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Returning 35 results for 'giant workshop glow'.
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Monsters
Bigby Presents: Glory of the Giants
target. Metal objects in that area glow red-hot until the start of the giant’s next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 19 Constitution
Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.
Fire Rune. The giant has a fire rune inscribed on a medallion or some other object in its
Monsters
Bigby Presents: Glory of the Giants
,” a regisaur is an enormous predator large enough to swallow a giant whole. Fiery veins of elemental energy course through its skin and glow in its eyes and nostrils.
Dinosaurs
When Annam
Magic Items
Bigby Presents: Glory of the Giants
Said to be infused with the wisdom and power of the god Skoraeus, this polished stone orb is veined with iridescent crystal that seems to glow from within. The orb is 8 inches in diameter and weighs
8 pounds, making it a palm-sized trinket for a stone giant but a more unwieldy item for a Medium creature to use.
While holding this orb, you can use it as a spellcasting focus for your spells. You
Monsters
Fizban's Treasury of Dragons
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
leads nearby frost giant;frost giants and white dragons to put aside their mutual enmity to hunt them.
Glittering Hoards
For their treasure hoards, crystal dragons prize diamonds and baubles that
Monsters
Fizban's Treasury of Dragons
in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or
, which sometimes leads nearby frost giant;frost giants and white dragons to put aside their mutual enmity to hunt them.
Glittering Hoards
For their treasure hoards, crystal dragons prize diamonds and
Backgrounds
Guildmasters’ Guide to Ravnica
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
: Choose one of Elvish, Giant, or Kraul
Equipment: A Golgari insignia, a poisoner’s kit, a pet beetle or spider, a set of common clothes, and a belt pouch containing 10 gp worth of mixed
Monsters
Fizban's Treasury of Dragons
, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points
has been raised in the caring environment of a crystal dragon’s lair. But they fiercely oppose destructive forces in their home territories, which sometimes leads nearby frost giant;frost
Monsters
Fizban's Treasury of Dragons
of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points, allowing
giant;frost giants and white dragons to put aside their mutual enmity to hunt them.
Glittering Hoards
For their treasure hoards, crystal dragons prize diamonds and baubles that refract light
Monsters
Fizban's Treasury of Dragons
rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns
found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon’s hoard.
3
An amethyst dragon magically
Monsters
Fizban's Treasury of Dragons
and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an
"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within
Species
Mordenkainen Presents: Monsters of the Multiverse
glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the
is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant
Monsters
Fizban's Treasury of Dragons
the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon
Monsters
Fizban's Treasury of Dragons
vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of
Hook"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which
Monsters
Fizban's Treasury of Dragons
. Unfortunately, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often
"}
Connected Creatures
1
An adult topaz dragon vies with a storm giant over territory. The giant keeps live seafood in a tide pool, and the dragon keeps drying out the pool in an effort to
Monsters
Fizban's Treasury of Dragons
dragons hate the water. Unfortunately, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey
from the ceiling, giving the place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in
magic-items
score a Critical Hit with this warhammer, the target is Dazed until the start of your next turn.
Crafting. Creating a Dazing Warhammer requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Skull from a Giant
[Dust] Undead Dust
[Fluid] Monster Blood
This warhammer is made from giant bones and forged in undead dust. The bones are then stained with monster blood.
You gain a +1 bonus to attack and damage rolls with this magic warhammer.
When you
magic-items
a Critical Hit with this hammer, the target is Dazed until the start of your next turn.
Crafting. Creating a Dazing Hammer requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Skull from a Giant
[Dust] Undead Dust
[Fluid] Monster Blood
This hammer is made from giant bones and forged in undead dust. The bones are then stained with monster blood.
You gain a +1 bonus to attack and damage rolls with this magic hammer.
When you score
magic-items
Critical Hit with this maul, the target is Dazed until the start of your next turn.
Crafting. Creating a Dazing Maul requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Skull from a Giant
[Dust] Undead Dust
[Fluid] Monster Blood
This maul is made from giant bones and forged in undead dust. The bones are then stained with monster blood.
