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Returning 24 results for 'gather for are gargoyle'.
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gate for are gargoyles
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
meat. A gargoyle watches from a high perch. I gather my senses and keep moving.
It’s not until I reach the lift that I realize… that warforged stole my purse.
All of the themes of the setting are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, arguing about the price of lizard meat. Beyond them, a gargoyle watches from a high perch. I gather my senses and keep moving.
It’s not until I reach the lift that I realize the warforged stole my
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, arguing about the price of lizard meat. Beyond them, a gargoyle watches from a high perch. I gather my senses and keep moving.
It’s not until I reach the lift that I realize the warforged stole my
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
meat. A gargoyle watches from a high perch. I gather my senses and keep moving.
It’s not until I reach the lift that I realize… that warforged stole my purse.
All of the themes of the setting are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
occasional gargoyle attack, however. The myconids provide strangers with food, water, shelter, and safe passage through their small domain. 4a. Melding Cave Most of the myconids live in this cave, the
.
Myconids. The northern alcove is mostly clear of moss and fungi and filled with clouds of spores. Ten myconid sprouts and thirteen myconid adults gather here in silent meditation.
The centipedes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
occasional gargoyle attack, however. The myconids provide strangers with food, water, shelter, and safe passage through their small domain. 4a. Melding Cave Most of the myconids live in this cave, the
.
Myconids. The northern alcove is mostly clear of moss and fungi and filled with clouds of spores. Ten myconid sprouts and thirteen myconid adults gather here in silent meditation.
The centipedes
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
“Treasure”). Rath Modar If Azbara is absent, Rath Modar might mistake the characters for cultists. If the characters play along and attempt to gather information from the Red Wizard, roleplay it out
Szass Tam. The horse skulls on the ceiling are ghastly ornaments and nothing more. Three of the gargoyles are statues; the fourth is a living gargoyle that serves Rath Modar. Vanishing Wall of Ice Between
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
“Treasure”). Rath Modar If Azbara is absent, Rath Modar might mistake the characters for cultists. If the characters play along and attempt to gather information from the Red Wizard, roleplay it out
Szass Tam. The horse skulls on the ceiling are ghastly ornaments and nothing more. Three of the gargoyles are statues; the fourth is a living gargoyle that serves Rath Modar. Vanishing Wall of Ice Between
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. This devastation can still be seen today in the district now known as Fallen. On 9 Olarune, people gather to commemorate this tragedy. There’s a tradition of crafting elaborate ice sculptures and
divided into eight regions for the race, each of which is represented by a particular creature. The beasts of Lower Dura include the Gargoyle, the Glidewing, and the Griffon. Middle Dura fields the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. This devastation can still be seen today in the district now known as Fallen. On 9 Olarune, people gather to commemorate this tragedy. There’s a tradition of crafting elaborate ice sculptures and
divided into eight regions for the race, each of which is represented by a particular creature. The beasts of Lower Dura include the Gargoyle, the Glidewing, and the Griffon. Middle Dura fields the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
away with the gem in his clutches, but is ambushed by a gargoyle. The gargoyle snatches the gem, flies away, and gives it to a female drow. The drow gazes into the black gemstone and sees a hideous
flayers gather around an enormous brain resting in a pool. The brain is dead. You can hear the illithids’ incomprehensible thoughts as they mourn its passing. One word echoes louder than the others
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
away with the gem in his clutches, but is ambushed by a gargoyle. The gargoyle snatches the gem, flies away, and gives it to a female drow. The drow gazes into the black gemstone and sees a hideous
flayers gather around an enormous brain resting in a pool. The brain is dead. You can hear the illithids’ incomprehensible thoughts as they mourn its passing. One word echoes louder than the others
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
contains all the treasure he was able to gather from inside the fortress, heaped in a pile on the floor: 1,350 gp, 4,400 sp, and 7,800 cp Four gold rings sized for giants (150 gp each) A giant-sized
, shattered chunks of ice, the remains of a door, lie on the floor around the opening where the door once stood, allowing characters to see into the room beyond without obstruction. Six slender, gargoyle
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
contains all the treasure he was able to gather from inside the fortress, heaped in a pile on the floor: 1,350 gp, 4,400 sp, and 7,800 cp Four gold rings sized for giants (150 gp each) A giant-sized
, shattered chunks of ice, the remains of a door, lie on the floor around the opening where the door once stood, allowing characters to see into the room beyond without obstruction. Six slender, gargoyle
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fashioned in the shape of a scowling gargoyle, but the hand that opened the panel seems human enough. From beneath the mask comes a female voice: “Yes? What do you want?”
