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Returning 35 results for 'fluid armor'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
reek is outdone only by the creature’s breath, which issues from a maw that drips fluid corrupted with rot and digestive juices. In place of fangs, a leucrotta has bony ridges as hard as steel
that can crush bones and lacerate flesh. These plates are so tough that a leucrotta can use them to peel plate armor away from the body of a slain knight.
A leucrotta’s stench would normally warn
Monsters
Princes of the Apocalypse
physical contact with metal objects (for example, carrying metal weapons or wearing metal armor) takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollDamageType":"fire"} fire damage. Each creature
":"roll","rollAction":"Destruction Chance"} that any container of fluid held or carried by an affected creature (for example, a magic potion) is destroyed.
Regional Effects
The region containing an
magic-items
This armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and contaminated
ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this armor you have Resistance
magic-items
This plate armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
Frozen Plate Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
magic-items
This splint armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
Frozen Splint Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
magic-items
This half plate armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
).
Crafting. Creating Frozen Half Plate Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
magic-items
This padded armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
Frozen Padded Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
magic-items
This studded leather armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming
(DC 15).
Crafting. Creating Frozen Studded Leather Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
magic-items
This hide armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
Frozen Hide Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
magic-items
You gain a +1 bonus to Armor Class while wearing this magic leather armor.
This magic leather armor has 50 charges. It regains all expended charges each day at dawn. While wearing this armor and
attuned to it, at the start of your turn you can expend between 1 and 10 charges from the armor (no action required). You regain 1 Hit Point for each charge expended in this way. If you take Acid or Fire
magic-items
This leather armor channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
. Creating Frozen Leather Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
magic-items
This half plate armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this half
plate armor, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following
magic-items
This leather armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this leather
armor, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions
magic-items
This studded leather armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this
studded leather armor, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the
magic-items
can't be reduced or prevented in any way.
Crafting. Creating Necromancer’s Padded Armor requires a Rare Workshop and the following Rare Components:
[Animus] Undead Animus
[Bones] Ribs
[Bones] Skull
[Bones] Spine
[Fluid] Contaminated Ichor
[Natural Weapon] Teeth
This suit of padded armor is constructed from the bones of the dead and outfitted over black woven fabric. The armor has two skulls as pauldrons upon the shoulders, a reinforced spine, and a rib cage
magic-items
You gain a +1 bonus to Armor Class while wearing this magic armor.
This magic armor has 50 charges. It regains all expended charges each day at dawn. While wearing this armor and attuned to it, at
the start of your turn you can expend between 1 and 10 charges from the armor (no action required). You regain 1 Hit Point for each charge expended in this way. If you take Acid or Fire damage while
magic-items
You gain a +1 bonus to Armor Class while wearing this magic hide armor.
This magic hide armor has 50 charges. It regains all expended charges each day at dawn. While wearing this hide armor and
attuned to it, at the start of your turn you can expend between 1 and 10 charges from the armor (no action required). You regain 1 Hit Point for each charge expended in this way. If you take Acid or Fire
magic-items
This armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this armor, you gain
: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Armor requires a Very Rare Workshop and the following Very Rare Components
magic-items
This hide armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this hide armor
yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Hide Armor requires a Very Rare Workshop and the following Very
magic-items
This padded armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this armor
yourself: Blinded, Charmed, Dazed, Deafened, Frightened, Immobilized, Poisoned, Slowed, or Staggered.
Crafting. Creating Inexhaustible Padded Armor requires a Very Rare Workshop and the following Very
magic-items
or prevented in any way.
Crafting. Creating Necromancer's Armor requires a Rare Workshop and the following Rare Components:
[Animus] Undead Animus
[Bones] Ribs
[Bones] Skull
[Bones] Spine
[Fluid] Contaminated Ichor
[Natural Weapon] Teeth
This suit of armor is constructed from the bones of the dead and outfitted over black woven fabric. The armor has two skulls as pauldrons upon the shoulders, a reinforced spine, and a rib cage that
magic-items
damage, which can't be reduced or prevented in any way.
