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Returning 35 results for 'fail agree'.
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fall agree
fact agree
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Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home
who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home
who fail their saves, fall into a trance until dawn—when they come to their senses, completely rested and healed. All party members who completed the ritual can speak and understand the Grippli language from now on.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
players might agree to pay tribute to the Scaled Queen. The merrow initially demands a payment of 400 gold pieces (gp) or its equivalent in goods. This is the value of all the goods in the hold. The
Merrow Lots of players will attack first. Other players will decide their characters attack if other approaches fail. When a player decides that their character attacks, their character acts first in
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
players might agree to pay tribute to the Scaled Queen. The merrow initially demands a payment of 400 gold pieces (gp) or its equivalent in goods. This is the value of all the goods in the hold. The
Merrow Lots of players will attack first. Other players will decide their characters attack if other approaches fail. When a player decides that their character attacks, their character acts first in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
face around the waterfalls requires a successful DC 12 Strength (Athletics) check. Those who fail the check fall 10 feet into the water. If more than one character falls, a swarm of quippers takes
to seek out the source of the magic affecting his river. If the characters agree to help the riverine, he thanks them and gives them a potion of healing (superior). The riverine offers to watch over
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
face around the waterfalls requires a successful DC 12 Strength (Athletics) check. Those who fail the check fall 10 feet into the water. If more than one character falls, a swarm of quippers takes
to seek out the source of the magic affecting his river. If the characters agree to help the riverine, he thanks them and gives them a potion of healing (superior). The riverine offers to watch over
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
harmed—Madam Kulp is adamant about the caterpillars’ safety. If the characters agree to these rules, they may descend into the maze when they are ready. Running the Challenge Once the characters have
characters fail, Madam Kulp invites them into the tent and commiserates that tut-krogh caterpillars are tricky creatures. She invites the characters to try her challenge again later. Soon after leaving
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
harmed—Madam Kulp is adamant about the caterpillars’ safety. If the characters agree to these rules, they may descend into the maze when they are ready. Running the Challenge Once the characters have
characters fail, Madam Kulp invites them into the tent and commiserates that tut-krogh caterpillars are tricky creatures. She invites the characters to try her challenge again later. Soon after leaving
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Zariel’s Wrath If the characters fail to redeem Zariel and don’t make a deal with her (see “Making a Deal with Zariel”), she attacks. Her first goal is to destroy the adventurers who dared insult her
the citizens of Elturel from infernal bondage. The characters might choose this endgame intentionally, or they could be forced to fight Zariel if they fail to redeem her. Defeating Zariel is easier
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Zariel’s Wrath If the characters fail to redeem Zariel and don’t make a deal with her (see “Making a Deal with Zariel”), she attacks. Her first goal is to destroy the adventurers who dared insult her
the citizens of Elturel from infernal bondage. The characters might choose this endgame intentionally, or they could be forced to fight Zariel if they fail to redeem her. Defeating Zariel is easier
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
prior to the competition. If the characters agree to the rules, the assistant asks them to wait a few moments for the next event to begin. If four or more characters choose to participate, they are the
pepper. 9 Flamethrower (DC 18). If you fail your saving throw against this pepper, you belch or gasp spice into the air. The next challenge participant to eat a pepper has disadvantage on their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
prior to the competition. If the characters agree to the rules, the assistant asks them to wait a few moments for the next event to begin. If four or more characters choose to participate, they are the
pepper. 9 Flamethrower (DC 18). If you fail your saving throw against this pepper, you belch or gasp spice into the air. The next challenge participant to eat a pepper has disadvantage on their
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
findings. The Zhentarim also have a black market network in the city that provides guides. Jobal is aware that this network exists and makes it abundantly clear that guides who fail to register with
guides are described in this section. Some will work for free if characters agree to certain conditions. Otherwise, guides charge 5 gp per day, and payment for 30 days up front is standard, even if
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
findings. The Zhentarim also have a black market network in the city that provides guides. Jobal is aware that this network exists and makes it abundantly clear that guides who fail to register with
guides are described in this section. Some will work for free if characters agree to certain conditions. Otherwise, guides charge 5 gp per day, and payment for 30 days up front is standard, even if
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
provided the characters agree to kill a man named Shago within the next 10 days — no questions asked — and speak of the deed to no one. Kwayothé tells them that Shago works as a guide out of Fort
Beluarian. If the characters fail in this task, Kwayothé has Omala sentenced to Executioner’s Run (see area 2) for his crime. Help the Lords’ Alliance. Lerek Dashlynd (LN male Illuskan human spy), an agent of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
provided the characters agree to kill a man named Shago within the next 10 days — no questions asked — and speak of the deed to no one. Kwayothé tells them that Shago works as a guide out of Fort
Beluarian. If the characters fail in this task, Kwayothé has Omala sentenced to Executioner’s Run (see area 2) for his crime. Help the Lords’ Alliance. Lerek Dashlynd (LN male Illuskan human spy), an agent of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to lend them hippogriffs for the task. If the characters agree, go to the “Manticore Hunt” section. Those who decline the invitation can stay at Feathergale Spire and rest, or explore the tower
of each of these turns, have all characters and knights in the battle make a DC 13 Wisdom (Perception) check. If all of their checks fail, the manticore gets away, though groups can try to search for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
causing mischief throughout the carnival and sometimes uses magic to conceal her true form. If the characters agree to help Candlefoot, he performs a few delightful magic tricks for their amusement
reveals that girl in the pig mask asked him if he had any regrets, and said that if he did, she knew someone who could help him—he just had to follow her. If the characters fail to find Rubin after 3
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
causing mischief throughout the carnival and sometimes uses magic to conceal her true form. If the characters agree to help Candlefoot, he performs a few delightful magic tricks for their amusement
reveals that girl in the pig mask asked him if he had any regrets, and said that if he did, she knew someone who could help him—he just had to follow her. If the characters fail to find Rubin after 3
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to lend them hippogriffs for the task. If the characters agree, go to the “Manticore Hunt” section. Those who decline the invitation can stay at Feathergale Spire and rest, or explore the tower
of each of these turns, have all characters and knights in the battle make a DC 13 Wisdom (Perception) check. If all of their checks fail, the manticore gets away, though groups can try to search for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-image. Groak tolerates adventurers as long as they entertain him, generally agree with everything he says, and are willing to aid him in his quest to realize his divine destiny to become Nangnang’s
suspects that the Great Ritual to summon Nangnang will fail. Consequently, she fears for her life. She approaches the adventurers to see if they can help her fool the king on the night of the ritual. If
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters succeed, the sunny meadow fades to black as the dream sequence progresses toward the next dream. If all the characters fail the saving throw, each character takes 11 (2d10) psychic damage, and
kneel before you and offer to serve you if you spare their lives.
