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                        Returning 8 results for 'free hydra'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Nessian Wood. Years later, the hydra broke free of its bonds, and Heliod chose a mortal, Elspeth Tirel, to slay the hydra as his champion—using a spear called Godsend, forged from Purphoros’s sword
                                                
                                            
                                                
                                                     the fabric of Nyx, opening the boundary between the realms of gods and mortals. As a result, the hydra Polukranos fell to the mortal world, but Heliod and Nylea joined forces to bind the hydra in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     greatest wish. (False) 
   5  Groups of gold-masked Returned from Odunos have been harassing travelers, demanding to know if anyone’s seen a Returned wandering alone. (True) 
   6  An immense hydra
                                                
                                            
                                                
                                                     avoids obvious dangers, but necessarily runs through untamed lands. If you want to highlight features of Theros, feel free to include any additional encounters you please. In any event, the two following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     anywhere and anytime she can’t. The Nylea’s Quests table suggests a few adventures the god’s champions might involve themselves in. Nylea’s Quests    d6 Adventure Goal 
     1  Free a hydra that has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     the Captives of the Mirror table. If one of the Green Hags from G15 confronts adventurers here, the hag activates the mirror and frees the Hydra to create as much chaos as possible. Given the chance
                                                
                                            
                                                
                                                    , the hag next frees the Hill Giant, promising that if the giant helps kill the adventurers, the hags will let the giant go free. Captives of the Mirror  Cell
 Captive
   1 Eblus (Medium Druid), an elf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     finely tooled metal etched with organic designs or cryptic symbols. 8 Monstrous. This archfey has a monstrous form. For example, they might resemble an enormous spider, a hydra whose heads look like
                                                
                                            
                                                
                                                    . 4 Madcap. The archfey loves to sing, dance, drink, wear silly masks, do cartwheels, and throw parties where everyone is free to cavort and revel how they wish. 5 Mercurial. The archfey has two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     the left arm can use it only against attacks from the front and left arcs. Feel free to determine that not all creatures have every type of arc. For example, an amorphous ochre jelly could treat all
                                                
                                            
                                                
                                                     of its arcs as front ones, while a hydra might have three front arcs and one rear one. On squares, you pick one side of a creature’s space as the direction it is facing. Draw a diagonal line outward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     feet above the floor. Pushing the stone in causes the portal to pivot, revealing an opening 10 feet wide and 10 feet high. 8. Hydra Cave A hydra lurks in either the north or the south alcove of this
                                                
                                            
                                                
                                                     six bone batons with Dwarvish runes upon them. Each of the batons is a token of free passage whose runes read, in Giant, “Official Business on Behalf of King Snurre the Fearsome.” Any individuals or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     weak and disobedient cultists inside the cage in a ritual meant to strengthen them. The cultists attack if the characters free them, using bare hands until they can seize weapons. They surrender if
                                                
                                            
                                                
                                                     toward areas P19a and P19b. Despite the enormity of the cavern, the water here is only 5 feet deep. A hydra nests among the wrecks, and it attacks any intruder that isn’t Gar Shatterkeel. Wrecked Ships
                                                
                                            
                                        





