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Returning 20 results for 'fish book'.
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Guildmasters’ Guide to Ravnica
commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Space Guppy Space guppies are 2- to 3-foot-long, fish-like creatures that glide through Wildspace and the Astral Sea. Chwinga astronauts (described earlier in this book), sprites, and other Tiny
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the book he has written about fish anatomy, which includes a detailed examination of sahuagin biology. He is willing to transport the party, but neither he nor his crew will join in a fight.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
some food into your mouth plant a banner in the ground fish a few coins from your belt pouch drink all the ale in a flagon throw a lever or a switch pull a torch from a sconce take a book from a shelf
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Salvage Operation Once their ship passes through the asteroid cluster, the characters reach the wreckage of a flying fish ship, torn apart by the celestial debris. The longer the characters take to
this check each round until the logbook is spotted. Retrieving the Logbook The next, more difficult task is obtaining the book. While the debris rests in the ship’s gravity plane, it’s not exactly
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
some food into your mouth plant a banner in the ground fish a few coins from your belt pouch drink all the ale in a flagon throw a lever or a switch pull a torch from a sconce take a book from a shelf
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the annis hag appear in chapter 3 of this book. Bheur hags live in wintry lands, favoring snow-covered mountain peaks. They are gaunt, have blue-white skin, white hair, and are known for their gray
hag appear in chapter 3 of this book. Green hags inhabit dismal forests, swamps, and moors. A green hag’s body, whether broad, narrow, fat, or thin, is topped with a tangled mane of hair. A green hag
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(an arcane focus) and a leather-bound spellbook that belong to Marta Moonshadow (see area 5d). The book contains the following spells: chromatic orb, cone of cold, counterspell, detect magic, dispel
assumes its true waxy form, stares back with its one glaring red eye, and screams in Abyssal, “I know who you are!” The mirror then falls and shatters on the floor. 20e. Treasure Downstream River of Fish
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
cufflinks with an image of a fisherman on a boat engraved on them
09–12 A small iron key with a frayed blue and gold cord tied to it
13–16 A small illustrated book of Northlander myths that has
bearing an angry expression
73–76 A set of wind chimes made from seashells
77–80 A beautiful silver tin that, when opened, emits the smell of rotting fish
81–84 A bloodstained
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of
the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.
Hook
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
"Revel's End") and book passage on a ship bringing supplies or convicts to the prison. Ask the Akannathi goliaths (see “Skytower Shelter") to loan them some trained griffons and then fly to the island on
for the Lords’ Alliance today, and she rarely turns down a chance to earn a little extra coin on the side. Each dawn, she tosses a barrel of fish and a cask of whiskey into the sea as offerings to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alerted by fighting elsewhere. The aberration does not fight alone. Sgothgah recently bestowed another gift on the councillor — a unique flesh golem made from fish, monstrous lobsters, sharks, and octopi
ruining his fun. The wicker plate on the desk is heaped with strange and hideous fish, their bodies burst as if from internal pressure. A successful DC 15 Intelligence (Nature) check identifies them as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
huge pool of stagnant water fills this cave. Blooms of glowing green algae drift on the surface while tiny, white bioluminescent fish flit around in the water.
The water has a layer of algae that
thickens at one end of the pool, and on the other end tiny bubbles rise from an underground spring that slowly flows into the pool. Tiny fish swim under the algae, occasionally surfacing to eat water
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
images of armored cloud giant warriors carved into it. Treasure Cressaro’s bracers of defense magically resize to fit whoever attunes to them. Each book in Cressaro’s collection is worth 500 gp to an
containing 1,200 ep, 3,500 gp, seven 500 gp gems, and a figurine of wondrous power (serpentine owl). 15. Stores This room is packed with oversized crates of bread, dried meat and fish, fruits, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
rooms. Neighbor. A fish-headed creature named Shanzezim lives in area C10. Prisoner. The cultists locked a small creature in an adjacent room (area C11). Treasure. A silver bracelet set with seven
bears small clockwork components. A hulking, fish-headed creature wearing exquisite silk finery carefully examines the tiny parts.
The creature is a marid named Shanzezim. The marid was bound by the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
gaping hole in the stern of the ship. Tiny fish dart among hunks of debris and cargo.
See “Climbing, Swimming, and Crawling” and “Suffocating” in “The Environment” in the Basic Rules as the characters
heard moans begin to rise from the dead sailors all around us. What curse has she brought on us all?
Already I feel a creeping chill overtaking my body. I am securing her talisman with this book in my
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, comfortable room. In the center is a circular wooden table on which lies a closed book. To one side of the table, an aged lizardfolk occupies a crudely upholstered armchair. To the other side, a plain wooden
never used. The book on the table, Power Politics by Abel Mackie, is written in Common. It discusses the trickier and more devious side of political life. It can be sold for 5 gp. THE COOPERATIVE
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Parade), serves as the Gatehouse’s resident expert on the negative effects of planar magic. Hailing from the gate-town of Bedlam (detailed in chapter 3 of this book), Althax is a wise and compassionate
within 30 feet of each other to communicate telepathically for 1 hour. Make It Snappy. This rolling seafood cart sports a bottomless tank linked to an aquatic demiplane. Buyers who fish their own catch
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the books in this library finds an old Spellbook that belonged to a dwarf magic-user named Xantarn, who died in the monastery eight years ago. The book contains the following spells: Arcane Lock
monks (Medium Commoners) pay little heed to visitors as they prepare batches of fish stew. Characters who loot the kitchen can gather enough supplies to create two sets of Cook’s Utensils. M11: Guest
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
check. This cabin contains fifteen watertight crates of various sizes, which hold hundreds of copies of St. Cuthbert and Common Sense, a short book used to explain the tenets of the deity’s faith to
who fish in the waters around Saltmarsh know that a dragon turtle called Xalatamos claims the wreck of the Marshal as part of its domain. As long as the wreck was undisturbed, Xalatamos kept to itself






