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Returning 35 results for 'fleeing half'.
Other Suggestions:
fleeing have
flying half
fleeting half
flowing half
flaming half
Monsters
Forgotten Realms: Adventures in Faerûn
":"Whirlpool", "rollDamageType":"Force"} Force damage, and the target is pulled 15 feet straight toward Biha Babir. Success: Half damage only. Failure or Success: Biha Babir can’t use this action
typically presents as a marid crowned in coral, with her lower half lengthening into a sinewy, eel-like tail.
History
Before becoming ruler of Maran Saya, Biha Babir worked as a spy. She has
Monsters
Fizban's Treasury of Dragons
throw, taking 66 (12d10);{"diceNotation":"12d10","rollType":"damage","rollAction":"Platinum Breath","rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful
progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane. Adventurers and dragons alike
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Draconians with half their hit points flee the flying citadel, making hard landings on the battlefield. These and other foes scatter, fleeing the battlefield in every direction and ignoring the characters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, fighting until reduced to half hit points then fleeing. If any member of Daask is captured, a character who makes a successful DC 12 Charisma (Intimidation) check gets the Daask member to reveal that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
with 1d6 kobolds 21–25 The partially eaten carcass of a mammoth, from which 1d4 weeks of rations can be harvested 26–29 2d8 hunters (tribal warriors) 30–35 1 half-ogre 36–40 Single-file tracks in the
that appears recently made 66–68 1 berserker 69–70 1 ogre 71–72 1 griffon 73–75 1 druid 76–80 3d4 refugees (commoners) fleeing from orcs 81 1d3 veterans 82 1d4 orogs 83 2 brown bears 84 1 orc Eye of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
? No, you don’t. So close your mouth and open your eyes and ears, and dip your quill.
— Oshgir the half-orc, to Kimitar Thaeless,
glyphscribe of Deneir
Known by many as the Realms Below, the vast
captive to describe the horrors lurking below the surface. What follows are portions of the tale told by Oshgir, a half-orc warrior who was captured by a duergar raiding party, sold to a Zhentarim agent
Compendium
- Sources->Dungeons & Dragons->Monster Manual
are merciless. Most white dragon wyrmlings survive by scavenging, hunting opportunistically, and quickly fleeing foes—including other white dragons. White Dragon Wyrmling Medium Dragon (Chromatic
damage plus 2 (1d4) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 22 (5d8) Cold damage. Success: Half damage.
Vance Kovacs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
must make a DC 15 Wisdom saving throw, taking 22 (4d10) psychic damage on a failed save, or half as much damage on a successful one. Burning Buildings The unlabeled buildings on map 4.2 are homes and
businesses that the gnolls have set ablaze. The buildings’ supplies were taken by fleeing townsfolk or ransacked by Yeenoghu’s horde. Each building is one or two stories tall (DM’s choice) and 10 feet
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
–28 1d10 spies 29–31 3d6 crocodiles 32–34 1d6 + 2 swarms of insects 35–37 2d4 smoke mephits 38–40 A noble shouts “Stop! Thief!” at a fleeing scoundrel (bandit) 41–43 1 succubus or 1 incubus 44–46 1d10
half-ogres 47–49 2d10 giant wasps 50–51 4d10 zombies 52–53 1d4 knights on warhorses 54–55 1d4 + 1 water weirds 56–57 1d8 + 1 mimics 58–59 2d8 giant spiders 60–61 3d6 shadows 62–65 An actor leans out
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
half-inch spy-holes for eyes. These holes are detected when the secret door is found. 2b. Pillar Forest Bugbears. Two bugbears hide behind pillars. (Each bugbear is host to an intellect devourer in its
skull cavity.)
