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                        Returning 25 results for 'falls span'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    This small dart is decorated with designs like windy spirals that span the length of its shaft.
When you whisper the word âseekâ and hurl this dart, it seeks out a target of your choice
                                                
                                            
                                                
                                                     within 120 feet of you. You must have seen the target before, but you donât need to see it now. If the target isnât within range or if there is no clear path to it, the dart falls to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     a depth ranging from 5 to 10 feet. Arching stone bridges span the river at two points, one near the village of Barovia (area E) and the other near Tser Falls (area H).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     bridges of stone span the trenches at three points. A character can try to leap off a bridge onto the bore wormâs back as it passes underneath. Any character trying to do so must make a DC 15
                                                
                                            
                                                
                                                     Dexterity (Acrobatics) check. On a successful check, the character lands on the wormâs back without taking damage or falling prone. On a failed check, the character slips and falls off the worm, landing prone in the trench and taking 10 (3d6) bludgeoning damage from the fall.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     portal to the Plane of Earth. Map 4.4 shows the following features surrounding the Endless Rockslide: Bridges and Walkways. Bridges carved with Binding Runes (see below) span the chasm, and walkways
                                                
                                            
                                                
                                                     allow access around the rockslide. A crane and winch with buckets and sieves, installed in recent times, allow workers to gather minerals from the slide. Chambers. Giant-sized chambers are carved into the rock near the falls, including a workshop that holds tools for working metal, stone, and gems.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     dull tavern in another dull town in some nameless province. It is but another span of time between the challenges of true adventuring.
 Outside the tavern, a fog lies over the town this evening. The
                                                
                                            
                                                
                                                     is hearty, and the ale is warm and frothy. A fire blazes in the hearth, and the tavern is alive with the tumbling voices of country folk.
 Suddenly, the tavern door swings open, and a hush falls over
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     within the Spire  d4 Sight   1 A statue of a giant, three-eyed horse juts from a cavern wall. Itâs so heavily eroded, it looks melted. 2 As the party skirts a vertical hollow, a body falls past them
                                                
                                            
                                                
                                                    .  The Whisker A long and narrow span of wiry metal forms a bridge across a hollow in the Spire. Other metallic protrusions jut from the vertical walls.
 This 200-foot-long, 5-foot-wide bridge connects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Ataaz Muhahah Shown in map 2.2, Ataaz Muhahah (âLaughing Gorgeâ) is a gaping chasm crossed by an ancient stone span called the Monkey Bridge. The structure got its name from the monkeys that perch on
                                                
                                            
                                                
                                                     successful DC 13 Dexterity (Acrobatics) check; a jumper who fails that check slips off the stone and falls into the gorge (a 100-foot drop). Hanging Vines Hundreds of vines hang below the bridge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     streets and buildings composed of gray stone bricks. Other noteworthy features are summarized in the sections that follow. Bridges Bridges made of wood and metal span the magma lake at various points
                                                
                                            
                                                
                                                     security center (area L12). Magma Any creature that falls into Little Lockfordâs magma lake is likely to be killed instantly unless that creature is immune to fire damage. Any creature that enters the magma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     columns that support the twenty-foot-high ceiling. Two arched wooden bridges span the chasm.
 The guardian of this cave is a nothicâan insane subterranean monster that hungers for flesh. The creature
                                                
                                            
                                                
                                                    . Its rough walls are easily climbed without an ability check. A creature that falls into the crevasse takes 2d6 bludgeoning damage and lands prone in a jumble of rubble that is difficult terrain (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     effect inside it, and two motorized tracks of handlesâone moving up and the other moving downâspan the vertical length of the brightly lit tube. A creature that enters the drop tube floats weightlessly
                                                
                                            
                                                
                                                    , for calculating distance fallen, add the heights of the levels the creature falls through, as listed in the âDrop Tubesâ section for the relevant levels. Key Card Access. Entering a drop tube requires a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     time, or if a character in heavy armor steps onto it, the arch fails. Any creature on the span must succeed on a DC 10 Dexterity saving throw to catch itself on the ledge. On a failed save, a creature
                                                
                                            
                                                
                                                     falls, takes 7 (2d6) bludgeoning damage from falling timbers and stones, and is caught in the riverâs current (see âFast-Flowing Waterâ above). 52. Nightscaleâs Lair When the characters first approach
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     hundred chanting, swaying, convulsing zealots can add a large dose of eerie atmosphere to the charactersâ investigations.  Map 8.3: Temple of Tharizdun View Player Version T1. Milden Span A tangled wall of
                                                
                                            
                                                
                                                     ruined jumble of buildings.
 Unless the characters want to swim in, clamber down the side of several stories of buildings, or use magic, this bridge (known locally as the Milden Span for its long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     span the length of its shaft. When you whisper the word âseekâ and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you donât
                                                
                                            
                                                