If the characters agree to accept the devils’ terms, the devils take the sky and fly away, returning to help the characters in the next
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-image. Groak tolerates adventurers as long as they entertain him, generally agree with everything he says, and are willing to aid him in his quest to realize his divine destiny to become Nangnang’s
suspects that the Great Ritual to summon Nangnang will fail. Consequently, she fears for her life. She approaches the adventurers to see if they can help her fool the king on the night of the ritual. If
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters succeed, the sunny meadow fades to black as the dream sequence progresses toward the next dream. If all the characters fail the saving throw, each character takes 11 (2d10) psychic damage, and
kneel before you and offer to serve you if you spare their lives.
If the characters agree to accept the devils’ terms, the devils take the sky and fly away, returning to help the characters in the next
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. If they succeed, they double their number of tokens. If they fail, they lose half their tokens. If they fail twice, they lose all their tokens and are out of the game. While the table is large enough
and never bother her again. If they agree, she shares the following details: Each character independently ran afoul of Shemeshka some time ago. She was responsible for their deaths but, to her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. If they succeed, they double their number of tokens. If they fail, they lose half their tokens. If they fail twice, they lose all their tokens and are out of the game. While the table is large enough
and never bother her again. If they agree, she shares the following details: Each character independently ran afoul of Shemeshka some time ago. She was responsible for their deaths but, to her
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their story. Fortunately, Dagdra is open to reconsidering her life choices and allegiances — and is having a really bad day. If the characters agree to help her complete her tasks, she reveals the
three items in Dagdra’s cart as the dwarf races around the warehouse. The items are found and collected regardless of the success or failure of the checks. But if the characters fail three or more of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their story. Fortunately, Dagdra is open to reconsidering her life choices and allegiances — and is having a really bad day. If the characters agree to help her complete her tasks, she reveals the
three items in Dagdra’s cart as the dwarf races around the warehouse. The items are found and collected regardless of the success or failure of the checks. But if the characters fail three or more of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
investigate the wards understands the purpose of the runes, as well as the ways in which the wards can fail (see below). Trapped Stairs. Runes scribed onto the six bottom stairs leading up to the next
, it shares that information only with characters who agree to search for and save Wizzy. Or put the mage out of his half-dead misery. (The spider isn’t choosy; it just wants some closure.) Rainbow does
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
investigate the wards understands the purpose of the runes, as well as the ways in which the wards can fail (see below). Trapped Stairs. Runes scribed onto the six bottom stairs leading up to the next
, it shares that information only with characters who agree to search for and save Wizzy. Or put the mage out of his half-dead misery. (The spider isn’t choosy; it just wants some closure.) Rainbow does
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Lambent Zenith, keep watch here. Characters who want to avoid the githyanki must succeed on a DC 15 Dexterity (Stealth) check. The knights notice characters who fail the check, beckoning them to
characters to clear out the nest, allowing the characters to proceed further only if they agree. Wade Acuff A treant named Redbud lives in a lifeboat that crashed into the Lambent Zenith Z11: Grell Nest
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Lambent Zenith, keep watch here. Characters who want to avoid the githyanki must succeed on a DC 15 Dexterity (Stealth) check. The knights notice characters who fail the check, beckoning them to
characters to clear out the nest, allowing the characters to proceed further only if they agree. Wade Acuff A treant named Redbud lives in a lifeboat that crashed into the Lambent Zenith Z11: Grell Nest
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as an action at will. After 24 hours, this charm vanishes from you. Secret Effect: You are targeted by a polymorph spell and fail the saving throw automatically when this charm vanishes from you. Your
outmatched in combat, Scrivenscry teleports into the depths of the library and plots its revenge. Characters who agree to cooperate with the arcanaloth soon find themselves alone with Kingsport, who reveals
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
place where they can find treasure in exchange for leaving him in peace. The behir keeps no hoard of his own. If they agree, Lludd directs them toward a “vast treasure” in the black-water lake (area
they cover and feel real if touched. To pierce the dao’s ruse, a character examining the chamber’s fixtures must succeed on a DC 20 Intelligence (Investigation) check. The nobles, however, fail to hold
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
place where they can find treasure in exchange for leaving him in peace. The behir keeps no hoard of his own. If they agree, Lludd directs them toward a “vast treasure” in the black-water lake (area
they cover and feel real if touched. To pierce the dao’s ruse, a character examining the chamber’s fixtures must succeed on a DC 20 Intelligence (Investigation) check. The nobles, however, fail to hold