The monks listen to their
clothing — plain, dun-colored robes and sandals. Two of the clothing piles also include golden masks in the shape of scowling gargoyle faces. There are no other furnishings. A single window looks toward
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fashioned in the shape of a scowling gargoyle, but the hand that opened the panel seems human enough. From beneath the mask comes a female voice: “Yes? What do you want?”
The monks listen to their
clothing — plain, dun-colored robes and sandals. Two of the clothing piles also include golden masks in the shape of scowling gargoyle faces. There are no other furnishings. A single window looks toward
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the characters don’t get initial information from Moguhl about the prison beneath Castle Never, they can use whatever means they choose to gather information. This might include employing appropriate
threat to earn the favor of Grand Scribe Liethennson. Each of the animated statues uses the gargoyle stat block. Entering the Vault of Tomes Even after the characters have accessed the basement, entering
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the characters don’t get initial information from Moguhl about the prison beneath Castle Never, they can use whatever means they choose to gather information. This might include employing appropriate
threat to earn the favor of Grand Scribe Liethennson. Each of the animated statues uses the gargoyle stat block. Entering the Vault of Tomes Even after the characters have accessed the basement, entering
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
determined to be the first to find the enclave—such is the fragile nature of wizardly alliances. The four wizards are described below: Avarice, an albino tiefling evoker with a pair of gargoyle
with whom they had spoken. After turning the tower into his secret base, Dzaan visited Easthaven to gather supplies. Although he took the precaution of adopting a magical disguise, members of the local
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
determined to be the first to find the enclave—such is the fragile nature of wizardly alliances. The four wizards are described below: Avarice, an albino tiefling evoker with a pair of gargoyle
with whom they had spoken. After turning the tower into his secret base, Dzaan visited Easthaven to gather supplies. Although he took the precaution of adopting a magical disguise, members of the local
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, chewing cracked bones clutched in their clawed hands.
This cave is the lair of three trolls. They regularly gather rotting material from their den and spread it through the nearby fungus caverns
the boat from area L13. If drawn to the surface, the chuuls attack. L14a: Stone Bridge. An unadorned stone bridge spans the northwest river. L14b: Gargoyle Bridge. A bridge decorated with reliefs of
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
cave is the lair of three trolls. They regularly gather rotting material from their den and spread it through the nearby fungus caverns (areas L6 and L7) to ensure the mushrooms grow and attract cave
, the chuuls attack. L13a: Stone Bridge. An unadorned stone bridge spans the northwest river. L13b: Gargoyle Bridge. A bridge decorated with reliefs of gargoyles spans the west river flowing from the lake
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, chewing cracked bones clutched in their clawed hands.
This cave is the lair of three trolls. They regularly gather rotting material from their den and spread it through the nearby fungus caverns
the boat from area L13. If drawn to the surface, the chuuls attack. L14a: Stone Bridge. An unadorned stone bridge spans the northwest river. L14b: Gargoyle Bridge. A bridge decorated with reliefs of
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
cave is the lair of three trolls. They regularly gather rotting material from their den and spread it through the nearby fungus caverns (areas L6 and L7) to ensure the mushrooms grow and attract cave
, the chuuls attack. L13a: Stone Bridge. An unadorned stone bridge spans the northwest river. L13b: Gargoyle Bridge. A bridge decorated with reliefs of gargoyles spans the west river flowing from the lake