Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'failed masters'.
Other Suggestions:
failed master
failed matter
failed monsters
failed masses
failed mastery
Monsters
Astarion's Book of Hungers
laws of the Nine Hells.
The greatest hell-bound vampires are masters of hellfire called infernalists, who prey on mages. Vampire infernalists are usually too arrogant to work together; even a large
sap the body and mind. Creatures (excluding the vampire and its allies) that finish a Short or Long Rest while within 1 mile of the lair make a DC 15 Wisdom saving throw. On a failed save, a creature
Monsters
Eberron: Rising from the Last War
saving throw. On a failed save, the target takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Vitality Drain","rollDamageType":"necrotic"} necrotic damage, and the dolgaunt regains a
into intelligent, cold, and efficient killers.
When the daelkyr were defeated, the dolgaunts descended into the depths of Khyber with their masters. There, they study in cavernous monasteries, forging
Monsters
Mordenkainen Presents: Monsters of the Multiverse
it can see within 120 feet of it:
1: Aversion Ray. The targeted creature must make a DC 13 Charisma saving throw. On a failed save, the target has disadvantage on attack rolls for 1 minute. The target
Dexterity saving throw. On a failed save, the target’s speed is halved for 1 minute. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its
Monsters
Van Richten’s Guide to Ravenloft
vengeance or at the whims of sinister masters. Slipping through cracks and under doors, these stealthy undead seek to adorn living frames once more, wrapping themselves around their victims and wringing
scraps of failed experiments, necromantic slurries, heaps of discarded hair, abattoirs, and charnel concoctions. These origins don’t affect a boneless’s statistics but lend it distinct forms
Monsters
The Book of Many Things
target must make a DC 18 Charisma saving throw. On a failed save, the target takes 36 (8d8);{"diceNotation":"8d8", "rollType":"damage", "rollAction":"Drink Breath", "rollDamageType":"necrotic
, the target takes half as much necrotic damage only. On a successful or failed save, the breath drinker regains a number of hit points equal to the necrotic damage dealt.
Invisibility. The breath
Monsters
Infernal Machine Rebuild
16 Dexterity saving throw. On a failed save, the target takes 44 (8d10);{"diceNotation":"8d10","rollType":"damage","rollAction":"Eye of Flame","rollDamageType":"fire"} fire damage, and if it is a
remains unknown.
Cruel Puppet Masters. An eye of fear and flame often chooses to appear during times of uncertainty, such as after a group's devastating defeat or when an individual contemplates some
Monsters
Strixhaven: A Curriculum of Chaos
","rollType":"recharge","rollAction":"Diminution Breath"}. Tanazir exhales a weakening equation in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, a
, when it or Tanazir dies, or when she uses this action again.The dragon Tanazir Quandrix is one of the most potent masters of the magic that governs physical reality and theoretical abstraction. Through
Monsters
Storm King's Thunder
":"12d8","rollType":"damage","rollAction":"Lightning Strike","rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.
Spellcasting. Hekaton casts
;t answer prayers, and his divine offspring — the lesser giant gods — were out of touch, constantly waging war against one another on the Outer Planes. Hekaton came to believe that the giants were no longer the rightful masters of the world.Lightning, ThunderCold
Monsters
Vecna: Eve of Ruin
flying, spectral entities that fill a 120-foot cone and pass through all creatures in that area before dissipating. Each creature in that area must make a DC 22 Constitution saving throw. On a failed
+60", "rollType":"damage", "rollAction":"Rotten Fate", "rollDamageType":"necrotic"} necrotic damage on a failed save or half as much damage on a successful one. A Humanoid killed by this magic rises as
Monsters
Bigby Presents: Glory of the Giants
saving throw. On a failed save, the creature takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Forge Hammer", "rollDamageType":"fire"} fire damage and has disadvantage on
make a DC 19 Dexterity saving throw. On a failed save, a creature takes 36 (8d8);{"diceNotation":"8d8", "rollType":"damage", "rollAction":"Magma Wave", "rollDamageType":"fire"} fire damage and has the
Monsters
Strixhaven: A Curriculum of Chaos
", "rollAction":"Decaying Breath", "rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one. A creature that takes damage from the breath can’t regain hit
one of these pests drops to 0 hit points, Beledros regains 9 hit points. These pests disappear after 10 minutes, when Beledros dies, or when she uses this action again.The dragon Beledros masters the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
other creatures in that area must each make a DC 22 Dexterity saving throw, taking 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollDamageType":"lightning storm"} lightning damage on a failed
all their backbiting and betrayal, devils do occasionally display loyalty, offering unwavering service to their masters. One such example is Hutijin, a duke of Cania and loyal servant of Mephistopheles
Monsters
Van Richten’s Guide to Ravenloft
23 Dexterity saving throw, taking 55 (10d10);{"diceNotation":"10d10","rollType":"damage","rollAction":"Unearthly Bile","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on
ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or distant, greater manifestations of themselves. Employing their malleable forms, emissaries work to
Monsters
Eberron: Rising from the Last War
","rollType":"damage","rollAction":"Arcane Cataclysm","rollDamageType":"force"} force damage on a failed save or half as much damage on a successful one. A creature in the area of more than one arcane burst is
as the Lords of Dust — scheme to unleash their ancient masters. The overlords gain strength when mortals embrace the dark paths laid down for them. And as they grow stronger, they gain more influence
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the immortal undead servitors of their wicked masters. In their last weary moments, an aged kraken rose to the surface nearby, and spoke to them telepathically. The creature was actually on its final
swim: a group of powerful adventurers sought it out for its treasure, and though they failed to slay the kraken, it was so badly wounded in the fight that the rest of the sea life around it began to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Imp Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of
make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Invisibility. The imp magically turns invisible until it attacks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
seven other creatures the mindwitness can see, allowing the rapid spread of commands and other information. Solitary Seekers. If separated from its illithid masters, a mindwitness seeks out other
of their new masters. Mindwitness
Large aberration, lawful evil
Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 0 ft., fly 20 ft. (hover)
STR
10(+0)
DEX
14(+2
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the mindwitness can see, rapidly disseminating commands and other information. If separated from its illithid masters, a mindwitness seeks out other telepathic creatures to tell it what to do
. Mindwitnesses have been known to ally with flumphs (see the Monster Manual) and planar beings such as demons, shifting their worldview and alignment to match those of their new masters. Mindwitness
Large
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the daelkyr were defeated, the dolgaunts descended into the depths of Khyber with their masters. There, they study in cavernous monasteries, forging their bodies into living weapons dedicated to the
missions given them by those masters. Dolgaunts are often found commanding squads of dolgrims, and can also be found working with the Cults of the Dragon Below—particularly those devoted to Dyrrn the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casino Pit Masters A pit master presides over each room of the Red Belvedere. (The rooms of the casino are displayed on map 8.1.) The characters must gain favor with at least one pit master to access
game to their will. Encourage the player to describe how the character successfully cheats. On a failed check, the pit fiends notice the character’s attempt, confiscate the character’s talons, and escort
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
damage.
