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Returning 35 results for 'feet activities'.
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feet activates
Monsters
Strixhaven: A Curriculum of Chaos
. While Murgaxor isn’t blinded, he can see any creature that isn’t an Undead or a Construct within 60 feet of himself, even through total cover, heavily obscured areas, invisibility, or any
chooses a point within 150 feet of himself, and a 20-foot radius sphere centered on that point fills with a burst of searing, blood-red mist. Each creature of Murgaxor’s choice that he can see in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollType":"recharge", "rollAction":"Possess Corpse"}. The dybbuk disappears into an intact corpse within 5 feet of it that belonged to a Large or smaller Beast or Humanoid. The dybbuk gains 20 temporary hit
temporary hit points are lost or the dybbuk ends it as a bonus action. When the possession ends, the dybbuk appears in an unoccupied space within 5 feet of the corpse.
Spellcasting. The dybbuk casts
Monsters
Waterdeep: Dungeon of the Mad Mage
Special Equipment. Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on
sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
Backgrounds
Guildmasters’ Guide to Ravnica
always straining to peer into another reality that seems to be just beyond my senses.
5
I’m uneasy if I can’t see plants growing or feel soil beneath my feet.
6
Seeing illness
my former guild and joined the Selesnya along with a close friend.
4
The dryad at the head of my enclave has taken an interest in my activities.
5
A sibling is an instructor at the guild
Monsters
Candlekeep Mysteries
at a time and only at the end of another creature’s turn. Bak Mei regains spent legendary actions at the start of his turn.
Crane Dance. Bak Mei moves up to 20 feet. This movement does not
abbots of his temple confronted Bak Mei about his radical pursuits and demanded that he cease his activities. In response, he tried to stage a revolt at the temple, a traitorous action that resulted
Monsters
Fizban's Treasury of Dragons
moonlight in a 60-foot line that is 5 feet wide. Each creature in that area must make a DC 14 Dexterity saving throw, taking 38 (7d10);{"diceNotation":"7d10", "rollType":"damage", "rollAction
1
A young moonstone dragon on the cusp of adulthood refuses to settle down and build a lair. To protect the local populace from the dragon’s chaotic activities, a minor deity sends a deva
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fractured psyches that sow discord where they haunt. Poltergeists telekinetically move objects in the places they lurk. Roll on or choose a result from the Poltergeist Activities table to inspire how
a poltergeist menaces the living. Poltergeist Activities 1d8 To Torment the Living, the Poltergeist... 1 Keeps returning a discarded item. 2 Leaves footprints on vertical surfaces. 3 Makes noises
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fractured psyches that sow discord where they haunt. Poltergeists telekinetically move objects in the places they lurk. Roll on or choose a result from the Poltergeist Activities table to inspire how
a poltergeist menaces the living. Poltergeist Activities 1d8 To Torment the Living, the Poltergeist... 1 Keeps returning a discarded item. 2 Leaves footprints on vertical surfaces. 3 Makes noises
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Fast Friends 3rd-level enchantment Casting Time: 1 action Range: 30 feet Components: V Duration: Concentration, up to 1 hour When you need to make sure something gets done, you can’t rely on vague
a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed in this way, it undertakes to perform any services or activities you ask of it in a friendly manner, to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Fast Friends 3rd-level enchantment Casting Time: 1 action Range: 30 feet Components: V Duration: Concentration, up to 1 hour When you need to make sure something gets done, you can’t rely on vague
a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed in this way, it undertakes to perform any services or activities you ask of it in a friendly manner, to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
customers from halflings to ogres, the club’s double doorways are 10 feet wide, and its ceilings are 15 feet tall. Hooks, shelves, handrails, and furniture are provided at three different levels and sizes
criminal meetings and illegal activities take place. The casino floor in the nightclub has tables running games of chance, a bar, and a raised stage. Bathrooms, a kitchen, and private rooms for high
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
customers from halflings to ogres, the club’s double doorways are 10 feet wide, and its ceilings are 15 feet tall. Hooks, shelves, handrails, and furniture are provided at three different levels and sizes
criminal meetings and illegal activities take place. The casino floor in the nightclub has tables running games of chance, a bar, and a raised stage. Bathrooms, a kitchen, and private rooms for high
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Drazhomir Yarnask Neutral Good Minotaur Second Year (Quandrix)
Drazhomir is so soft-spoken that many of his peers must ask him to speak up to be understood. He is over seven feet tall, yet he
continuously stoops, as if trying to occupy as little space as possible. Several activities and clubs that involve feats of strength and size continuously try to recruit him—to no avail. Drazhomir prefers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bandit Deceiver Bandit deceivers use magic to disguise their activities or create flashy distractions. Bandit Deceiver Medium or Small Humanoid, Neutral
AC 16 Initiative +6 (16)
HP 130 (20d8 + 40
Throw: DC 14, each creature in a 10-foot-radius Sphere centered on a point the bandit can see within 120 feet. Failure: 13 (3d6 + 3) Radiant damage, and the target has the Blinded condition until the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Drazhomir Yarnask Neutral Good Minotaur Second Year (Quandrix)
Drazhomir is so soft-spoken that many of his peers must ask him to speak up to be understood. He is over seven feet tall, yet he
continuously stoops, as if trying to occupy as little space as possible. Several activities and clubs that involve feats of strength and size continuously try to recruit him—to no avail. Drazhomir prefers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bandit Deceiver Bandit deceivers use magic to disguise their activities or create flashy distractions. Bandit Deceiver Medium or Small Humanoid, Neutral
AC 16 Initiative +6 (16)
HP 130 (20d8 + 40
Throw: DC 14, each creature in a 10-foot-radius Sphere centered on a point the bandit can see within 120 feet. Failure: 13 (3d6 + 3) Radiant damage, and the target has the Blinded condition until the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