You gain a +1 bonus to attack and damage rolls with this magic maul.
When you score a
magic-items
.
While attuned to this club you deal an additional 2d6 damage of the type associated with the elemental dust infused into it.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the
This club is made from the cleaned and polished femur of a giant, crafted finely into a usable two-handed club. Its tapered hilt is wrapped in stained leather. Fastened to the top of the club is a
magic-items
Once per day as a Magic action, you can use this finely-carved figurine to cast Find Familiar.
Crafting. Creating a Familiar Figurine requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Bones] Bones from a Giant
[Dust] Dust from an Elemental or Fey
magic-items
installed that contains the energy of a Fire Giant.
While your Rage is active, you gain Resistance to Fire damage. In addition, once per turn, while you are Raging, when you hit a target with a Melee
weapon that benefitted from your Reckless Attack feature, the target becomes Burning (2d4 Fire).
Crafting. Creating a Helm of Burning Rage requires a Rare Workshop and the following Rare Components
magic-items
Giants.
While attuned to this club you deal an additional 2d6 necrotic damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from
aEldritch Troll[/monsters]
[Bone] Skull from a Troll.
[Bone] Bone from a Giant
[Dust] Elemental Dust from a Troll
[Hide] Skin from a Monstrosity
[Natural Weapons] Teeth from a Giant, Beast, or Monstrosity
magic-items
. Creating a Scroll of Spell Power requires an Uncommon Workshop and the following Uncommon Components:
[Animus] Any
[Fluid] Monster Blood from a Fey, Dragon, or Giant
[Hide] Skin from a Monstrosity
magic-items
.
While attuned to this club you deal an additional 2d6 cold damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from aWinter
Troll[/monsters]
[Bone] Skull from a Troll.
[Bone] Bone from a Giant
[Dust] Elemental Dust from a Troll
[Hide] Skin from a Monstrosity
[Natural Weapons] Teeth from a Giant, Beast, or Monstrosity
magic-items
Frozen Breastplate requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this breastplate you have
magic-items
.
While attuned to this club you deal an additional 2d6 fire damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from aMagma
Troll[/monsters]
[Bone] Skull from a Troll.
[Bone] Bone from a Giant
[Dust] Elemental Dust from a Troll
[Hide] Skin from a Monstrosity
[Natural Weapons] Teeth from a Giant, Beast, or Monstrosity
magic-items
.
While attuned to this club you deal an additional 2d6 lightning damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from
aStorm Troll[/monsters]
[Bone] Skull from a Troll.
[Bone] Bone from a Giant
[Dust] Elemental Dust from a Troll
[Hide] Skin from a Monstrosity
[Natural Weapons] Teeth from a Giant, Beast, or Monstrosity
magic-items
.
While attuned to this club you deal an additional 2d6 psychic damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from aTroll Hag
[/monsters]
[Bone] Skull from a Troll.
[Bone] Bone from a Giant
[Dust] Elemental Dust from a Troll
[Hide] Skin from a Monstrosity
[Natural Weapons] Teeth from a Giant, Beast, or Monstrosity
magic-items
requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this armor you have Resistance
magic-items
Rests.
Crafting. Creating a Greater Rejuvenation Potion requires a Legendary Workshop and the following Legendary Components.
[Animus] Any Animus
[Bones] Any Giant
[Dust] Fey Dust
[Fluid] Any
magic-items
(DC 15).
Crafting. Creating Frozen Studded Leather Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
, and contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this studded
magic-items
Frozen Chain Shirt requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this chain shirt you have
magic-items
Frozen Hide Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this hide armor you have
magic-items
Ring Mail requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this ring mail you have
magic-items
Frozen Plate Armor requires a Rare Workshop and the following Rare Components:
Animus from aFrost Giant[/monsters]
[Dust] Elemental Dust
[Fluid] Contaminated Ichor
[Fluid] Elemental Fluid
contaminated ichor is used as a catalyst to magnify the magical effects. The animus gem placed centrally upon it must be infused with the energy of a frost giant.
While attuned to this plate armor you have