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                        Returning 23 results for 'failing score'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     succeeding or failing at a task. Advantage is also a great way to reward a player who shows exceptional creativity in play. Characters often gain advantage or disadvantage through the use of special abilities
                                                
                                            
                                                
                                                     in wait. Does the wizard hear the ogres readying their ambush? You look at the wizard’s passive Wisdom (Perception) score and consider all the factors weighing on it. The wizard is running, not paying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Kalakeri’s two factions. Every character begins with 0 renown score with each faction. Characters gain or lose points as they act against or in the service of either faction. As they do so, their standing
                                                
                                            
                                                
                                                     with the factions changes, granting them access to favors or provoking reprisals. Characters adjust their renown score once per adventure, and rarely by more than 5 points. The Renown in Kalakeri table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Ability Checks An ability check is a test to see whether a character succeeds at a task that he or she has decided to attempt. The Player’s Handbook includes examples of what each ability score is
                                                
                                            
                                                
                                                     successful one. In other cases, failing an ability check makes it impossible to make the same check to do the same thing again. For example, a rogue might try to trick a town guard into thinking the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     underestimate mortal foes—a failing that can lead to their downfall. Pit Fiend Large Fiend (Devil), Lawful Evil
 AC 21 Initiative +14 (24)
 HP 337 (27d10 + 189)
 Speed 30 ft., Fly 60 ft.
     Ability
                                                
                                            
                                                
                                                     Score Mod Save 
    Str  26  +8  +8 
  Dex  14  +2  +8 
  Con  24  +7  +7 
      Ability Score Mod Save 
    Int  22  +6  +6 
  Wis  18  +4  +10 
  Cha  24  +7  +7 
   
 Skills Perception +10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     obtained at any cost. (Evil) 
   6  Pride. No one can best me in my chosen endeavor and woe to those who try. (Any) 
   Earning and Losing Piety You increase your piety score to Mogis when you expand
                                                
                                            
                                                
                                                     Desecrating a temple to Iroas as an offering to Mogis Your piety score to Mogis decreases if you diminish Mogis’s influence in the world, contradict his ideals, or make him look weak or ineffectual through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    ) 
   Earning and Losing Piety You increase your piety score to Keranos when you expand the god’s influence in the world in a concrete way through acts such as these: Solving a challenging riddle or puzzle
                                                
                                            
                                                
                                                     Smiting the unwise and foolish in Keranos’s name Helping a polis successfully plan for or adapt to a threat Building or restoring a temple to Keranos Your piety score to Keranos decreases if you diminish
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     character’s skill or tool proficiencies applies. Trying Again Sometimes a character fails an ability check and the player wants to try again. In many cases, failing an ability check makes it impossible to
                                                
                                            
                                                
                                                     attempt the same thing again. For some tasks, however, the only consequence of failure is the time it takes to attempt the task again. For example, failing a Dexterity check to pick a lock on a treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     with Skabatha, and the horrible curses she put on each of them for failing to uphold their end. Magic Mirror. The oval mirror built into one of the bookcases functions like the magic mirror in area B1
                                                
                                            
                                                
                                                     score of 4 (the strength of a normal octopus). The effect lasts until the creature receives the benefit of a remove curse spell, a greater restoration spell, or similar magic. Treasure. Among the junk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , bunny-like creature with a horn like a unicorn’s). The almiraj teleports around on a tabletop, making it hard to score a success. A participant gets three rings. Tossing a ring over the almiraj’s horn
                                                
                                            
                                                
                                                     contest rolls once on the Carnival Prizes table, or twice if they succeeded three times without failing a check. Goblin Wrestling “Strong folks! Test your mettle in a goblin wrestle!”
 A Small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     frustrated with the city’s magistrates, believing they’re failing to protect her people. Dangerous animals live in the nearby forests, particularly tigers, and she has guards to keep such threats at
                                                
                                            
                                                
                                                     who has the highest passive Wisdom (Persuasion) score is the first to notice fog drifting into the work site from the southeast. A round later, the work site is lightly obscured by the fog. A moment
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     wounds.
 As the party approaches the turntable, characters who have a passive Wisdom (Perception) score of 14 or higher hear skittering emanating from a nearby tunnel. Characters who have lower scores
                                                
                                            
                                                
