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Returning 35 results for 'glass rolls'.
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glass rules
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. During this time, the shell sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and creatures that can see the snail have disadvantage on attack rolls against it. In addition
panes. It can also be heated and spun into other glass objects. Some folk make a living from trailing flail snails to collect this glass.
Using the Shell of a Flail Snail
A flail snail shell weighs
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
":"1d6", "rollType":"damage", "rollAction":"Magic Mockery", "rollDamageType":"psychic"} psychic damage and have disadvantage on attack rolls and ability checks until the start of the faerie’s next
shards of broken glass.
Faerie borrowers often adorn themselves with purloined trophies: stolen keys and needles filed into swords, and buttons and scraps of paper fashioned into clothing. Though
Monsters
Icewind Dale: Rime of the Frostmaiden
target is Undead, it also has disadvantage on attack rolls against the brain until the end of the brain’s next turn.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
laughterThrough rituals combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being is encased in a glass jar filled with preserving fluids and the liquefied goop of their body&rsquo
Magic Items
The Wild Beyond the Witchlight
This ornate rod is topped by a pair of butterfly wings and incorporates bits of red glass into its length. It weighs 3 pounds.
Magic Weapon. In the hands of one who is attuned to it, the vane can be
wielded as a magic mace that grants a +3 bonus to attack and damage rolls made with it. In addition, the vane deals an extra 1d8 radiant damage on a hit.
Sense Mood. While the vane is inside the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
72. Trial of the Triangle The door to this area has a triangle carved into it. When the characters open the door, read: A five-foot-wide, floor-to-ceiling glass cylinder near the back wall of this
room is filled with light, the source of which is not apparent. A tiny triangular hole is cut through the glass, five feet above the floor. Inside the cylinder, an iron lever is set into a metal plate
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
72. Trial of the Triangle The door to this area has a triangle carved into it. When the characters open the door, read: A five-foot-wide, floor-to-ceiling glass cylinder near the back wall of this
room is filled with light, the source of which is not apparent. A tiny triangular hole is cut through the glass, five feet above the floor. Inside the cylinder, an iron lever is set into a metal plate
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Chilled vegetable rolls in glass-leaf wrappers that feel like they shatter when bitten One Too Many? After the characters catch up with other students and participate in any other activities that
Charisma (Deception) check to avoid making an alarmed face, coughing loudly, or having another potentially embarrassing reaction. Bow’s End Snacks d6 Snack 1 Eel rolls with sticky rice, jalapeno
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Chilled vegetable rolls in glass-leaf wrappers that feel like they shatter when bitten One Too Many? After the characters catch up with other students and participate in any other activities that
Charisma (Deception) check to avoid making an alarmed face, coughing loudly, or having another potentially embarrassing reaction. Bow’s End Snacks d6 Snack 1 Eel rolls with sticky rice, jalapeno
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Improvised Weapons An improvised weapon is an object wielded as a makeshift weapon, such as broken glass, a table leg, or a frying pan. A Simple or Martial weapon also counts as an improvised weapon
improvised weapon follows the rules below. Proficiency. Don’t add your Proficiency Bonus to attack rolls with an improvised weapon. Damage. On a hit, the weapon deals 1d4 damage of a type the DM
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Improvised Weapons An improvised weapon is an object wielded as a makeshift weapon, such as broken glass, a table leg, or a frying pan. A Simple or Martial weapon also counts as an improvised weapon
improvised weapon follows the rules below. Proficiency. Don’t add your Proficiency Bonus to attack rolls with an improvised weapon. Damage. On a hit, the weapon deals 1d4 damage of a type the DM
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Improvised Weapons An improvised weapon is an object wielded as a makeshift weapon, such as broken glass, a table leg, or a frying pan. A Simple or Martial weapon also counts as an improvised weapon
improvised weapon follows the rules below. Proficiency. Don’t add your Proficiency Bonus to attack rolls with an improvised weapon. Damage. On a hit, the weapon deals 1d4 damage of a type the DM
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Improvised Weapons An improvised weapon is an object wielded as a makeshift weapon, such as broken glass, a table leg, or a frying pan. A Simple or Martial weapon also counts as an improvised weapon
improvised weapon follows the rules below. Proficiency. Don’t add your Proficiency Bonus to attack rolls with an improvised weapon. Damage. On a hit, the weapon deals 1d4 damage of a type the DM
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
runs a moneylending business on the side, offering loans to customers he trusts. He rarely gives loans to adventurers, knowing how flighty they can be, but he might offer them a free glass of
in the pot. Each player rolls three dice. Play then proceeds clockwise around the table, with the host of the game going last. On their turn, a player can choose to “stand” or “roll.” If the player
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
runs a moneylending business on the side, offering loans to customers he trusts. He rarely gives loans to adventurers, knowing how flighty they can be, but he might offer them a free glass of
in the pot. Each player rolls three dice. Play then proceeds clockwise around the table, with the host of the game going last. On their turn, a player can choose to “stand” or “roll.” If the player
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
glassy residue can be harvested and cut to form window panes. It can also be heated and spun into other glass objects. Some folk make a living from trailing flail snails to collect this glass. Using the
rolls against it. In addition, any creature within the bright light and able to see the snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
glassy residue can be harvested and cut to form window panes. It can also be heated and spun into other glass objects. Some folk make a living from trailing flail snails to collect this glass. Using the
rolls against it. In addition, any creature within the bright light and able to see the snail when this power is activated must succeed on a DC 15 Wisdom saving throw or be stunned until the light ends
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gardens of Decay Locations The following locations appear on map 19.1. Mike Schley Map 19.1: Gardens of Decay View Player Version Glass Arboretum A strangely vibrant beacon of colors and iridescent