Jetstream Breath (Recharge 5–6). Sheldon exhales a line of magical wind that is 60 feet long and 5 feet wide. Each creature in that area must make a DC 15 Strength saving throw. On a failed
For more ways to give, check out the following ideas:
Support Extra Life by donating money, playing fundraising games, and purchasing Extra Life-affiliated titles on the Dungeon Masters Guild© and D&D
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of the Open Hand Master Unarmed Combat Techniques Warriors of the Open Hand are masters of unarmed combat. They learn techniques to push and trip their opponents and manipulate their own energy to
throw, taking 10d12 Force damage on a failed save or half as much damage on a successful one. You can have only one creature under the effect of this feature at a time. You can end the vibrations harmlessly (no action required).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
you a cut of the winnings, and if it all goes swimmingly, I’ll take you to the elite floor.”
The elf is the racetrack’s pit master Uvashar (see the “Casino Pit Masters” section earlier in the
locating Sunshroud’s stall, a character must succeed on a DC 25 Dexterity (Sleight of Hand) check to pour the potion into the feed bucket. On a failed check, Sunshroud and its jockey notice the character
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
skinning or crushing. Deathless malice infuses what remains, their husks flopping and slithering in pursuit of vengeance or at the whims of sinister masters. Slipping through cracks and under doors, these
animate skins of specific creatures are the most common, foul spellcasters might create these horrors from the scraps of failed experiments, necromantic slurries, heaps of discarded hair, abattoirs, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a hit. Any creature bitten by a snake must make a DC 13 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. After each snake makes
underrated actress and singer. She isn’t able to control the golem once it goes berserk, and she retreats to area 7 if things turn bleak. 8c. Masters of Disguise Bandits. Sitting in chairs around a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Beledros Witherbloom The dragon Beledros masters the intertwined magic of life and death. Her power taps into the life force flowing through living things and the natural world. She manipulates that
in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw, taking 39 (6d12) necrotic damage and 39 (6d12) poison damage on a failed save, or half as much damage on a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Masters describe hit point loss in different ways. When your current hit point total is half or more of your hit point maximum, you typically show no signs of injury. When you drop below half your hit point
isn’t killed by a failed death saving throw. You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful DC 10 Wisdom
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
skiff that drifted far out into the Sea of Fallen Stars. Both Fhenimore and Whymsee preferred death to becoming the immortal undead servitors of their wicked masters.
In their last weary moments, an
failed to slay the kraken, it was so badly wounded in the fight that the rest of the sea life around it began to strike at it, taking advantage of its greatly weakened state. Just before passing away
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Tanazir Quandrix The dragon Tanazir Quandrix is one of the most potent masters of the magic that governs physical reality and theoretical abstraction. Through this knowledge, she can alter the
equation in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, a creature takes 45 (13d6) force damage and 45 (13d6) psychic damage and is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fire Giant Forgecaller A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community
area glow red-hot until the start of the giant’s next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 19 Constitution saving throw. On a failed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
for their archdevil masters. Resembling a giant bipedal insect, an ice devil has clawed hands and feet, powerful mandibles, and a long tail covered in razor-sharp spikes. Some carry barbed spears
, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.
The wall
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Fire Giant Forgecaller A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community
area glow red-hot until the start of the giant’s next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 19 Constitution saving throw. On a failed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is deposited at the bottom of the sinkhole, where hulking crabs pick through it for their storm giant masters. MAELSTROM: GENERAL FEATURES
Even though the storm giants stronghold Maelstrom lies deep
top. Any other creature that comes into contact with an anemone must make a DC 10 Dexterity saving throw. On a failed save, the creature takes 11 (2d10) poison damage from the anemone’s poisonous
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, devils do occasionally display loyalty, offering unwavering service to their masters. One such example is Hutijin, a duke of Cania and loyal servant of Mephistopheles. Across the Hells, Hutijin’s name
cover. All other creatures in that area must each make a DC 22 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the desk, a floor-to-ceiling window overlooks a stone maze shrouded in fog.
The man behind the desk is the maze’s pit master, the vampire Kaylan Renaudon (see the “Casino Pit Masters” section
what room is encountered. On a failed check, the leader stumbles into a challenge chamber; roll randomly or choose an option from the Challenge Chambers table to determine which room is encountered






