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Returning 15 results for 'falling span'.
Other Suggestions:
falling space
feeling span
fallen span
flying span
falling speak
Magic Items
The Wild Beyond the Witchlight
with images of bare-branched trees, falling leaves, and broomsticks. In its second form, the cauldron is made of iron and embossed on the outside with images of bats, toads, cats, lizards, and snakes
, attack rolls, and saving throws. The creature will reach the end of its natural life span in 3d8 days. Only a wish spell or divine intervention can reverse this aging effect on the creature.
Three hags
Species
Dragonlance: Shadow of the Dragon Queen
themselves falling through portals to other planes and worlds.
Kender sometimes amass impressive collections of curiosities. Some might collect mundane knickknacks or relics from magical sites, while
example, the text of the cure wounds spell specifies that the spell doesnât work on a creature that has the Construct type.
Life Span
The typical life span of a player character in the D&D
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
bridges of stone span the trenches at three points. A character can try to leap off a bridge onto the bore wormâs back as it passes underneath. Any character trying to do so must make a DC 15
Dexterity (Acrobatics) check. On a successful check, the character lands on the wormâs back without taking damage or falling prone. On a failed check, the character slips and falls off the worm, landing prone in the trench and taking 10 (3d6) bludgeoning damage from the fall.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
queen Korinna, and the resulting birth of the Dakra Isles from Thassaâs falling tears, is a tale told incidentally, by way of comparison to the grief of the Olantian king. The tale of Phenax escaping
champion of Heliod who is never named but simply called âthe Champion.â A closer read, though, reveals that the tales take place over the span of centuries and the identity of the Champion changes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cauldron is made of solid gold and embossed on the outside with images of bare-branched trees, falling leaves, and broomsticks. In its second form, the cauldron is made of iron and embossed on the
it has disadvantage on all ability checks, attack rolls, and saving throws. The creature will reach the end of its natural life span in 3d8 days. Only a wish spell or divine intervention can reverse
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ataaz Muhahah Shown in map 2.2, Ataaz Muhahah (âLaughing Gorgeâ) is a gaping chasm crossed by an ancient stone span called the Monkey Bridge. The structure got its name from the monkeys that perch on
checks: a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check to scramble across the vines and swing across the gap without falling, and a DC 10 Wisdom (Animal Handling) to make the passage
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
effect inside it, and two motorized tracks of handlesâone moving up and the other moving downâspan the vertical length of the brightly lit tube. A creature that enters the drop tube floats weightlessly
must succeed on a DC 15 Dexterity saving throw to grab one of the handles or it plummets down the tube. A security mechanism might prevent creatures from falling the full distance (see below). If so
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
time, or if a character in heavy armor steps onto it, the arch fails. Any creature on the span must succeed on a DC 10 Dexterity saving throw to catch itself on the ledge. On a failed save, a creature
falls, takes 7 (2d6) bludgeoning damage from falling timbers and stones, and is caught in the riverâs current (see âFast-Flowing Waterâ above). 52. Nightscaleâs Lair When the characters first approach
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
effect of the levitate spell for 10 minutes, targeting yourself and requiring no concentration. Alternatively, you can use a reaction to deploy the balloon when youâre falling and gain the effect of
span the length of its shaft. When you whisper the word âseekâ and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you donât
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
splits the waterway north and south. The sound of falling water is louder to the south.
The current pulls to the south of the island toward the waterfall leading to area P17. Characters navigating
giant crabs dwell in this cavern. Three are in plain sight on the rocky ledge to the northwest. Two crabs cling underwater to each span of net. Characters observing the water must roll a successful DC 14
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, flowing from the west down a passage to the east. The noise of falling water echoes from the eastern passage. A frost giant sits on an icy boulder on the north side of the room, his right hand to his
of clicking and scraping, as of scales on stone, echoes through the fog over the noise of falling water.
Three Young Remorhazes lurk hereâoffspring of the adult remorhaz that Challidax killed and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
edge. Pit. The pit is 20 feet deep. Operatives of the Six spread shards of broken glass over the bottom of the pit, so that a creature falling in takes 2 (1d4) slashing damage in addition to 7 (2d6
probably once a large and ornate hall, long since fallen into ruin. Not only are the walls and supports crumbling, but a ten-foot-deep rift has opened up in the floor. Two wooden bridges span the rift
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gantries and the rail cart trestles. Great chains span the rift in two places, allowing ore to be hoisted across in buckets. Thereâs no danger of falling if characters cross the magma on one of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
guards against falling over the edge into the entrance hall below.
Two rows of three marble statues stand in the gallery. The northern row depicts an elf woman in different poses and wearing either an
is a small table and four chairs.
The roof gardens are lovely spots to sit and relax while enjoying an excellent view of the walled garden below (area P2). P10: Crystal Bridges A delicate span of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
themselves near the archway can see the ceiling of the tower chamber 30 feet above them, as well as the other features of area P30. Floor-to-ceiling iron bars spaced 6 inches apart span the eastern side of
weight (240 pounds with all his gear), thus preventing him from falling when the temporal stasis ends. If rescued and questioned, Strongheart explains his role in leading Valorâs Call to the palace (see