light, the Glass Arboretum sits at the heart of the Gardens of Decay. At first it appears to be a lush conservatory filled with vivid flowers and verdant trees, but closer inspection reveals that the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gardens of Decay Locations The following locations appear on map 19.1. Mike Schley Map 19.1: Gardens of Decay View Player Version Glass Arboretum A strangely vibrant beacon of colors and iridescent
light, the Glass Arboretum sits at the heart of the Gardens of Decay. At first it appears to be a lush conservatory filled with vivid flowers and verdant trees, but closer inspection reveals that the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
has advantage on Strength checks, but has disadvantage on attack rolls made against Widow Groat. Both effects have a duration of 24 hours. Squash Stew: The character feels healthier and gains
advantage on Constitution saving throws, but has disadvantage on attack rolls made against Peggy Deadbells. Both effects have a duration of 24 hours. Iced Cakes: The character feels energized and gains 2d10
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
has advantage on Strength checks, but has disadvantage on attack rolls made against Widow Groat. Both effects have a duration of 24 hours. Squash Stew: The character feels healthier and gains
advantage on Constitution saving throws, but has disadvantage on attack rolls made against Peggy Deadbells. Both effects have a duration of 24 hours. Iced Cakes: The character feels energized and gains 2d10
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
used in this way. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for
both rolls. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small or Tiny creature to use
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
used in this way. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for
both rolls. Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small or Tiny creature to use
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
form window panes of varying clearness. It can also be heated and spun into glass objects of other sorts. Some humanoids make a living from trailing flail snails to collect this glass. USING THE SHELL
radius and dim light for an additional 30 feet, and creatures that can see the snail have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
form window panes of varying clearness. It can also be heated and spun into glass objects of other sorts. Some humanoids make a living from trailing flail snails to collect this glass. USING THE SHELL
radius and dim light for an additional 30 feet, and creatures that can see the snail have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Brain in a Jar Through rituals combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being is encased in a glass jar filled with preserving fluids and the liquefied goop
) necrotic damage, and the target can’t regain hit points until the start of the brain’s next turn. If the target is Undead, it also has disadvantage on attack rolls against the brain until the end of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
evil disposition. Dead-Eye offers a tall glass of ale to anyone with information on Tarina’s location, and several tavern patrons are quick to accept the offer. Characters can confront the pirates if
genuine — the NPC accepts the bribe, rolls initiative, and joins the fray on its next turn, siding with the characters until the fight ends. The check is made with advantage if the promised payment
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Brain in a Jar Through an eldritch ritual combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being (willing or unwilling) is encased in a glass jar filled with
disadvantage on attack rolls against the brain until the end of the brain’s next turn.
Mind Blast (Recharge 5–6). The brain magically emits psychic energy in a 60-foot cone. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Brain in a Jar Through rituals combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being is encased in a glass jar filled with preserving fluids and the liquefied goop
) necrotic damage, and the target can’t regain hit points until the start of the brain’s next turn. If the target is Undead, it also has disadvantage on attack rolls against the brain until the end of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Brain in a Jar Through an eldritch ritual combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being (willing or unwilling) is encased in a glass jar filled with
disadvantage on attack rolls against the brain until the end of the brain’s next turn.
Mind Blast (Recharge 5–6). The brain magically emits psychic energy in a 60-foot cone. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
evil disposition. Dead-Eye offers a tall glass of ale to anyone with information on Tarina’s location, and several tavern patrons are quick to accept the offer. Characters can confront the pirates if
genuine — the NPC accepts the bribe, rolls initiative, and joins the fray on its next turn, siding with the characters until the fight ends. The check is made with advantage if the promised payment
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
secret door is hidden.
Altar. What appears at first viewing to be a glistening altar of variegated gray stone is, in fact, a hollow glass altar with three psychic gray oozes sealed inside it.
The
glass altar is a Large object with AC 11, 55 hit points, immunity to damage from nonmagical weapons that aren’t adamantine, and immunity to acid, poison, and psychic damage. The gray oozes attack all
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. The ooze folk makes one glass longsword attack and one pseudopod attack.
Glass Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) slashing damage. If a 1 is rolled
on an attack roll with a glass longsword, it shatters and can no longer be used.
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) acid damage.
[Tooltip Not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
secret door is hidden.
Altar. What appears at first viewing to be a glistening altar of variegated gray stone is, in fact, a hollow glass altar with three psychic gray oozes sealed inside it.
The
glass altar is a Large object with AC 11, 55 hit points, immunity to damage from nonmagical weapons that aren’t adamantine, and immunity to acid, poison, and psychic damage. The gray oozes attack all
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. The ooze folk makes one glass longsword attack and one pseudopod attack.
Glass Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) slashing damage. If a 1 is rolled
on an attack roll with a glass longsword, it shatters and can no longer be used.
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) acid damage.
[Tooltip Not
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
blue or blue-gray skin and wings resembling shards of broken glass. Eric Deschamps Faerie borrowers often adorn themselves with purloined trophies: stolen keys and needles filed into swords, and
magical taunts at one creature it can see within 60 feet of itself. The creature must succeed on a DC 13 Wisdom saving throw or take 3 (1d6) psychic damage and have disadvantage on attack rolls and