Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 8 results for 'grapple drives'.
Other Suggestions:
grapple driven
grapple drive
grapple dies
grapple drones
grapple drider
monsters
the Restrained condition until the grapple ends. The wellwyrm needn’t spend extra movement to move during this grapple.Wellwyrms are serpents originally touched by cruel Fey masters. The wyrms
burrows they dig under seemingly safe ground, to drown or suffocate.
Secret. The sound of a hunting horn drives wellwyrms into a panicked frenzy.Bludgeoning, Piercing
races
souls? That is an existential question that all arisen must grapple with.
Arisen are made from mostly organic matter. They are not machines, though many possess mechanical parts in small or large
creation and their lives. For from that trauma, many develop a sense of introspection that drives an intense curiosity and a philosophical viewpoint on matters of life, mortality, and their own place in the
Monsters
Mordenkainen's Fiendish Folio Volume 1
","rollDamageType":"bludgeoning"} bludgeoning damage and the target is grappled (escape DC 14). Until this grapple ends, the crab folk can automatically hit the target with its claw, and the crab folk
can't make attacks with that claw against other targets. The crab folk has two claws, each of which can grapple only one target.The crab folk are the result of a magical ritual used long ago by a mighty
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
hag creator, made from driftwood and other scrap and kept in their communal lair. The crab folk have little sense of what drives them, but they understand that the effigy represents a mother and
folk makes two claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
hag creator, made from driftwood and other scrap and kept in their communal lair. The crab folk have little sense of what drives them, but they understand that the effigy represents a mother and
folk makes two claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
(3d6 + 4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the death kiss can’t use the same
beholder to ignorant creatures in an attempt to intimidate them, or as a spectator to its summoner in order to drain magic items it is expected to guard. Inferior Tyrant. A beholder usually drives
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
(3d6 + 4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the death kiss can’t use the same
beholder to ignorant creatures in an attempt to intimidate them, or as a spectator to its summoner in order to drain magic items it is expected to guard. Inferior Tyrant. A beholder usually drives
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Laneshi Traits
Their unique undersea culture shapes the talents and drives of many Laneshi.
Combat Traits
Awakened Mind
Psychic Spirit Exploration Traits
Amphibious
Darkvision
Swimmer
. Arisen are people, to be sure. They have unique personalities, intellects, and experiences, as all humanoids. But do they possess souls? That is an existential question that all arisen must grapple