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Returning 35 results for 'faint still'.
Other Suggestions:
faint spell
fact still
find still
flint still
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Z3. Secret Room This room is hidden behind a secret door that can be found with a successful DC 15 Wisdom (Perception) check. When the secret door is opened, the characters can hear the faint sound
. The paintings depict the cities of Luskan, Neverwinter, Silverymoon, and Baldur’s Gate and are worth 75 gp each. The second crate, stolen from a caravan on the High Road, contains fifteen 10-pound silver trade bars, all black from corrosion but still worth 50 gp each.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
their surroundings are quiet and the wind blows just right. Creatures that cannot hear the Draakhorn can still sense it, like a faint vibration felt subconsciously and interpreted as a sense of dread
provides it. “The Sea of Moving Ice was the last known location of the Draakhorn. No one can pinpoint its present location from the sound, or even verify with certainty that the relic is still in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
their surroundings are quiet and the wind blows just right. Creatures that cannot hear the Draakhorn can still sense it, like a faint vibration felt subconsciously and interpreted as a sense of dread
provides it. “The Sea of Moving Ice was the last known location of the Draakhorn. No one can pinpoint its present location from the sound, or even verify with certainty that the relic is still in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
city, their name is still well known because many people remember the terrible tragedy. The manor is on Delzorin Street in the North Ward, and it is now home to the Falgarst family. Characters who
faint scent of wine. He is amicable and conversational, especially if he has already undertaken his daily “inspection” of the Falgarst family’s wine cellar. Family Business Arnulf knows the history
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
completed, with work on the uppermost level still in process. A further lowering of the seabed and a final internal reorganization will complete the preparations. Twenty or thirty days after the
1 and 2 without drawing attention), they find most of the upper level empty and bare. Construction is still going on in area 19, and the noise of that work echoes through some of the level. Anywhere
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Detect Magic spell reveals that a faint aura of enchantment magic emanates from the seeds. Arthur’s Grave West of the house is a small graveyard with three simple graves. The graves lack headstones or any
other way to identify who is buried there. Two of the graves are many years old, but one is newer, the dirt still fresh and heaped in an untidy pile. Plucked wildflowers lie atop this grave; although
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
goodness still burns within the planetar. If the characters can make Fazrian realize that it has become what it sought to destroy, the planetar will end itself and, with its self-sacrifice, earn
Torm’s forgiveness. Regional Effects The Terminus Level has been warped by Fazrian’s presence, which creates the following magical effects that end when the planetar dies: A faint breeze bears the scent of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
a gang of slavers and thieves. A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh. A crevasse divides the cavern and is flanked by two rough stone
, lured by a faint magical effect emanating from the crevasse, was occupying the area when the Redbrands moved in. Iarno managed to strike a bargain with the monster, convincing it to help guard the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
destroy the door, read: As the door falls away, you can hear sounds of confusion and distress coming from the north. A faint glow, like that of a small flame, shines in the distance. The walls of the
Strength (Athletics) check, or two successful checks if using the Dash action. Those who succeed still slide 10 feet north on initiative count 10 in each round, but they can also climb upward according
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
creature enters the area, the trap’s emanation manifests as the creature’s distorted reflection in the mirror. If that creature is still in the area at the start of its next turn, it must succeed on a DC
of distant flapping wings and a rush of warm air. If that creature is still in the area at the start of its next turn, it must succeed on a DC 16 Wisdom saving throw or be charmed and incapacitated for
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
star motifs and a grip of night-blue leather. Dried blood still coats the dagger from its use in killing and carving symbols on the murder victims in area T5. The dagger doesn’t make noise when it hits
