draconians. Enemy Armor. Dragon Army troops wear black armor with red flourishes and the symbol of Takhisis the Dragon Queen. The Highmaster. The Red
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-red leather armor. She declines to give the characters her name, but asks whether they’re interested in a well-paying job. If the characters haven’t learned about the murders yet, she provides them a
. Dory’s true nature), and she secretly hopes the characters end up killing him. She never mentions her fellow councillor by name, though, instead making cryptic statements such as: “You must follow the facts wherever they lead, even if that includes the halls of power.”
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-red leather armor. She declines to give the characters her name, but asks whether they’re interested in a well-paying job. If the characters haven’t learned about the murders yet, she provides them a
. Dory’s true nature), and she secretly hopes the characters end up killing him. She never mentions her fellow councillor by name, though, instead making cryptic statements such as: “You must follow the facts wherever they lead, even if that includes the halls of power.”
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Large monstrosity, unaligned
Armor Class 13
Hit Points 59 (7d10 + 21)
Speed 40 ft., climb 40 ft.
STR
18(+4)
DEX
16(+3)
CON
16(+3)
INT
5(−3)
WIS
12(+1
apes, as is their instinctive attraction to humanoid structures. These facts, together with the girallon’s appearance, lead sages to believe that girallons were created through magic to serve as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Medium swarm of Tiny constructs
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
attacks. Animated Broom Animated Broom
Small construct
Armor Class 15 (natural armor)
Hit Points 17 (5d6)
Speed 0 ft., fly 50 ft. (hover)
STR
10 (+0)
DEX
17 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Medium swarm of Tiny constructs
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
attacks. Animated Broom Animated Broom
Small construct
Armor Class 15 (natural armor)
Hit Points 17 (5d6)
Speed 0 ft., fly 50 ft. (hover)
STR
10 (+0)
DEX
17 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Large monstrosity, unaligned
Armor Class 13
Hit Points 59 (7d10 + 21)
Speed 40 ft., climb 40 ft.
STR
18(+4)
DEX
16(+3)
CON
16(+3)
INT
5(−3)
WIS
12(+1
apes, as is their instinctive attraction to humanoid structures. These facts, together with the girallon’s appearance, lead sages to believe that girallons were created through magic to serve as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
until circumstances warrant otherwise, as discussed below. Armor Class. When characters make attacks against a creature, you compare those attacks to the creature’s Armor Class to determine whether the
facts about it. For example, a character who has the Witchlight hand background and chose a sprite for a carnival companion would know a lot about sprites, including their ability to turn invisible
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
until circumstances warrant otherwise, as discussed below. Armor Class. When characters make attacks against a creature, you compare those attacks to the creature’s Armor Class to determine whether the
facts about it. For example, a character who has the Witchlight hand background and chose a sprite for a carnival companion would know a lot about sprites, including their ability to turn invisible
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Quill. If the characters accept this offer, Damien leads them to area M10. If the characters look like trouble, Damien alerts one of the suits of animated armor, which goes to warn Renekor about the
that bears the monogram A.Q. Quill takes this instrument with him whenever he entertains villagers at Blossom’s Rest. M6. Ballroom Two suits of animated armor stand guard at the double door, outside the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Quill. If the characters accept this offer, Damien leads them to area M10. If the characters look like trouble, Damien alerts one of the suits of animated armor, which goes to warn Renekor about the
that bears the monogram A.Q. Quill takes this instrument with him whenever he entertains villagers at Blossom’s Rest. M6. Ballroom Two suits of animated armor stand guard at the double door, outside the
Magic Items
Infernal Machine Rebuild
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
. The first time during a combat that a creature attacks you with a metal weapon, that creature has disadvantage on the attack roll.
Metal rusts in response to your touch—including metal armor you
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
while gone, and why it came back all seem to be facts the Lords of Nimbral prefer to keep to themselves. Nimbral is still ruled by its mysterious lords, a closely related family of archmages, master
illusionists all. They in turn appoint the heralds, who proclaim the laws, and the Knights of Nimbral, fabled hippogriff riders clad in armor clear as glass but strong as steel. Don’t let the fact that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
while gone, and why it came back all seem to be facts the Lords of Nimbral prefer to keep to themselves. Nimbral is still ruled by its mysterious lords, a closely related family of archmages, master
illusionists all. They in turn appoint the heralds, who proclaim the laws, and the Knights of Nimbral, fabled hippogriff riders clad in armor clear as glass but strong as steel. Don’t let the fact that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
) patrol near the tower. They ignore creatures wearing Dragon Army armor but confront anyone else on the floating island. If the tower’s guards are attacked, this patrol arrives to aid their allies in
2 rounds. Tower Guards. Four sivak draconians (see appendix B) guard the tower’s entrance. They halt anyone who tries to enter, whether wearing Dragon Army armor or not, and demand they state the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
) patrol near the tower. They ignore creatures wearing Dragon Army armor but confront anyone else on the floating island. If the tower’s guards are attacked, this patrol arrives to aid their allies in
2 rounds. Tower Guards. Four sivak draconians (see appendix B) guard the tower’s entrance. They halt anyone who tries to enter, whether wearing Dragon Army armor or not, and demand they state the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
make him a terrifying and cunning adversary for the player characters. When you run an encounter with Strahd, keep the following facts in mind: Strahd attacks at the most advantageous moment and from
undead shadow has been destroyed. Strahd von Zarovich
Medium undead (shapechanger), lawful evil
Armor Class 16 (natural armor)
Hit Points 144 (17d8 + 68)
Speed 30 ft.
