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Returning 22 results for 'fighting studies'.
Other Suggestions:
fighting studded
fighting stories
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some developing skills as clerics, rogues, wizards, or other classes. Such characters often come from the sage background and have proficiency in skills that reflect their studies, such as Arcana
land and bringing fugitives to justice. Fighters and paladins make natural Marshals, many being former soldiers who continue fighting the Last War in different venues. They often have reasonable
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
merits and similarities of life and death. It describes the author’s numerous experiments both natural and unnatural. One of the more thorough studies details the life cycle of a worm-like parasite that
experience fighting demons or knowledge pertaining to the Abyss, you can allow them to make an Intelligence (Arcana) check. On a check total of 20 of higher, a character recalls that the Abyss’s 222nd
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
smallest pieces of exquisite jewelry. Indolent Dilettantes As a race bred and shaped by the mind flayers for a life of fighting, the githyanki never knew anything else while they were enslaved. Now that they
in Tu’narath. Since time doesn’t pass on the Astral Plane, the githyanki have no need to labor for food or water. To keep their minds sharp, Vlaakith orders them to pursue a variety of arts and studies
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dark corridor are covered with painted reliefs showing Omuan people hunting, harvesting fruit, planting crops, crafting weapons, feasting, fighting, weaving, and skinning animals. Eight empty torch
the south wall requires a successful DC 15 Wisdom (Perception) check to spot. Even when found, there’s no obvious way to open the door, although a knock spell works. A character who studies the wall
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
rooms.
Map 4.2: abandoned metalworksView Player Version Scrap Piles These large piles of scrap metal await separating and sorting and are difficult terrain. A character who studies or moves over a
influence is bolstered, giving the characters advantage on checks made to convince him to stand down. If Itzmin is there, he goads Serapio to attack, giving the characters disadvantage. Fighting the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
experience of traveling and fighting in Wildspace. Spelljammer Academy has been plagued by a rash of recent thefts, many of them targeting instructors. The thieves have yet to be identified or caught. In
(Persuasion) check. If successful, his spirits are lifted, and you can jump to part 2 of the adventure.
Problem Solving. A character asking Miken about his studies kicks off a conversation about
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
his skull into a jeweled chalice. Any character who studies the murals and succeeds on a DC 15 Intelligence (History) check recognizes the legend and can recount it. The murals show Ch’gakare and Ghom
fighting spined devils, bearded devils, barbed devils, horned devils, and erinyes. Advice from the Spirits Any characters inhabited by the spirits of I’jin, Obo’laka, or Shagambi receive advice when
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters are driven by a higher purpose than selfish gain or ambition. Characters might struggle with moral quandaries, fighting the evil tendencies within themselves as well as the evil that
Necromancy. Vampires open a college of necromancy, attracting evil necromancers who need fresh corpses for their studies. An order of vampire hunters seeks the characters’ help. Undying Monarch. A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
cooperating with anyone. Its only fear is dying before it becomes monarch of the sea, so if it is reduced to 40 hit points or fewer, it stops fighting and focuses on escape. Writhing Sigils. The glowing
function of this magical conduit. Otherwise, a character who has proficiency in Arcana who studies the glyph for a few minutes and succeeds on a DC 18 Intelligence (Arcana) check determines its
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
” in the Basic Rules). She becomes friendly as soon as the characters demonstrate that they care about the cloister’s safety, such as by fighting the zombies at the beach or undertaking any of the
characters if he can. A gold hangman’s noose is worked into the design of Tarak’s visible tattoos. A character who studies the tattoos and succeeds on a DC 15 Intelligence (History) check recognizes the mark
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
steps to reach the top, but those steps are warded against intruders (see below). Moreover, the Far Realm friends and the goblins fighting for Splugoth attempt to stop the characters from reaching the
possess additional components and the orrery housing. Any character on the top of the mesa who studies the existing components understands that adding a new component to the mix makes it easier to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a triangle of moonlight onto the moon dial’s face, its tip lighting the symbol that matches the moon’s current phase. This occurs even if the moon is not visible in the sky. Any character who studies
, in Common, “Ten-Towns will be destroyed—if not by my hand, then by the Frostmaiden’s!” The druid then attacks, fighting to the death. If a character who has the Doppelganger secret (see appendix B
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
until either it is destroyed or the party is driven from the Winding Way. It will not pursue beyond area 11. Trapped Strongbox. The strongbox is locked and trapped. A character who studies the chest
fighting machines. Their heads are smooth, featureless iron balls. Their torsos are short and broad, and their legs are thick and stumpy. The right forearm of each one is a razor-sharp sword blade
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Experience Points Divide 400 XP equally among the characters if the party defeats the giant spiders. 7. Dragon’s Tower This tower was formerly the home of a human wizard, who was killed fighting the ash
monsters in Neverwinter Wood when Thundertree was first founded. A character who studies the statue recognizes the depiction with a successful DC 15 Intelligence (History) check. The statue can be knocked
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
mauled by a large animal.
This tower was formerly the home of a human wizard, who was killed fighting the ash zombies that overran Thundertree thirty years ago. A young green dragon named Venomfang
Neverwinter named Palien, who supposedly defeated several monsters in Neverwinter Wood when Thundertree was first founded. A character who studies the statue recognizes the depiction with a successful
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Charisma (Intimidation or Persuasion) check. On a successful check, the goblins cease fighting but remain wary of the party. The goblins then attempt to broker a deal with the characters, allowing
skulls shattered and caved in.
The bones are the remains of three duergar, ghastly remnants of the illithids’ invasion long ago. A character who studies the bodies and succeeds on a DC 16
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
thoughts the pharaoh sleeps,
In dreamy realms and sky so deep.
The high priest worked a wonder great,
And sealed him up into his fate.
Great Nafik, the priest most high,
Studies tomes that
long, ghastly tongues.
A human knight named Uma is fighting seven ghasts in this octagonal room. Two slain ghasts lie at her feet. If the characters don’t immediately join her in battle, Uma shouts
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
fighting them and immediately surrenders. See “Traitorous Adviser” for details about interacting with her. Forewarned! If the gargoyles in area H6 alert Rummox to the party’s presence, the genie and all
Scepter. A character who studies the massive crystal formation notices a rod-shaped item encased within. Breaking the crystal formation frees a bone scepter wrapped in the scaly hide of a blue dragon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
character who studies the room for a moment and succeeds on a DC 10 Wisdom (Perception) check notices that all the cots and lights are 10 feet or more away from the walls. Creatures. One Red Wizard
-Threat Monsters” above) in the pit and fighting. When the Thayans start combat with the characters, each of the three oozes emerges from the pit 1d4 rounds later (roll for each). The oozes see all
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
swarming around two winged kobolds with blue paint smeared across their long snouts. The kobolds are fighting fiercely, but they seem close to being overwhelmed.
The two winged kobolds are locked in
a very eccentric orbit. A character who studies the sculpture can puzzle out its importance with a successful DC 15 Intelligence (Arcana) check: its current position suggests the comet will soon pass
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creatures and can’t repair itself while one or more creatures occupy its space. A character who studies the rubble of the shattered dais and succeeds on a DC 17 Intelligence (Arcana or Religion) check
changes to her statistics and roleplaying notes) is fully prepared to face them for a final showdown—but the characters might find fighting in this strange environment to be a challenge. Each of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
character who studies the blood spatters in the room and succeeds on a DC 14 Intelligence (Investigation) check determines that several people were recently slain here — including one who was drowned in
hope of fighting off the invaders, the druid Tallos, died in his cot. All the bodies were dragged away by the drowned ones, after which the sea hags found in area 3 did some looting here. Rats attracted