Snake Skeleton. The skeleton of a giant constrictor snake coils up the top half of the northernmost pillar. The snake skeleton is harmless and falls apart if disturbed, clattering
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
: The monster starts its turn Bloodied and more than half its allies are dead or have the Incapacitated condition, while no one is dead or Incapacitated on the other side. The monster starts its turn
: Flight. The creature can retreat or run away on its turn. Select a destination for the fleeing party, such as a known place of safety (perhaps a room with a door that can be closed and barred). If the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
giants (1d2) 4 Unmarked grave 5 Shrine 6 Vultures (3d6) 7 Ruined settlement 8 Lizardfolk (2d8) Humanoids. Humanoids ranging into the Serpent Hills might be treasure hunters, people fleeing from the
the opportunity for another meal. A hill giant retreats when reduced to half its hit points or fewer, preferring prey that does not fight back. Unmarked Grave. A low rise covered in hastily collected
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in area 6 must make a DC 20 Dexterity saving throw, taking 21 (6d6) bludgeoning damage from falling debris on a failed save, or half as much damage on a successful one. Harshnag refuses to leave and
does his utmost to keep Iymrith from fleeing by attempting to grapple her on later turns. After falling debris deals damage for 2 rounds, the ceiling collapses the next time initiative reaches 0
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
giants (1d2) 4 Unmarked grave 5 Shrine 6 Vultures (3d6) 7 Ruined settlement 8 Lizardfolk (2d8) Humanoids Humanoids ranging into the Serpent Hills might be treasure hunters, people fleeing the
opportunity for another meal. A hill giant retreats when reduced to half its hit points or fewer, preferring prey that does not fight back. Unmarked Grave A low rise covered in hastily collected rocks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Gralhund Villa After fleeing Trollskull Alley with the Stone of Golorr in his clutches, the Zhent assassin Urstul Floxin returned to Gralhund Villa to confront Yalah Gralhund about sending the
him up until she decides what to do with him. Your choice of main villain determines Lady Gralhund’s motivation, which is a secret held by her and Hrabbaz, her loyal half-orc bodyguard: If Xanathar
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
trying to deal with panicked students. You can’t just let some monster ruin the first day of classes. Time to step up!
In the western part of area B8, the characters see a half dozen old trunks strewn
about. Sheets, blankets, large wooden frames, and half-painted wooden props are scattered haphazardly around the tables where members of the Live-Action Roleplaying Guild were setting up for a show
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
giant rats 08 2d4 kobolds 09 1d8 + 1 stirges 10 2d4 humans (tribal warriors) seeking the way to the surface, fleeing their Underdark oppressors 11–12 1d10 troglodytes 13–14 1d2 gray oozes 15–16 3d6
polar bear (cave bear) 86 1 hobgoblin captain with 1d4 half-ogres and 2d10 hobgoblins 87 1 earth elemental or 1 black pudding 88 1 kuo-toa monitor with 1d8 + 1 kuo-toa whips 89 1 quaggoth thonot with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
equal to half the distance traveled (use a d8 to determine direction: 1 north, 2 northeast, 3 east, and so on). If the party is on the floor of the rift and fleeing from pursuing monsters, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
merchant in the South Ward survived an assassination attempt last night. A female half-elf was seen fleeing the scene, bearing a deep cut on her shoulder from a bodyguard’s blade. A 50 gp bounty has been
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
temple lost in the jungle. He offers to pay them a total of 2,000 GP in trade bars—half when they reach the temple and half when they safely return to civilization—and promises to support them with what
are territorial and aggressive but Indifferent, and they won’t pursue a fleeing party. 19 A band of humans, including a Warrior Veteran and eight Warrior Infantry, watch the party. They are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Fire-Eyes (see appendix B) and her red dragon ally, Ignia. Ignia uses the young red dragon stat block but is Huge. Kansaldi spotted the characters fleeing the flying citadel and now seeks revenge
. She’s a fanatical follower of the Dragon Queen and vents righteous rage on the characters, including the following topics: The Dragon Queen’s victory is inevitable. Half of Ansalon already bows to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Temple of Dumathoin This huge chamber has been sculpted to resemble a cavern with a 30-foot-high vaulted ceiling. 15a. Nave Monsters. Eight duergar plus their leader, a half-shield dwarf, half
in pursuit of fleeing creatures. If the characters defeat the golem or lure it away, any duergar in the temple seize the chance to approach the black basalt doors and inspect them more closely
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
broke in half during its descent, its bow section gone missing but its stern plunged backward into the seafloor like a spike.