or cuts something. The name “Reszur” is graven on the dagger’s pommel. If the wielder speaks the name, the blade gives off a faint, cold glow, shedding dim light in a 10-foot radius until the wielder
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
27. The Portal of Scintillating Violet The door in the center of the north wall of the throne room appears to lead to another small room. Like the two near the corners, this one gives off a faint
until they are destroyed or the one who violated their area is dead. Surviving weapons and shields return to their former positions after the offender is hacked to pieces. Worse still, if the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
feed on their misery. Agents of Evil. Will-o’-wisps rarely speak, but when they do, their voices sound like faint or distant whispers. In the miserable domains they haunt, will-o’-wisps sometimes form
life
Challenge 2 (450 XP)
Consume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
primitive — the yuan-ti empire was once very advanced, and although it has declined, its culture is still thriving on a smaller scale. Because the yuan-ti were previously human, their architecture
method uses blocks of special incense to fill a room with poisonous faint smoke that disguises the presence of the poison until it takes effect. There are legends of certain yuan-ti infiltrating human
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tiger District The Tiger District is a relatively new part of the city and is still undergoing construction, particularly along the forested stretch being cleared to the northwest. Even though the
worn, muddy stones, and it leads 400 feet into the forest. It ends at a rocky pedestal bearing a slab of marble covered in moss and a simple stone lantern. A faint blue flame glows within the lantern
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and bear the names Young-Gi—the uncle of the current queen and brother of Young-Soo—and Won-Ha. As the cup bearing Won-Ha’s name is taken down, it glows with a faint blue light and pulses every time
borrow the cup if they ask. If the cup is brought before the gwishin of Dae Won-Ha in the Park of the Elders, the spirit might be convinced the people of Yeonido still remember her. If asked about Young
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
The air is still in this corner of the fens. Just ahead, a curved stand of reeds conceals a secluded campsite with a still-smoldering firepit. The reeds sway and rustle in the muggy breeze.
This
reeds. DC 15 Wisdom (Survival). The character spots faint tracks that lead to the spy. On a successful check, Jacko emerges from the tall reeds and commends the party on finding his hideout. He then
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
doors open to a large living area. Most of the interior has been demolished to make one open room that’s 20 feet high. The seam along the walls where the second level used to connect is still visible
. The interior walls are mostly demolished, though a few remain.
The only room that still stands is in the southwest corner; it can be entered by a single door. This room is Arthur’s library (area 2
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
erupting from a block of stone. The block is 10 feet high, and the serpent is another 10 feet taller still, with two gleaming eyes of polished obsidian (see “Treasure”). Its fanged mouth is open as it
which one pureblood leaps into the shaft to his death. His sacrifice causes faint, prophetic whispers to rise from the depths, speaking in the Abyssal tongue. Any character within earshot who
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Channels draining away from the pools are filled with a sweet-smelling, purple sludge. A ball the size and shape of a coconut hangs from a faint rune drawn in an alcove.
Naruv’s recent feast derives
substance which Naruv flavors with creatures dumped into the vats. The purple sludge flowing from the vats is her latest culinary offering. Two nothics are dead, but the third nothic is still alive
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, issuing from the tunnel. Character who have a passive Wisdom (Perception) score of 15 or higher hear the faint sound of a woman singing farther down the tunnel. Characters who proceed 40 feet into the
tunnel see a faint light emanating from around a bend. Tunnel Song. As the characters move through the tunnel, the song’s volume increases. The characters recognize this as part of the Awakening Song
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Plane, the ruin is locked in a perpetual state of frozen dissolution. Although the upper levels are crumbling, the shattered stone walls are still bound tightly enough to prevent creatures from slipping
, while the walls are sculpted with empty burial niches. A door stands to the southeast. Sconces on the walls shed light tinged a faint green.
