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Returning 6 results for 'flashing speak'.
Other Suggestions:
flapping speak
flashing spell
fishing speak
fleshing speak
flaming speak
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
downplaying nor exalting the characters’ actions. The characters can speak to the newly arrived giant while the duergar confer. The giant introduces himself as Dorhun, apprentice to Stonespeaker Hgraam. He
Guards of this. The importance of the Stonespeaker means that the Stone Guards will escort the party across the city to meet with him, though they don’t hide their displeasure at doing so. FLASHING
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nothing more.” If the characters ask to speak to the owner of the fleet, a sending spell is used to contact Zord, who invites the characters to dine with him aboard the Eyecatcher. Dining with Zardoz
, flashing his pearly white teeth. “Zardoz Zord, at your service.” This dashing figure is none other than Jarlaxle Baenre (see appendix B) magically disguised as Zardoz Zord. The characters have piqued
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
demands to speak with the characters in private, with his nervous duergar handlers having no choice but to acquiesce. When they escort the characters into the dragon’s lair, Themberchaud is resting on a
limited from moving freely in the city (see the “Flashing Badges” sidebar). If they refuse, they are turned over to the Stone Guards for arrest and delivery to Overlake Hold.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
unusual side effects. Anyone drinking the water gains the poisoned condition for 1 hour and has a 50 percent chance to spontaneously grow an extra head. The extra head can speak, see, and hear, but
which are lit up the words “Lottie’s Palace.” Wide steps at the end of the tunnel lead up to a set of open double doors.
There are no dangers outside the palace, beyond exposure to too much flashing light.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
disrupts thought patterns in other creatures, which experience flashing colors, hallucinations, disorientation, and waves of hopelessness. Star Spawn Grue
Small Aberration, Typically Neutral Evil
Armor
emaciated frames. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel. The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
plots, and insists that the characters will know better once they speak with her. If the idea that Valin might be a mummy lord is mentioned, Alessia confirms that she sees the oracle regularly and
experience glimpses of the immediate future flashing through their minds. At the start of the second round, each creature in the room can use a bonus action to focus on the future, granting advantage on