T8. Approach A passage — ten feet wide, ten feet high, and hewn out of the rock — runs forty feet ahead. A small lantern hangs from a hook in the wall next to the door at the east end of the passage
play, feigning surprise at the mention of evidence such as the corpses in area T5. The old man had no hand in such activities, but his denial is a lie. He knows of the murders. Treasure Baragustas has 25 cp and 19 sp on him. He also has a simple silver wedding band worth 10 gp.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
T8. Approach A passage — ten feet wide, ten feet high, and hewn out of the rock — runs forty feet ahead. A small lantern hangs from a hook in the wall next to the door at the east end of the passage
play, feigning surprise at the mention of evidence such as the corpses in area T5. The old man had no hand in such activities, but his denial is a lie. He knows of the murders. Treasure Baragustas has 25 cp and 19 sp on him. He also has a simple silver wedding band worth 10 gp.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
full building consists of ten floors, but these locations are the most relevant to the characters’ activities. Map 5.2: kollema hall View Player Version K1. Serenity Quadrants Study areas under the
Kollema holds an open book in one hand and a staff in the other and is visible from each of the hall’s floors. K3. Demonstration Stage This stage rises 5 feet to be flush with the base of Kollema’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
full building consists of ten floors, but these locations are the most relevant to the characters’ activities. Map 5.2: kollema hall View Player Version K1. Serenity Quadrants Study areas under the
Kollema holds an open book in one hand and a staff in the other and is visible from each of the hall’s floors. K3. Demonstration Stage This stage rises 5 feet to be flush with the base of Kollema’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Wiltroot Hall Despite its location on the outer grounds of Witherbloom College’s campus, Wiltroot Hall is normally a safe locale. But the activities of Murgaxor and his mage hunter servitors have
easily traversable but devoid of significant features or creatures): Building Ceilings. The ceiling of Wiltroot Hall (area W1) is 40 feet high. The ceilings of the observation huts (areas W2, W7, W9, W10
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Wiltroot Hall Despite its location on the outer grounds of Witherbloom College’s campus, Wiltroot Hall is normally a safe locale. But the activities of Murgaxor and his mage hunter servitors have
easily traversable but devoid of significant features or creatures): Building Ceilings. The ceiling of Wiltroot Hall (area W1) is 40 feet high. The ceilings of the observation huts (areas W2, W7, W9, W10
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
(Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities: You attempt to climb a sheer or slippery cliff, avoid
in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet. Size and Strength
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities: You attempt to climb a sheer or slippery cliff, avoid
a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet. Size and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
(Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities: You attempt to climb a sheer or slippery cliff, avoid
in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet. Size and Strength
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities: You attempt to climb a sheer or slippery cliff, avoid
a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet. Size and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
T7. Dwarf Statue This fifty-foot-square chamber is hewn out of rock. The floor is rough but flat, the walls show the chisel-marks of the original builders, and the ceiling is about ten feet high
Quarry
in broken condition.
The ring of gravel surrounds the statue at a distance of 5 feet, intended to mark a suitably respectful distance from the statue. Believers have a tradition of leaving
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
T7. Dwarf Statue This fifty-foot-square chamber is hewn out of rock. The floor is rough but flat, the walls show the chisel-marks of the original builders, and the ceiling is about ten feet high
Quarry
in broken condition.
The ring of gravel surrounds the statue at a distance of 5 feet, intended to mark a suitably respectful distance from the statue. Believers have a tradition of leaving
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
giff, reporting on his activities and contacts. When word of the recent altercation between the characters and the astral elves gets back to Hastain, the reigar decides to punish the characters for
dressed figure standing inside its glassy dome.
Hastain The esthetic is 250 feet away at the start of the battle and tries to get close enough to attack the Second Wind with its tentacles. The reigar
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
entertainers have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes
increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
entertainers have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes
increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
others stand on the roofs of the porticos to shout messages to the assembled crowds. In addition to activities involving art, commerce, politics, and religion, people come to the agora for socializing
feast. On holy days, priests invite people to wash their feet in the fountain and receive blessings from the gods. Map 4.2: Agora View Player Version Agora Villains An agora villain could be almost
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
giff, reporting on his activities and contacts. When word of the recent altercation between the characters and the astral elves gets back to Hastain, the reigar decides to punish the characters for
dressed figure standing inside its glassy dome.
Hastain The esthetic is 250 feet away at the start of the battle and tries to get close enough to attack the Second Wind with its tentacles. The reigar
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
others stand on the roofs of the porticos to shout messages to the assembled crowds. In addition to activities involving art, commerce, politics, and religion, people come to the agora for socializing
feast. On holy days, priests invite people to wash their feet in the fountain and receive blessings from the gods. Map 4.2: Agora View Player Version Agora Villains An agora villain could be almost
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tower floating on a billowy cloud a thousand feet overhead. The tower must be hundreds of feet tall, and its spire looks strangely like a pointy wizard’s hat. As the tower drifts closer, stairs made of
humans and safe to climb. After climbing the stairs for 1,000 feet, the characters stand in front of the tower’s entrance, on a cloud that feels as firm and safe as solid ground. If the characters