                                                     controls causes mechanisms below to screech as the entire turntable shakes—trying to rotate, failing, then halting. Every creature on the turntable except the operator must succeed on a DC 16 Dexterity
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     you takes on the illusory appearance of a beautiful forest glade.
The first time an ally you can see takes damage as a result of failing a saving throw, you take the damage instead of them.
55
                                                
                                            
                                                
                                                     through difficult terrain, your speed is reduced by 10 feet until the end of your next turn.
66
You increase one ability score of your choice by 2. You can increase an ability score above 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     hatch to the stores can only be opened by creatures with a combined Strength score of 18 or more. While hidden in the fog cloud, the cultists abandon the siege weapons and stay below deck. Instead, a
                                                
                                            
                                                
                                                     death but is terrified of failing Talos: if the characters enter her cabin, she chooses to drunkenly unload the details of her plight rather than fight them. Did she not honor her god with chaos and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     (Perception) score of 13 or higher spot the creature. It’s waiting for Kinyel Druu’giir, its “true love,” to emerge from the pavilion. Inside the pavilion are four drow: Sirak Mazelor (a female drow mage and
                                                
                                            
                                                
                                                     after failing to assassinate a house rival. Fraz-Urb’luu’s gem has afflicted her with a form of indefinite madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide). She is convinced that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     uniforms. Guards. Two off-duty guards are playing cards at the table. They aren’t expecting to be interrupted, and each has a passive Wisdom (Perception) score of 7. If the characters try a nonviolent
                                                
                                            
                                                
                                                    , which opens silently. Trap. Any character who has a passive Wisdom (Perception) score of 15 or higher notices the floor is unusually clean in a 10-foot square in front of the gem crates. When a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Intelligence (Investigation) check determines the rat was killed by acid. Characters who have a passive Wisdom (Perception) score of 14 or higher feel intensifying tremors beneath them. If a character
                                                
                                            
                                                
                                                     carrion crawler clings to the ceiling in this room, waiting to ambush entrants. Characters who have a passive Wisdom (Perception) score of 13 or higher notice the carrion crawler before it attacks. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     requires a successful DC 12 Intelligence (Investigation) check. A successful DC 12 Dexterity check is required to disarm the trap. Opening the chest without disarming the trap, or failing to disarm it
                                                
                                            
                                                
                                                     trap, or failing to disarm it, triggers the trap. When triggered, the trap fires a small poisoned dart from the lock. Any creature standing in front of the lock is automatically struck by the needle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     large wood table, bolted firmly to the deck, with a thick top crisscrossed with score marks. The table has a large drawer.
 Hanging from hooks set into the hull above the table are two iron frying
                                                
                                            
                                                
                                                     the trap requires a successful DC 12 Intelligence (Investigation) check. A successful DC 12 Dexterity check is required to disarm the trap. Opening the chest without disarming the trap, or failing to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     mimic. Characters who have a passive Wisdom (Perception) score of 14 or higher notice that despite the breeze, the tapestry remains unnaturally still. As an action, a character can open the padlocked
                                                
                                            
                                                
                                                     Wisdom (Perception) score of 15 or higher notice the trapdoor. When a weight greater than 50 pounds is placed on the trapdoor, the door swings downward. Each creature and object on it falls into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     will be casing the characters to learn what they carry. Cell 13C. The king’s chief lieutenant, a fire giant named Boldo, hangs in chains as punishment for failing to be properly deferential to Snurre
                                                
                                            
                                                
                                                     raises one ability score of each character present by 1 point and takes no sacrifice. 4–12 Entity ignores the whole thing.  Treasure. The only items of value in the temple that can be salvaged are the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     can take the Dash action if you want to extend how far you can move on your turn. For example, if you have a Strength score of 15, you can normally leap 15 feet when you make a long jump if you move
                                                
                                            
                                                
                                                    ? Failing a save against Tasha’s hideous laughter means you’re incapacitated even if you can’t fall prone. If you are affecting a target with telekinesis and an ally put you inside Otiluke’s resilient
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     sprays water high, reminding faithful of the price of failing to appease Umberlee. The intimidating Allandra Grey, a chaotic evil female human priest, leads the temple’s score of waveservants, most of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     faithful of the price of failing to appease Umberlee. The intimidating Allandra Grey, a chaotic evil female human priest, leads the temple’s score of waveservants, most of them women widowed or orphaned
                                                
                                            
                                        