Crafting. Creating Necromancer’s Studded Leather Armor requires a Rare Workshop and the following Rare Components:
[Animus] Undead Animus
[Bones] Ribs
[Bones] Skull
[Bones] Spine
[Fluid] Contaminated Ichor
[Natural Weapon] Teeth
This suit of studded leather armor is constructed from the bones of the dead and outfitted over black woven fabric. The armor has two skulls as pauldrons upon the shoulders, a reinforced spine, and a
magic-items
can't be reduced or prevented in any way.
Crafting. Creating Necromancer’s Leather Armor requires a Rare Workshop and the following Rare Components:
[Animus] Undead Animus
[Bones] Ribs
[Bones] Skull
[Bones] Spine
[Fluid] Contaminated Ichor
[Natural Weapon] Teeth
This suit of leather armor is constructed from the bones of the dead and outfitted over black woven fabric. The armor has two skulls as pauldrons upon the shoulders, a reinforced spine, and a rib
magic-items
This plate armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this plate
armor, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions from
magic-items
This splint armor is made from fey leathers and magical plates, infused with the chemical solutions found in some constructs and empowered with the heart of a gorgon.
While attuned to this splint
armor, you gain an additional use of your Second Wind class feature. In addition, when you use your Second Wind, you regain an additional 3d6 Hit Points and can remove one of the following conditions
magic-items
This breastplate channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
attack, you can use your Reaction and expend 1 charge from the armor to freeze your attacker in pace. The creature must make a DC 15 Constitution saving throw or be Frozen (DC 15).
Crafting. Creating
magic-items
This chain mail channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
, you can use your Reaction and expend 1 charge from the armor to freeze your attacker in pace. The creature must make a DC 15 Constitution saving throw or be Frozen (DC 15).
Crafting. Creating
magic-items
This chain shirt channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
attack, you can use your Reaction and expend 1 charge from the armor to freeze your attacker in pace. The creature must make a DC 15 Constitution saving throw or be Frozen (DC 15).
Crafting. Creating
magic-items
This ring mail channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
, you can use your Reaction and expend 1 charge from the armor to freeze your attacker in pace. The creature must make a DC 15 Constitution saving throw or be Frozen (DC 15).
Crafting. Creating Frozen
magic-items
This scale mail channels cold energy through carefully manufactured veins of elemental fluid that run along the inside of its frame. Elemental dust is mixed with the gold in its forming, and
, you can use your Reaction and expend 1 charge from the armor to freeze your attacker in pace. The creature must make a DC 15 Constitution saving throw or be Frozen (DC 15).
Crafting. Creating
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the gnome Tatina Rookledust is under attack by ten goblins and—standing well back from the chaos—their hobgoblin leader. The goblinoids wear dark armor with a spiral symbol—the same colors and symbol
dart filled with glowing green fluid at the character (+4 to hit, 1 piercing damage on a hit). On a hit, the fluid is injected with an ominous hiss—but it proves harmless. 6 A mechanical chicken fires
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the gnome Tatina Rookledust is under attack by ten goblins and—standing well back from the chaos—their hobgoblin leader. The goblinoids wear dark armor with a spiral symbol—the same colors and symbol
dart filled with glowing green fluid at the character (+4 to hit, 1 piercing damage on a hit). On a hit, the fluid is injected with an ominous hiss—but it proves harmless. 6 A mechanical chicken fires
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
foul stench. This reek is outdone only by the creature’s breath, which issues from a maw that drips fluid corrupted with rot and digestive juices. In place of fangs, a leucrotta has bony ridges as hard
as steel that can crush bones and lacerate flesh. These plates are so tough that a leucrotta can use them to peel plate armor away from the body of a slain knight. A leucrotta’s stench would normally
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fluid originates from the upper levels of Landro. L2: Cave Graveyard The corpses of recently fallen human soldiers bearing fine weapons and well-oiled armor lie scattered about this musty cavern.
A
) or Wisdom (Medicine) check. If a creature picks up the armor or weapons, two flying swords and two suits of animated armor rise from the scattered gear to reclaim the stolen treasure. They attack the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
foul stench. This reek is outdone only by the creature’s breath, which issues from a maw that drips fluid corrupted with rot and digestive juices. In place of fangs, a leucrotta has bony ridges as hard
as steel that can crush bones and lacerate flesh. These plates are so tough that a leucrotta can use them to peel plate armor away from the body of a slain knight. A leucrotta’s stench would normally