Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 8 results for 'grappled drained'.
Other Suggestions:
grappled drain
grappled drowned
grappled defined
Monsters
Quests from the Infinite Staircase
Damage Transfer. While it is grapple;grappling a creature, the memory web takes only half the damage dealt to it, and the creature grappled by the web takes the other half.
False Appearance. If the
":"1d20+5", "rollType":"to hit", "rollAction":"Ensnare"} to hit, reach 5 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 13). Until this grapple ends, the target
Monsters
Journeys through the Radiant Citadel
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The soul shaker can have only one creature grappled in this way at a time.A
necromantic energies or when numerous crawling claw;crawling claws form a cooperative relationship.
Most of a soul shaker’s victims have their vitality drained and their flesh pulverized by
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
grappled by the web takes the other half.
False Appearance. If the memory web is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the
memory web.
Actions
Ensnare. Melee Weapon Attack: +5 to hit, reach 5 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 13). Until this grapple ends, the target
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
grappled by the web takes the other half.
False Appearance. If the memory web is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the
memory web.
Actions
Ensnare. Melee Weapon Attack: +5 to hit, reach 5 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 13). Until this grapple ends, the target
Compendium
- Sources->Dungeons & Dragons->Rrakkma
target must succeed on a DC 18 Wisdom saving throw or take 44 (8d10) psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or
heal spell. Constructs, oozes, plants, and undead succeed on the save automatically.
While memory drained, the target must roll a d4 and subtract the number rolled from any ability check or attack
Compendium
- Sources->Dungeons & Dragons->Rrakkma
target must succeed on a DC 18 Wisdom saving throw or take 44 (8d10) psychic damage and become memory drained until it finishes a short or long rest or until it benefits from the greater restoration or
heal spell. Constructs, oozes, plants, and undead succeed on the save automatically.
While memory drained, the target must roll a d4 and subtract the number rolled from any ability check or attack
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
(3d6 + 4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the death kiss can’t use the same
tentacle on another target. The death kiss has ten tentacles.
Blood Drain. One creature grappled by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
(3d6 + 4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the death kiss can’t use the same
tentacle on another target. The death kiss has ten tentacles.
Blood Drain. One creature grappled by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target