The characters draw the attention of two hostile wraiths that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dark as a dungeon — and as odorous as one, too. Nearly all the streetlamps have been smashed. The only light that pierces the darkness is a faint flickering from down the lane, like a distant candle
. The flickering comes from the one streetlamp still intact on Candle Lane, kept alight by a continual flame spell. A warehouse is directly across the street from the lamp, which illuminates a black
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
danger still looms even for those at the top. Without warning, the hollow peaks erupt with sporadic jets of lava and flaming rockslides, or as the locals say, “trouble above, trouble below.” The
. Equipment and lifestyle expenses in Torch are twice their normal cost. Lure of Avarice. Visible coinage, jewelry, and magic items in Torch entice nearby creatures with faint, unintelligible whispers
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ESCAPE
Buppido has a secret agenda in Gracklstugh. If he is still with the party, the derro looks for the first opportunity to slip away and return to his hidden lair and “shrine” in the Whorlstone
Overlake Hold can spot any obvious threat coming from the waters. After hours of tense navigation, you glimpse an orange glow in the distance. Soon you hear faint metallic echoes, growing louder as you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Redeeming Zariel In this outcome, the adventurers entreat the archdevil to redeem her angelic soul and take up her celestial mantle once more. Even though Zariel has fallen, there remains a faint
glimmer of hope for her salvation. A fragment of the devil’s former self still lingers within her sword, but inspiring Zariel to reverse the course of her destiny is not as easy as simply handing her the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
it. Sometimes faint cracks in the wall or scuff marks on the floor betray the secret door’s presence. Detecting a Secret Door. Use the characters’ passive Wisdom (Perception) scores to determine
blocks a passage or archway until it is raised up into the ceiling by a winch and chain. The main benefit of a portcullis is that it blocks a passage while still allowing guards to watch the area beyond
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
section sees faint Abyssal runes in each chamber. A character who understands Abyssal can read them as Drill Field, Guard Hall, Planning Chamber, Vault, and Miska’s Prison Hall. Tower of Mystery. The
Ruinous Citadel, battles between demonic forces loyal to Miska and Lolth still rage The door to this chamber has an invisible glyph inscribed upon it. Each time a creature other than a Fiend opens the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
natural cavern, carrying the faint scent of decaying flesh. A crevasse with sloped walls divides the cavern and is flanked by two rough stone columns that support the twenty-foot-high ceiling. Two
arched, wooden bridges span the chasm.
A subterranean monster that hungers for flesh—a nothic named Ssarnak—guards this cave. Lured by a faint magical effect emanating from the crevasse, the creature
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
bronze dragon’s lair, or the crystalline growths common near any gem dragon’s lair. Other examples include the following effects: Deceptive Reflections. At first glance, still water within 6 miles of
the impression that the dragon is watching intruders. Starry Scenes. At night, the stars above the dragon’s lair are surrounded by faint outlines of creatures that begin to move and act out scenes from the dragon’s dreams—including the dragon.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Echo Cave, but it was buried by the destruction that wracked the mines centuries ago. A pitched battle was fought here when bandits stormed the mines. The dead still lie where they fell. Six stirges
in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh-ins and disbursements. Treasure. Behind the counter sits a locked
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
into a chasm fifteen feet wide and thirty feet deep. Faint sounds of sobbing echo from the chasm’s south side.
The chasm walls are sheer and require a successful DC 12 Strength (Athletics) check to
chapter, dropped his journal while exploring this chasm centuries ago. His journal was well-made and bears a silver bookplate. Some of the pages have decayed, but a few are still legible. Sarah
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the dining hall at a height of fifteen feet, and the ceiling is fifteen feet higher still. Two chandeliers hang from ropes, the ends of which are wrapped around hooks bolted to the railing—one to the
on a DC 14 Intelligence (Investigation) check. A successful check also reveals a faint glyph on the secret door—the telltale sign of a glyph of warding spell. Only Sythian can open the door without
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
six feet, fill this moist cavern. The caps of the mushrooms sprouting from the floor and walls glow with a faint blue light. Pale, dog-sized insects chitter among the fungus.
Three ghost-white cave
if they spare him. If Fossus is still alive, Chossos calls off the gorgon. Chossos then attempts to lure the characters closer before resuming his assault once they’ve dropped their guards. Treasure
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the outpost’s humid interior as spiral staircases rise along this area’s northern walls. Distantly, you hear the faint sound of chatter and utensils clattering on dishes.
On either side of the door
outpost. The entrance was sealed away by the mind flayers (who despised the hot spring), but the goblins have since unearthed it, though the entrance is still hidden in area Z5. The hot spring is 15