                                                     need to see it now. If the target isnât within range or if there is no clear path to it, the dart falls to the ground, its magic spent and wasted. Otherwise, elemental winds guide the dart instantly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     stout stone column in the middle to support the roof, and they built a wooden walkway to span the pit from south to north. Despite many broken or missing planks, the walkway is fundamentally solid
                                                
                                            
                                                
                                                     south. If one kobold falls, the other flees down the stairs to warn its kin in area 8. Ore Cart. The ore cart north of this area appears to be in working condition, though its brakes have a 10 percent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     gantries and the rail cart trestles. Great chains span the rift in two places, allowing ore to be hoisted across in buckets. Thereâs no danger of falling if characters cross the magma on one of the
                                                
                                            
                                                
                                                     two rail cart trestles. A successful DC 10 Strength (Athletics) check is needed to cross hand-over-hand along one of the chain conveyors. On a failed check, the character falls into the magma. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the area by water are pulled south and over the falls unless they take countermeasures. The waterway to the north flows westward down the passageway, unaffected by the current. P3. Nets The waterway
                                                
                                            
                                                
                                                     dead-ends in a long cavern where only the distant sound of the falls echoes off the walls. Nets divide the cavern, spanning the distance between pairs of stalagmites jutting above the water.
 Seven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     lovestruck king who seeks to woo the goddess Nangnang. Charismatic but unstable, Groak can swing from friendly to homicidal in the span of a few seconds. Because of this, his people dare not even
                                                
                                            
                                                
                                                     pit with a successful DC 15 Wisdom (Perception) check. The first character to step on a pit falls in, taking 3 (1d6) bludgeoning damage and landing on 1d4 stakes, each of which deals 3 (1d6) piercing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     deep canyons lead to the dreaded Iron City of Dis. Minauros Acid falls like rain on putrid bogs and decaying cities. Phlegethos Obsidian fortresses bask in the heat of raging volcanoes and magma
                                                
                                            
                                                
                                                     layer of the Nine Hells, is a labyrinth of canyons wedged between sheer mountains rich with iron ore. Iron roads span and wend through the canyons, watched over by the garrisons of iron fortresses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     slips and falls 20 feet. When the characters reach the cave at the bottom of the cliffs, read or paraphrase the following description: Eerie light suffuses the frigid fog with an orange glow. The sound
                                                
                                            
                                                
                                                     Gelidaâs box. D10: Frozen River This chamber is covered in icy patches, including one span that stretches from the west to the east wall. Two frost giants sit on stools to the north, smashing a large chunk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Dexterity check to skirt the edge of the pit must make a DC 15 Dexterity saving throw to catch the edge. On a failed save, the creature falls 20 feet to the dirt floor of the pit, taking 2d6 bludgeoning
                                                
                                            
                                                
                                                     arched, wooden bridges span the chasm.
 A subterranean monster that hungers for fleshâa nothic named Ssarnakâguards this cave. Lured by a faint magical effect emanating from the crevasse, the creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     10 feet. If a creature is pulled into the area of the pit, it must make a DC 13 Dexterity saving throw. On a failure, the target falls into the pit. On a success, the target lands prone at the pitâs
                                                
                                            
                                                
                                                     probably once a large and ornate hall, long since fallen into ruin. Not only are the walls and supports crumbling, but a ten-foot-deep rift has opened up in the floor. Two wooden bridges span the rift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     drinking water, and six contain ale. V21. Wine Cellar More than two hundred corked bottles of wine are displayed in seven-foot-tall wooden racks that span the west and south walls. Empty wooden crates
                                                
                                            
                                                
                                                     runes as follows: âThat which falls can rise again.â DISGUISED CHARACTERS
 Characters can disguise themselves using masks and robes taken from defeated cultists. While disguised in this fashion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    : Bugbear head: âYah!â
 Harpy head: âBah!â
 Hobgoblin head: âGah!â
 Ogre head: âBah!â
 Each repeats its one-word utterance every time its hatch is opened, then falls silent until the hatch is closed
                                                
                                            
                                                
                                                     themselves near the archway can see the ceiling of the tower chamber 30 feet above them, as well as the other features of area P30. Floor-to-ceiling iron bars spaced 6 inches apart span the eastern side of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , keepsakes, and funerary masks worth 50 gp each. A10. Palace Plaza A deep moat surrounds a plaza consisting of a step pyramid encircled by a stone walkway. Stone colonnades to the north and east span the
                                                
                                            
                                                
                                                    -square vertical shaft of smooth stone that descends to the Howling Caves (see chapter 5). The updraft slows the descent of any creature that leaps or falls into the pit, as if a feather fall spell had been
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     white cover and a crystal ball in a gilded stand.
 The books on the shelves span many topics mostly related to nature, the planes, and the Feywild in particular. Treasure. Any character who spends 1
                                                
                                            
                                                
                                                     elevation. A creature can leap from one rock to its closest neighbor without having to make an ability check. Any creature that falls off a rock plunges into the rift. At the start of that creatureâs next
                                                
                                            
                                        






