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Returning 17 results for 'flying span'.
Other Suggestions:
flying space
flying speak
flying spear
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feathered wings that have a span of about 5 feet. With the DM’s permission, the find familiar spell can summon a flying monkey. Flying Monkey
Small beast, unaligned
Armor Class 12
Hit Points 3
Flying Monkey Flying monkeys are slightly more clever and curious than common monkeys, and they can be domesticated and taught to obey simple commands. They come in many colors and varieties, with
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Burrenton This cozy village boasts cobblestone paths winding through clusters of thatched-roof homes and shops. Wooden bridges span babbling brooks. Steam billows from the stacks of numerous smithies
alchemy. Inventors, smiths, and alchemists produce a host of wonders, including fantastic flying machines and a substance called bottled fire, which uses the same statistics as Alchemist’s Fire
Magic Items
The Wild Beyond the Witchlight
, attack rolls, and saving throws. The creature will reach the end of its natural life span in 3d8 days. Only a wish spell or divine intervention can reverse this aging effect on the creature.
Three hags
-filled cauldron transforms the broom into a broom of flying for 3 days. Once used, this property of the cauldron can’t be used again until the next dawn.
Iggwilv's Cauldron Iron;Iron Cauldron
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the servants of just deities and ageless forces of good. Their interests span the planes, but they rarely intervene in conflicts on the worlds of the Material Plane. When they act, they lead vast
.
Magic Resistance. The solar has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The solar makes two Flying Sword attacks. It can replace one attack with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
time, or if a character in heavy armor steps onto it, the arch fails. Any creature on the span must succeed on a DC 10 Dexterity saving throw to catch itself on the ledge. On a failed save, a creature
greataxe bearing Durgeddin’s smith-mark, a +1 shield, a potion of healing, and a potion of flying. 54. The Dragon’s Passage Beneath the surface of a small pool is an underwater passage that links the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
southeast walls. The mud is 20 feet deep. Two sturdy stone bridges span the mud pool, connecting the island to nearby ledges. Overlooking these bridges are two more fossilized stone giant thanes. The
Dexterity saving throw, taking 70 (20d6) bludgeoning damage from flying debris on a failed save, or half as much damage on a successful one. A creature melded with the Steinfang when it explodes takes no
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it has disadvantage on all ability checks, attack rolls, and saving throws. The creature will reach the end of its natural life span in 3d8 days. Only a wish spell or divine intervention can reverse
the liquid in the cauldron vanishes. Dipping the bristles of an ordinary broom into the water-filled cauldron transforms the broom into a broom of flying for 3 days. Once used, this property of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, sending both of them sprawling to the ground. The door closes, then opens once more as a mandolin comes flying out of the tavern.
If the characters want to lend a hand, they have ample opportunity to
bridge, Dalath’s Span. An enormous half-orc thug named One-Tusk stands guard outside the shop. Eriss is inside, polishing bottles containing miniature ships. She claims that these were once real ships
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
span the length of its shaft. When you whisper the word “seek” and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you don’t
. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
lovestruck king who seeks to woo the goddess Nangnang. Charismatic but unstable, Groak can swing from friendly to homicidal in the span of a few seconds. Because of this, his people dare not even
encounter. Characters can avoid the maze entirely by flying over it. Thorn Maze Encounters d20 Encounter 1–9 No encounter. 10–12 1d6 + 6 grungs (green-skinned warriors) on patrol. 13 1d3 assassin vines
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
burn with a furious white light that can cause creatures looking upon her to burst into flame. Her seat of power is a flying basalt citadel that rakes the battlefields of Avernus. Dis Dis, the second
layer of the Nine Hells, is a labyrinth of canyons wedged between sheer mountains rich with iron ore. Iron roads span and wend through the canyons, watched over by the garrisons of iron fortresses
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Failure is the paramour of invention, though, meaning it is a rare year when there isn’t some notable disruption of the celebration. The flying chair of Marchell was one such recent oddity — a device
that worked marvelously on the way up but was incapable of descending. Marchell was rescued by the Griffon Cavalry, but his flying chair drifted away and was never seen again. Day of Wonders Marpenoth 7
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
P14, and area P16). The globe has a flying speed of 10 feet, and a creature contained within gains the benefit of a water breathing spell for as long as it remains in the globe. Any time during the
giant crabs dwell in this cavern. Three are in plain sight on the rocky ledge to the northwest. Two crabs cling underwater to each span of net. Characters observing the water must roll a successful DC 14
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ingots of refined adamantine from the forge, and the dwarves will lead them to the location of a crashed “flying boat” from some far-off land (see “Wreck of the Star Goddess"). The dwarves offer to stand
gantries and the rail cart trestles. Great chains span the rift in two places, allowing ore to be hoisted across in buckets. There’s no danger of falling if characters cross the magma on one of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
they collide with creatures they can’t reach (creatures flying above them, for example). This statue on the dais doesn’t move, and the tiny sphere floating next to its head is frozen in time and magical
themselves near the archway can see the ceiling of the tower chamber 30 feet above them, as well as the other features of area P30. Floor-to-ceiling iron bars spaced 6 inches apart span the eastern side of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, keepsakes, and funerary masks worth 50 gp each. A10. Palace Plaza A deep moat surrounds a plaza consisting of a step pyramid encircled by a stone walkway. Stone colonnades to the north and east span the
, carving stone masonry and statuary and flying them through the cavern, reconstructing the city block by block. He resents this duty, but he can’t escape it. If Ahtayir likes the characters or trusts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dualdon, Lac Dinneshere, and Redwaters. By midsummer, Icewind Dale shakes off the torpor of winter and comes forth in full flower. Grasses grow two or three feet high in the span of weeks. Birds flock
magical side effect: river trout attempting to swim under the bridge are propelled over it instead, which is why locals refer to it as the Flying Fish Bridge. People crossing the bridge are occasionally