The sandy bed around the wreckage is scattered with partially buried
the area, it must make a DC 16 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. The creature must also make a DC 16 Charisma saving
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
line in search of food. The baboons can be placated by tossing each of them a day’s supply of food. Otherwise, they attack, fleeing once their numbers are reduced by half. Blood Hawks These bright red
attack until half of them are slain. If this encounter is rolled at night, treat it as no encounter. Cannibals Human cannibals from the mainland use canoes to reach the island. They come in search of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Bahamut is the patron and progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane
save, or half as much damage on a successful one.
Bonus Actions
Change Shape. The aspect magically transforms into any Humanoid or Beast, while retaining his game statistics (other than his size
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Army. Ambushing the Enemy The characters are tasked with investigating a farmstead eighteen miles east of the city, after fleeing residents report the farm was overrun by soldiers. When the
your final test. Dispatch these fools and earn your place in the Dragon Army!” The hobgoblins fight until their commanding Dragon Army soldier is killed or half their number are wiped out. Treasure. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dispose of the remains (see “Narbondellyn” for more information on drow noble estates). Drow Foot Patrol See “Duthcloim” for more information. Scroll from Narbondel’s Shadow A cloaked half-drow spy named
without his left ear. He has never forgotten nor forgiven the noble. To this day, he uses a small cave system that doesn’t connect with the Dark Dominion to smuggle goods and hide people fleeing angry
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
table to determine what kind of building it is. Each building’s occupants took everything of value before fleeing Little Lockford, leaving nothing of value for characters to find. Buildings of Little
buckets are spaced 15 feet apart. Roughly half of them contain ore and uncut gems from the mines; the rest are empty and big enough to carry five Small creatures or two Medium creatures each. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
grudgingly buys her life by surrendering the orb’s location. When Nareen agrees on a price, she requires the characters to leave half the sum with the barkeep at the Wink and Kiss. She tells the characters
attempts to escape by fleeing through the nearby market. The market is crowded with people. Spotting her requires a successful DC 20 Wisdom (Perception) check. If none of the characters spot her, Haliyra
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the invaders, while on the other, fleeing townsfolk clog the thoroughfare leading out of town. Screams of panic suddenly echo through the crowd. Looking up, you see a huge green dragon swoop out of the
spot another figure glaring at the dragon: a half-orc female dressed in boars’ skins who clutches a giant hammer in her hands.
Characters who played Sleeping Dragon’s Wake recognize the figure as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
utmost to slay intruders or, at least, terrify them into fleeing her island and never returning. In addition to the powers given in her three stat blocks, she can use the lair actions described in
damage instead of slashing damage. They otherwise use the stat block in appendix C. They attack any creatures they see and pursue fleeing prey into G11 but no farther. Frost giant skeletons guard the
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Ashen Spire, and to put an end to Kreffik’s blasphemous trade. Read or paraphrase: Without warning, the clouds surrounding the airship swirl and boil. A terrible claw with talons half the size of a
incident if its attitude is shifted to Friendly. Fleeing from the Dragon If the characters decide to flee rather than fight, Brynshal’duun gives chase. Use the rules for running chases in chapter 3 of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
for most of his life, fleeing whenever townsfolk discovered his true nature. Delour and Pyrite accepted Augustus in a way he’d never experienced before. When the three of them created the
only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails, provided he doesn’t have the incapacitated condition.
Nimbleness. Delour can move
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the square of children and elderly. If the characters do nothing, the town guards help get people to safety while the giants storm the tents and grab armfuls of food before fleeing north along the
lies half-buried in the cold northern sands of Anauroch, its mighty stone docks still thrusting eastward, pointing toward the empty hulks of colossal stone ships lying half-buried in the sand. Dwarven
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Planar instability prevents characters from moving beyond the immediate area of the deck (including jumping off the ship or fleeing belowdecks). Creature. The mass of writhing tentacles is a Far Realm
Features” in appendix B) and uses the priest stat block with these changes: She wears half plate (AC 15). She has these racial traits: Her speed is 25 feet. She has darkvision out to a range of 60 feet