STR
18(+4)
DEX
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tall and 80 flaccid pounds. He fancies himself a poet, a pugilist, and a philosopher who’ll make up important-sounding facts when he runs out of actual ones. He has a knack for narrowly escaping the
5 inches tall and weighs 140 pounds. He carries a wooden maul named Skullbash. His armor is fashioned from the spatulate bones of dinosaurs, and it’s gashed and scarred by weapons, claws, and teeth
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tall and 80 flaccid pounds. He fancies himself a poet, a pugilist, and a philosopher who’ll make up important-sounding facts when he runs out of actual ones. He has a knack for narrowly escaping the
5 inches tall and weighs 140 pounds. He carries a wooden maul named Skullbash. His armor is fashioned from the spatulate bones of dinosaurs, and it’s gashed and scarred by weapons, claws, and teeth
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
make him a terrifying and cunning adversary for the player characters. When you run an encounter with Strahd, keep the following facts in mind: Strahd attacks at the most advantageous moment and from
undead shadow has been destroyed. Strahd von Zarovich
Medium undead (shapechanger), lawful evil
Armor Class 16 (natural armor)
Hit Points 144 (17d8 + 68)
Speed 30 ft.
STR
18(+4)
DEX
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
determine a map’s age, whether a map includes any hidden messages, or similar facts. Calligrapher’s Supplies Activity DC Identify writer of nonmagical script 10 Determine writer’s state of mind 15
leather armor and similar goods. Components. Leatherworker’s tools include a knife, a small mallet, an edger, a hole punch, thread, and leather scraps. Arcana. Your expertise in working with leather
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
determine a map’s age, whether a map includes any hidden messages, or similar facts. Calligrapher’s Supplies Activity DC Identify writer of nonmagical script 10 Determine writer’s state of mind 15
leather armor and similar goods. Components. Leatherworker’s tools include a knife, a small mallet, an edger, a hole punch, thread, and leather scraps. Arcana. Your expertise in working with leather
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
DC 14 Wisdom (Perception) check. The spellbook contains the following spells: cone of cold, control water, counterspell, detect magic, fireball, fly, greater invisibility, ice storm, mage armor
The drow store their weapons and armor here while the ship is at sea. If the characters are captured and stripped of their equipment, their nonmagical belongings are stowed here. The cabin has the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, an overturned wheelbarrow, and a suit of leather armor bearing the Dragon Queen’s symbol. Mysterious Markings. A character who has a passive Wisdom (Survival) score of 16 or higher notices two types
scared but unharmed. Once she confirms the characters aren’t monsters, she removes the barricade and shares the following facts: When Yearkal was captured and brought here, the Dragon Army made her join
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
DC 14 Wisdom (Perception) check. The spellbook contains the following spells: cone of cold, control water, counterspell, detect magic, fireball, fly, greater invisibility, ice storm, mage armor
The drow store their weapons and armor here while the ship is at sea. If the characters are captured and stripped of their equipment, their nonmagical belongings are stowed here. The cabin has the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
preserved Humanoid corpse 10 Humanoid skeleton wearing +2 leather armor. The crypt is empty if this result is rolled a second time. S4: Chemosh’s Shrine In the center of the crypt, a dais bears a statue of
, they provide the facts detailed in those sections. S5: Vestry This bare room’s only adornment is a half dozen disintegrating robes hanging from pegs in the walls. A section of the wall has swung open
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, an overturned wheelbarrow, and a suit of leather armor bearing the Dragon Queen’s symbol. Mysterious Markings. A character who has a passive Wisdom (Survival) score of 16 or higher notices two types
scared but unharmed. Once she confirms the characters aren’t monsters, she removes the barricade and shares the following facts: When Yearkal was captured and brought here, the Dragon Army made her join
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
preserved Humanoid corpse 10 Humanoid skeleton wearing +2 leather armor. The crypt is empty if this result is rolled a second time. S4: Chemosh’s Shrine In the center of the crypt, a dais bears a statue of
, they provide the facts detailed in those sections. S5: Vestry This bare room’s only adornment is a half dozen disintegrating robes hanging from pegs in the walls. A section of the wall has swung open
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, they learn three facts from the Ythryn Lore table, which Xerophon shares to build trust. The doppelganger also knows that to bypass the force field around the Spire of Iriolarthas, one must perform the
one day.
Searching the Library. Characters who spend a few hours studying the books in the library learn 1d3 facts from the Ythryn Lore table. One of the tomes they examine is an almanac that lists
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, they learn three facts from the Ythryn Lore table, which Xerophon shares to build trust. The doppelganger also knows that to bypass the force field around the Spire of Iriolarthas, one must perform the
one day.
Searching the Library. Characters who spend a few hours studying the books in the library learn 1d3 facts from the Ythryn Lore table. One of the tomes they examine is an almanac that lists
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, the maps might contain hints to further quests or treasure hunts for the characters to pursue after this adventure. Oshundo the Alhoon Medium Undead (Mind Flayer, Wizard), Neutral Evil
Armor Class
15 (natural armor)
Hit Points 150 (20d8 + 60)
Speed 30 ft., fly 15 ft. (hover)
STR
11 (+0)
DEX
12 (+1)
CON
16 (+3)
INT
19 (+4)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, the maps might contain hints to further quests or treasure hunts for the characters to pursue after this adventure. Oshundo the Alhoon Medium Undead (Mind Flayer, Wizard), Neutral Evil
Armor Class
15 (natural armor)
Hit Points 150 (20d8 + 60)
Speed 30 ft., fly 15 ft. (hover)
STR
11 (+0)
DEX
12 (+1)
CON
16 (+3)
INT
19 (+4)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws