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Returning 26 results for 'going infernal some'.
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gain internal some
gain inferno some
gain infernal some
giving internal some
gone internal some
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, home to a pair of kenku junk scavengers named Chukka and Clonk, whom Lulu thinks can provide assistance. Mad Maggie, the night hag who runs the fort, oversees the construction and repair of infernal war
Jander’s torturer, Haruman — a fallen Hellrider and one of Zariel’s infernal generals. Lulu eventually realizes she’s made a grave mistake and led the characters to the wrong place. She suggests two
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, home to a pair of kenku junk scavengers named Chukka and Clonk, whom Lulu thinks can provide assistance. Mad Maggie, the night hag who runs the fort, oversees the construction and repair of infernal war
Jander’s torturer, Haruman — a fallen Hellrider and one of Zariel’s infernal generals. Lulu eventually realizes she’s made a grave mistake and led the characters to the wrong place. She suggests two
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
metallic crystals, with scraggly gardens set between them and paths winding throughout. Five monks led by an elder can be found here, silently going about the business of gardening, observing prayers
learns a number of things regarding the monastery’s darker nature. Graffiti scratched into the walls in thieves’ cant and Infernal reveals dire sentiments regarding how the doubtful are punished, and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
metallic crystals, with scraggly gardens set between them and paths winding throughout. Five monks led by an elder can be found here, silently going about the business of gardening, observing prayers
learns a number of things regarding the monastery’s darker nature. Graffiti scratched into the walls in thieves’ cant and Infernal reveals dire sentiments regarding how the doubtful are punished, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dead. The players don’t ever need to know that it still had 15 Hit Points left after the characters’ last attack. End Hostilities Most monsters can see when a fight’s not going their way (or not going
of infernal flame, and a devil erupts from the ashes. You can also alter a monster’s stat block in subtle ways in the middle of combat; for example, you might decide that a monster flies into a frenzy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dead. The players don’t ever need to know that it still had 15 Hit Points left after the characters’ last attack. End Hostilities Most monsters can see when a fight’s not going their way (or not going
of infernal flame, and a devil erupts from the ashes. You can also alter a monster’s stat block in subtle ways in the middle of combat; for example, you might decide that a monster flies into a frenzy
Compendium
- Sources->Dungeons & Dragons->Monster Manual
what’ll let you do what you know you’re going to do anyway?
—Skeever, imp servant of Firan Zal’honan
Imp Tiny Fiend (Devil), Lawful Evil
AC 13 Initiative +3 (13)
HP 21 (6d4 + 6)
Speed 20 ft
, Insight +3, Stealth +5
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Languages Common, Infernal
CR 1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
what’ll let you do what you know you’re going to do anyway?
—Skeever, imp servant of Firan Zal’honan
Imp Tiny Fiend (Devil), Lawful Evil
AC 13 Initiative +3 (13)
HP 21 (6d4 + 6)
Speed 20 ft
, Insight +3, Stealth +5
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Languages Common, Infernal
CR 1
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
business they have at the house on the far side of the village. However the characters respond, Sarusanda says she is also going to the building. “The locals call it Death House,” she says. “Perhaps we
neutral evil humans who speak Abyssal, Common, and Infernal. Strahd Watches If Sarusanda’s information is correct, Strahd is also aware of the activities at Death House. Sarusanda’s Plan Sarusanda
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
can help them unlock the infernal puzzle box and the mysteries of the Shield of the Hidden Lord. After making sure the characters receive their promised reward, Liara thanks them for doing their part
to help Baldur’s Gate. Although she must focus her efforts on various threats to the city’s security, she makes it possible for the characters to leave Baldur’s Gate when they’re ready, going as far
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
want a model for efficiency and motivation in an organization, look no further than the infernal expanse of Nessus. You want to talk about a perfect sales pitch and a diabolically intricate contract
cognizant of not wanting to throw away potential customers that way, how much risk of going down that path could there be? Jergal Death is a serious business. Literally. Jergal is a lesser deity who
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
fire damage. It has darkvision out to a range of 60 feet. It speaks Common and Infernal. A successful DC 14 Wisdom (Perception) check made by any character looking over the pigments being prepared
fields with kine grazing, a copse with several wolves in the background, slaves (human, orc, elf, and strange human-animal mixture: pig-human, ape-human, and dog-human) going about various tasks
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
can help them unlock the infernal puzzle box and the mysteries of the Shield of the Hidden Lord. After making sure the characters receive their promised reward, Liara thanks them for doing their part
to help Baldur’s Gate. Although she must focus her efforts on various threats to the city’s security, she makes it possible for the characters to leave Baldur’s Gate when they’re ready, going as far
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
business they have at the house on the far side of the village. However the characters respond, Sarusanda says she is also going to the building. “The locals call it Death House,” she says. “Perhaps we
neutral evil humans who speak Abyssal, Common, and Infernal. Strahd Watches If Sarusanda’s information is correct, Strahd is also aware of the activities at Death House. Sarusanda’s Plan Sarusanda
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
fire damage. It has darkvision out to a range of 60 feet. It speaks Common and Infernal. A successful DC 14 Wisdom (Perception) check made by any character looking over the pigments being prepared
fields with kine grazing, a copse with several wolves in the background, slaves (human, orc, elf, and strange human-animal mixture: pig-human, ape-human, and dog-human) going about various tasks
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bridge serves as a connection between the lands of the North and the Western Heartlands. The enormous black granite bridge is wide enough that two wagons can pass one another going opposite directions
campground for caravans passing over the bridge. Whether going north or south, caravan masters could anticipate a safe rest within the grassy space enclosed by the ruined walls, sharing the duties of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bridge serves as a connection between the lands of the North and the Western Heartlands. The enormous black granite bridge is wide enough that two wagons can pass one another going opposite directions
campground for caravans passing over the bridge. Whether going north or south, caravan masters could anticipate a safe rest within the grassy space enclosed by the ruined walls, sharing the duties of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
want a model for efficiency and motivation in an organization, look no further than the infernal expanse of Nessus. You want to talk about a perfect sales pitch and a diabolically intricate contract
cognizant of not wanting to throw away potential customers that way, how much risk of going down that path could there be? Jergal Death is a serious business. Literally. Jergal is a lesser deity who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
—an exact likeness of Ireena Kolyana.
Phillip (as Gareth): How old does the painting look?
Maeve (as Mirabella): I’m going to check the books!
Jared: OK, I’ll get to those in a second. Russell
book written in Common called On the Habitations of the Divine in the Celestial and Infernal Realms.
Russell: Did you just make that up?
Jared: I’ll never tell. As you flip through the book, you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
—an exact likeness of Ireena Kolyana.
Phillip (as Gareth): How old does the painting look?
Maeve (as Mirabella): I’m going to check the books!
Jared: OK, I’ll get to those in a second. Russell
book written in Common called On the Habitations of the Divine in the Celestial and Infernal Realms.
Russell: Did you just make that up?
Jared: I’ll never tell. As you flip through the book, you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
area: At the top of the stairs leading up to the cathedral, an archway opens into a long hall containing eight columns. Some of the columns have been carved to represent Torm, but the infernal magic of
private ceremonies. Each of these chapels contains the bodies of dead guards, as well as the foul remains of infernal creatures that died during the initial attack on the cathedral. The columns at the north
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
area: At the top of the stairs leading up to the cathedral, an archway opens into a long hall containing eight columns. Some of the columns have been carved to represent Torm, but the infernal magic of
private ceremonies. Each of these chapels contains the bodies of dead guards, as well as the foul remains of infernal creatures that died during the initial attack on the cathedral. The columns at the north
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Their leader, Bonnie (see “Familiar Faces”), poses as a minor noblewoman going by the name Lymeria Lhaurilstar; she was hoping to have a fun night at the party, but she’s willing to help the
humanoid blood is spilled on any page, Infernal text on that page becomes legible, remaining so until the book is closed. The blood remains even after the text vanishes. Any character with the Ritual
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Their leader, Bonnie (see “Familiar Faces”), poses as a minor noblewoman going by the name Lymeria Lhaurilstar; she was hoping to have a fun night at the party, but she’s willing to help the
humanoid blood is spilled on any page, Infernal text on that page becomes legible, remaining so until the book is closed. The blood remains even after the text vanishes. Any character with the Ritual
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
transcripts of conversations, all written in the Infernal script. The dwarf in temporal stasis is Kalimanzaros, Zybilna’s clerk. If his statistics become necessary, Kalimanzaros uses the mage stat block
, with these changes: Kalimanzaros speaks Abyssal, Common, Dwarvish, Elvish, and Infernal, and he has darkvision out to a range of 60 feet. He has advantage on saving throws against poison and resistance
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
transcripts of conversations, all written in the Infernal script. The dwarf in temporal stasis is Kalimanzaros, Zybilna’s clerk. If his statistics become necessary, Kalimanzaros uses the mage stat block
, with these changes: Kalimanzaros speaks Abyssal, Common, Dwarvish, Elvish, and Infernal, and he has darkvision out to a range of 60 feet. He has advantage on saving throws against poison and resistance